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1076088 Posts in 44162 Topics- by 36128 Members - Latest Member: relaxguy

December 30, 2014, 10:14:55 AM
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Pages: 1 ... 136 137 [138] 139 140 ... 155
2741  Developer / Technical / Re: Blender questions on: April 21, 2008, 11:32:43 AM
You could sneak into colleges and use free labs. Though you might have to seduce someone for their password.
2742  Player / General / Re: 30 years of 3d driving games. on: April 21, 2008, 11:00:23 AM
Hrm, how much further can we go? I think if its still a 3d projection on a 2d plane that it won't look much better then the current pic.
2743  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 21, 2008, 10:27:12 AM
Procedural and Bootleg
2744  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 21, 2008, 05:15:04 AM
- How close do you have to stick to the original? Say if you are done after one week, can you add additional features that weren't in the original? I'm intruiged by the simplicity of some of the games because it allows you to actually finish something, even if you are busy at that time. But will you be allowed to add more things if you find time?
Well, the primary goal is completion, so I wouldn't set the crazyness too high, like water and slowdown areas in pong? good. Unicorns, 3d gameplay, with cellshading and rainbow effects in pong? not so good. Of course, the cooler the game is the more people will like it when it is made, I wouldn't want to see 20 boring square black and white pong games, so I hope people work towards something cool.

- Could you provide (links to) versions of the originals, so we know what to implement (when the time comes)? Game 1-5 are pretty obvious but I've never been a fan of consoles, so my knowledge of Donkey Kong is a bit vague. As for Gauntlet, there have been so many remakes that I don't even know which is the original Wink. Oh and what is Sprint?
I intend to set everything up on Friday, there will be links to the original games, I have found most of them so far. Sprint is a single screen top down racer, where your movement is dictated by rotation and acceleration.
2745  Developer / Technical / Re: Tutorial: Post-process filters via shaders on: April 21, 2008, 04:47:04 AM
Thanks for the tutorial man, its sweet.
2746  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 20, 2008, 03:41:09 PM
I tried signing up again, but still haven't heard anything Sad
I've enabled your account so you should be good to go!

BTW how's finals go? Smiley


heh, Ive got 2 games and a paper to write before this is all said and done for the year, we've got a pretty major assignment due on Thursday so that should be fun. I intend to upload my stuffs into the incomplete section when Im done.

This seems interesting enough. I suck at programming games with traditional programming languages at the moment though. I could use Construct, but I don't really want to...
Then don't heh, thats kinda the point, the games shouldn't be vary hard, so it would be easy to strengthen your programming skillz, and there aren't any limits on language so yeah!
2747  Player / General / Re: TIGSTWG II: Evolution - Day 3 on: April 20, 2008, 04:51:25 AM
ah shoot, My dad was in town and two days went by before I even had a chance to check.
2748  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 18, 2008, 10:14:51 AM
yeah this is still goin' on, Its just finals week so its pretty busy, next Friday there will be a major update. Everything starts on the fifth. I think you were caught by the spam protection, if you could re apply Ill make sure you get in on it.
2749  Player / Games / Re: The Toronto Indie Game Jam - TOJam #3 on: April 17, 2008, 07:02:42 PM
Turns out Im busy that weekend which sucks, but there is always next year.
2750  Player / Games / Re: LOVE on: April 17, 2008, 12:18:01 PM
The Incredible Exuberance of the Immaculate Many.
2751  Developer / Technical / Re: Need Suggestions! on: April 16, 2008, 08:04:02 PM
Dude? What? they have competitions for that? Man, I haven't touched CAD in like 6 years.

I don't see myself doing it again either, I dunno, since I found 3ds max, I haven't really gone back to that stuff.
2752  Player / Games / Re: The Toronto Indie Game Jam - TOJam #3 on: April 15, 2008, 12:08:53 PM
Hrm, I'm going to have to look into hitting this up!
2753  Player / General / Re: test test test on: April 15, 2008, 05:44:49 AM
This lack of avatars is making it a little harder for me to figure out what people are saying!
2754  Player / Games / Re: Eegra 1st Annual Game Shindig! on: April 15, 2008, 05:35:06 AM
wow, thats really cool, but I don't know how down eegra would be with it.
2755  Player / General / Re: test test test on: April 15, 2008, 05:27:46 AM
I felt so cold and alone the last few days...
2756  Player / General / Re: N'Gai Croal on RE5 trailer on: April 11, 2008, 12:19:13 PM
Sorry my friend, Check out Nazi Chic At Wikipedia.

About racism and video games in general though, it seems that Arabic people are the target du jour. They are almost aways far too numerous, poor shots, firing AK-47s with head scarves. Also they love chemical weapons and blowing themselves up. Oh yeah, and they are a step away from weapons of mass destruction, at ALL TIMES. Also their leaders are always crackpots. Honestly I would be hard pressed to tell you where, in Army of Two, the Afghanistan level ends and the Iraq Level begins.
2757  Player / General / Re: N'Gai Croal on RE5 trailer on: April 11, 2008, 11:49:08 AM
They may be Japanese, but the main character isn't. They'd have to be living under a rock not to be aware of the history between black countries and white European countries (and America).
You would be surprised. I find it completely believable that they didn't take into account the struggle of black people. The world's not as west-centric as most believe.

Edit: Truthiness
2758  Player / General / Re: The Inaugural TIGSTWG II: Evolution - Signups on: April 11, 2008, 11:37:39 AM
IN FTW
2759  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 11, 2008, 11:12:22 AM
where would it be? or would it be an internet thing?
wait. i don't have a pc in the summer. what will you be using to make the games?
I'm not sure what I plan on using yet, I may go with Java, as I want to keep my Java skills sharp, but both c# and Python hold promise for me. My focus outside of finishing everyone is to try and document and use good coding practice, as Im a bit too free and wild when it comes to how I write.
2760  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 11, 2008, 11:08:08 AM
This sounds nice, but I have some questions.
What tools will be used or is that up to the individual?

You can use whatever you want aslong as it runs on a windows PC in the end, I know one of the other guys plans on implementing Direct X, others have expressed interest in Actionscript and C#.

Can you explain a little how you selected the games? To me it seems that there is little technical diversity in the titles. Almost all are single screen games that require little to no AI.
That was kinda the point, we chose the games that we felt had a large diversity of game play styles from the early days of video gaming. We also chose games whose design is apparent and easy to emulate. This will allow us to focus more on completion then feature creeping the games into obscurity,

 
I think it would be nice if each game would concentrate on a certain aspect. While one needs a more elaborate AI the other requiers more work in the art department and so on.
With the ramp of complexity and difficulty our abilities to complete what is necessary within the two weeks, will get stronger. We want to focus on finishing with a strong tint towards programming. Idealy at the end of summer we will have completed 8 complete games. Remember this is also stinted towards those of us who don't have many completed games under our belts and need to understand what it takes. Maybe next summer it will be different, but I think this summer is about hitting the ground sprinting.
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