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1075862 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:00:27 AM
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Pages: 1 ... 137 138 [139] 140 141 ... 155
2761  Player / General / Re: The Inaugural TIGSTWG: Episode Zero: Origins: Humans Win! on: April 11, 2008, 08:30:16 AM
I told youse all I wasn't a wolf! Hahah this was fun.
2762  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 11, 2008, 08:27:39 AM
Some people need victory to produce though, Im sure there are some entries that wouldn't be here or as good if their wasn't some sort of backslap thumbs up at the end.
2763  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 11, 2008, 06:42:37 AM
By the way, the current password to regester is 'Tony'

we are working to make sure everything is ready, it will probably start on may 5
2764  Player / General / Re: Engagement on: April 10, 2008, 11:07:14 PM
Cool beans dude!
2765  Community / Competitions / Re: Welcome to the OCTCATHALON on: April 10, 2008, 07:43:11 AM
heh, its cool dude, yeah the forums are pretty barren right now, I'm just retooling a dead forum for this, I hope I can get a pile of people on board, there should be more information later today.
2766  Community / Competitions / Welcome to the OCTACATHALON on: April 10, 2008, 06:58:25 AM
Hey Buddies,
I'm planning on hosting a summer long online game making workshop. It's designed for people who just can't release a game or want to broaden their skills. The plan is to make eight games over the course of 2 weeks each. Once the 2 weeks are done, you are done working on the game. Hopefully this will help people out with time management and project planning.

So I leave this open to TIGSorcerers if they wanna join up, I think I have atleast 10 people at school that are down.

It will live at: www.alvgd.com

If you have any questions, feel free to ask. Thanks
2767  Community / Townhall / Re: Post games you want to see on TIGSource! on: April 10, 2008, 06:35:59 AM
That looks kinda nifty, but note to the developer, advertising that you your game has a jumping puzzle is not the best idea.
2768  Player / Games / Re: LOVE on: April 09, 2008, 10:09:55 PM
yeah Im interested in possible settings other then WW2, Generic fantasy and desolate future!
2769  Player / Games / Re: All my games have a home! on: April 08, 2008, 10:39:00 PM
no no no dong, not dog, jeeze.
2770  Player / General / Re: Ikariam Owls! on: April 08, 2008, 09:08:42 PM
I will be building an embassy as soon as I get my 15 marble!

If any of you want to attack my antagonists, they are both at my town at 36,73. Loboxpaul, of loboxpaul, no known affiliation,
and
ernest168, of LALA LAND, part of the UNT alliance. Also known at Polis(35,72) and KK Land (36,72)

I would appreciate the assistance.
2771  Player / Games / Re: All my games have a home! on: April 08, 2008, 02:29:50 PM
Sorry about the domain being blocked by some places... my old website had a lot of questionable adult material on it, so it was flagged as porn.
-Edmund
yeah I remember a weird one about anthropomorphic dong.
2772  Player / Games / Re: From somewhere, your mind will blow chunks into the milkyway on: April 07, 2008, 02:55:10 PM
well part of the folder that you extract is fuck
2773  Player / Games / Re: All my games have a home! on: April 06, 2008, 12:53:26 PM
I used to read your web comic a looooong time ago.
2774  Developer / Design / Re: ONE DIMENSIONAL MMO on: April 03, 2008, 08:55:08 PM
It hasn't been done, I just wanted to be the first person credited with posting the idea.
You have a STRAIGHT LINE of PIXELS. Each colored pixel is a player. You can face up and down, shoot and block in a direction. You can do fast shot or slow shot, with a fast shot taking longer for you to recover. After you fire you cannot move or block for a short time. If you time your block properly, you will absorb a bullet from whichever direction you are facing and instantly recover, able to absorb further bullets. If you are HIT then you move down, if you HIT someone then you move UP. The goal is to be at the top, Forever!
 Cool

But, once you are at the top, you cannot be taken down as long as you don't fire.
2775  Player / General / Re: Sam & Max Season 1 coming to Wii on: April 03, 2008, 08:42:55 PM
I would hit that.
I've still need to get zak and wiki, its on my list of things I should be playing.
2776  Player / General / Re: Some gamers are fuckwads (gamasutra) on: April 03, 2008, 05:51:44 PM
When I play multiplayer games it's generally more for the social experience than the game experience (although obviously both are important to me), so I tend to want to play with people I already know or have at least some social connection to outside of the game.  So I think it'd make a lot of sense to tie the game matchup system to existing social networks; if I'm a member of a forum or facebook or etc, I want to say, is anybody from one of my communities or groups of friends playing?
This is my favorite feature of Steam, I never just play a game, I play with friends from my friends list.
2777  Player / General / Re: Legend of Zelda Movie!!! on: April 03, 2008, 04:08:04 PM
I would've seen it, for sure.
2778  Player / General / Re: Legend of Zelda Movie!!! on: April 03, 2008, 02:06:21 PM
I was so excited when I saw this drop 2 days ago.
2779  Player / General / Re: Greenhouse on: April 03, 2008, 01:58:29 PM
Even how they handle their webads are geared towards their community. They opted for ads which they themselves approve of, as opposed to before where it was more of a begging system, which they hated. This is why you don't see horrible adds for like pointers or things or stupid adsense.
2780  Player / General / Re: Some gamers are fuckwads (gamasutra) on: April 03, 2008, 01:56:15 PM
Sorry, I didn't mean to sound antagonistic. I would love a way to play games without having to deal with jerks and such, I dunno, I guess limiting some peoples fun rubs me the wrong way. I guess games about shooting each other just brings out aggressive tendencies in people. Other game types you see less examples of such jerkiness.
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