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1075862 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:00:27 AM
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2781  Player / General / Re: Some gamers are fuckwads (gamasutra) on: April 03, 2008, 12:10:32 PM

2- In team-based games, the game must encourage teamplay. A team based game where you have a list of players and the highest player is simply the one with most kills doesn't encourage teamplay, only, like Akhel said, the "e-peen enlargment" behaviour. The game should reward players who play well in teams, usually simply by showing how many matches they own, but there could be different types of stat tracking related to teamplay, though I'd have to think more about those.
Most games, that you are able to do so, reward players who capture/help, but that doesn't stop people from calling you a 'dumb-ass llama fag'. Also getting higher kills and being a dick are two different things.

3- Give the player full control over who he gets to listen to in the game. Let him silence anyone easily if he must.
Most games have a mute function that applies to specific players.

4- Actually reward players who are model gamers, who helps newbies get into the game and help maintain the community clean and clear of morons. Basically give more power to those who are nice people, encouraging such behaviour.
A good idea, but its hard to define 'helping' in a game about killing people. Also how do you teach someone to shoot more accurately? When to capture?


5- Don't create a system that lets the player invest real money into the game simply in order to have 'gold accounts' which let them have infinite friend lists or whatever other benefits. It alienates anyone who has more important things to do with their money and encourages a community filled with self-centered dickwads who believe themselves better then others because they were willing to waste more money.
I don't understand what you are refering to here, I don't know of any game that gives you asshole powers for 5 bucks a month.


6- If all else fails, the game should have a team of mods who would check for anyone acting like a dick and take proper precautions. Instead of banning him, though, an interesting alternative could be to 'silence' his account, without telling him in any way. He would be completely unable to communicate with others as his messages would simply not be shown to anyone else, without indication to him of the fact. Obviously eventually people would catch up to it, though, but I imagine some people would simply feel like they're being ignored and give up.
Give up what? playing? paying? remember dicks are people who pay money to play games too, some people enjoy that and will pay for that experience. Plus there are mods on most servers I play on that do activly ban and kick people. Remember though, mods that sign up for free come from the same stock of people who play the game.
2782  Player / General / Re: Some gamers are fuckwads (gamasutra) on: April 03, 2008, 10:33:21 AM
I never really understood the whole its fun to be dicks mentality. I mean, even 2 nights ago when we were playing isketch, a crew of idiots played along with us until one of them had the chance to sketch, then "LOLOLOL MONEY SHOT! GAY PORN!" They then IMed each other the answer and we quit.

I had quit WoW because had bad experiences with pick-up parties. People quitting or kicking me out of parties because of their own inability to admit mistakes.
2783  Feedback / Finished / Re: Fez on: April 03, 2008, 09:16:52 AM
Don't mean to nag, but this thread needs more eye candy and progress reports!  Smiley
Are you related to Mr. Cool Ice?
2784  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: April 03, 2008, 09:16:02 AM
Shit my nostalgia is flaring up, I don't want to have to play a link to the past again!
2785  Developer / Art / Re: What is a good way to get that 'retro' look? on: April 03, 2008, 07:23:24 AM
*rerail*

One of the things I hate about flash remakes is it totally breaks the pixel grid look, this just kills it for me for some reason, also the collisions aren't the same.  I didn't have a problem with Cactus's games though even though he had 3 different pixel scales going at the same time and moving all over the place, the funky nostalgic feel remained. I think because he wasn't emulating a particular game.
2786  Player / Games / Re: The Dobbs Challenge Game Mod Competition - $10,000 In Prizes On Offer on: April 03, 2008, 07:19:03 AM
Hm, possibly, but still, I've never seen the word used that way but (usually it's just called open source if it's open source, no?).

But I'm not that big into modding so I'm probably wrong (my experience with it amounts to making some levels for Starcraft).
I meant back when they realeased the source out for quake and the internets went crazy with total conversions, or doom I think too. This was back before 'open source' was an internet buzzword.
2787  Player / General / Re: Greenhouse on: April 03, 2008, 07:13:55 AM
I think they were just tired of getting screwed by other companies looking to cash into what they had built, so they are doing it themselves. I think they have the readership to make something like this work, and they aren't the type of people to screw others for the sake of making money. They have always been upfront with their readership regarding the business side of Penny-Arcade.
2788  Developer / Business / Re: how about a Steam-like application for indie games? on: April 02, 2008, 07:35:35 PM
But what you describe already exists, there's Manifesto Games.

And okay, they're not the greatest place because they do have some low-quality games as well, but at least they're a portal that specifically eschews boring casual game clones.
I like the concept of manifesto, I've met the dude who runs it, but It seems a bit rusty and not really a reliable source of killer or interesting games, which is too bad.
2789  Player / Games / Re: The Dobbs Challenge Game Mod Competition - $10,000 In Prizes On Offer on: April 02, 2008, 07:28:18 PM
I suspect the lame icon collection feature is actually a good thing for contestants, because it'll keep so many people away that the chance of winning is pretty high. Unfortunately I've no time to enter this and the subject doesn't really appeal to me.

However I question calling this a "mod" competition if the "modding" takes place in a programming environment, not some sort of editor. Modding, afaik, almost always refers to using some sort of dedicated editor specific to a particular game. The word modding is rarely if ever applied to changing a game's source code itself.

nah dude, open source is where mods came from.
2790  Developer / Technical / Re: Big iPhone news! on: April 02, 2008, 05:29:43 PM
I heard the accelerometer isn't as awesome as people hope.
2791  Player / Games / Re: The Dobbs Challenge Game Mod Competition - $10,000 In Prizes On Offer on: April 02, 2008, 03:46:02 PM
This seems pretty cool, but your link is broked.
2792  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 02, 2008, 06:06:51 AM
I stole this idea of my friend who stole it somewhere else, How about like make a game like seminars where people who haven't finished a game have a defined goal and a defined time limit in which to get it done. Like "Make a feature complete tetris game in 3 weeks" This will help those of us whom never completed a game make a complete game and force us to make something other then cool tech demos.
2793  Player / General / Re: post your love poems here. on: April 01, 2008, 04:18:58 PM
switch love to loves and that is golden.
2794  Player / Games / Re: From somewhere, your mind will blow chunks into the milkyway on: April 01, 2008, 01:43:04 PM
yeah I am abit confused as well, but I guess I won, I got back to the game's start
Really? Did you still have all that crap?

no, I fell into infinity. I wasn't the same character any more


**************THAR BE SPOILERS*********************
To beat his first form, try to leave.

you have to get the balrog in front of the computer then stand on his head and press down to win his second form.

***************************************************
2795  Player / Games / Re: From somewhere, your mind will blow chunks into the milkyway on: April 01, 2008, 07:05:25 AM
yeah I am abit confused as well, but I guess I won, I got back to the game's start
2796  Community / Competitions / Re: Idea pool for new TIGS competitions on: March 31, 2008, 08:39:24 PM
The curse of Millhaven could be a neaker slasher kind of game.
2797  Community / VGNG / Re: Best Video Game Name Generator outputs on: March 31, 2008, 05:08:52 PM
Its funny, we made an IF game that has a similar concept for a class a while ago.
2798  Community / Competitions / Re: Idea pool for new TIGS competitions on: March 31, 2008, 05:06:16 PM
Stagger Lee.

Yikes... which version?  Because the Nick Cave one would give the ESRB a coronary.
well, that was the version that I had thought off, it was the second song that I could think of  that seemed to be game-able.
2799  Player / General / Re: Zeitgeist Movie on: March 30, 2008, 06:28:08 AM
How is evolution improbable?  Recall that it's not random, it's stochastic.  The randomness is filtered through the fact that anything that's randomly bad for life probably results in that life dying or being out-competed by other members of the same species.

Whoops, sorry, Evolution happens, Abiogenisis' probability is hard to pin down. Still, my point that saying an origin story generated to explain away phenomena cannot hold a candle to scientific process.
2800  Community / VGNG / Re: Tiny Platypus Pimps [FINISHED!](NOW W/OSX) on: March 29, 2008, 11:52:22 PM
Man! I kept getting beat down by the man, I couldn't rise up and overcome, I wish I was as big of a pimp as you. Like I couldn't even buy coke.
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