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342
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Feedback / DevLogs / Re: Vision.
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on: October 17, 2011, 07:14:15 AM
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3 hands? I'm jelly.
It's how I roll. Hangedman- Good luck tonight!
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344
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Feedback / DevLogs / Re: The Archer
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on: October 10, 2011, 05:30:29 AM
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If you are going to charge anything you should probably charge a bit more then $5  Lookin' slick though buddy.
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345
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Developer / Design / Re: Civ games
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on: October 03, 2011, 07:43:17 AM
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I want to see a game that manages to emulate real troop reinforcement and movement a bit more. Civ games have soldiers that take decades to traverse a mountain. Also when you get to modern Era, it really doesn't make sense that it takes a couple years to move to a different country. I wonder if, when you reach the industrial revolution, it becomes more about moving and reinforcing fronts then moving abstract giant men.
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347
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Player / General / Re: Hipsters and indies
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on: September 30, 2011, 11:07:02 AM
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Nah, fixed gear enthusiast with self referential 'cool' tattoos, hipster. Anachronistically clothed dude who makes his own alcohol (Amish don't drink, or use buttons) with bizarre facial hair, hipster.
Not that it matters, it's mostly a label that people use for other people, or themselves, ironically.
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348
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Player / General / Re: Hipsters and indies
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on: September 30, 2011, 08:43:37 AM
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Actually the 'nerdy' way to dress has been a 'hipster' staple for over a decade.
@CA Sinclar, while I generally agree with you, I think this comic is more about perception then anything, I've seen people refer to someone similar to everyone on that list as a hipster(excluding businessman, and boring dude).
@baconman, your interpretation of hipster is unique.
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352
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Player / Games / Re: The Humble Frozen Synapse "Bundle"
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on: September 29, 2011, 08:23:26 PM
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 really??  Man, you need to get out of here, there's a much nicer world, were everyone doesn't try to cut their peer's throats, possibly out of jealousy, possibly out of misplaced enthusiasm. I mean, shit, this is the most consumer friendly way to sell something and people still try to cut it off at the knees.
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354
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Developer / Audio / Re: Kings Quest (my band)
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on: September 25, 2011, 07:37:21 AM
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Yeah! I didn't know there was a thread for this! I'm loving being part of the band, it's nice to have some direction over the half-hearted noodling I used to do! I've also got to pick up some sweet bass gear.
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355
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Feedback / DevLogs / Re: The Archer
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on: September 23, 2011, 09:15:30 AM
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Edit: The other idea I had was to give certain arrow types a "cooldown" time. It doesn't really make sense in terms of realistically simulating an actual bow, but I would prefer some kind of mechanism like that over ammo.
Shit's **_/*Magical*\_**, you can have power ups that allow you to use more versions at once, so if you wanted, you could have metroidy back tracking.
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356
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Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games
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on: September 19, 2011, 07:15:06 PM
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Sexy Nuns, not regular nuns, c'mon Moi. Try to keep up.
I remember seeing an early version of World of Warcraft, all the Females of the races looked actually like female versions of their male counterparts, I guess it didn't test well, cuz they're all pallet-swapped humans now.
Also, the pose that Gimmy harps on a bit, with arched spine and hip out hips is an easy way to make your art look more 'Dynamic'.
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359
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Player / General / Re: fitocracy
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on: September 01, 2011, 12:10:49 PM
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it also depends on how you run. we were made to run barefoot, not with shoes; people who run barefoot have none of the problems associated with running
They have a whole new slew of problems associated with running barefoot.
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