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1075862 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:00:22 AM
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Pages: 1 ... 16 17 [18] 19 20 ... 155
341  Feedback / DevLogs / Re: Vision. on: October 17, 2011, 06:00:22 PM
Grats dude! I hope the judges like your fresh gear!
342  Feedback / DevLogs / Re: Vision. on: October 17, 2011, 07:14:15 AM
3 hands? I'm jelly.

It's how I roll.


Hangedman- Good luck tonight!
343  Feedback / DevLogs / Re: Vision. on: October 12, 2011, 04:13:52 PM
awww yeah, good luck buddy! Hand Clap Well, hello there! Toast Right
344  Feedback / DevLogs / Re: The Archer on: October 10, 2011, 05:30:29 AM
If you are going to charge anything you should probably charge a bit more then $5  Hand Money Left Evil Hand Money Right

Lookin' slick though buddy.
345  Developer / Design / Re: Civ games on: October 03, 2011, 07:43:17 AM
I want to see a game that manages to emulate real troop reinforcement and movement a bit more. Civ games have soldiers that take decades to traverse a mountain. Also when you get to modern Era, it really doesn't make sense that it takes a couple years to move to a different country. I wonder if, when you reach the industrial revolution, it becomes more about moving and reinforcing fronts then moving abstract giant men.
346  Player / General / Re: Hipsters and indies on: September 30, 2011, 07:30:55 PM
Depends on your definition of unicorn
347  Player / General / Re: Hipsters and indies on: September 30, 2011, 11:07:02 AM
Nah, fixed gear enthusiast with self referential 'cool' tattoos, hipster.
Anachronistically clothed dude who makes his own alcohol (Amish don't drink, or use buttons) with bizarre facial hair, hipster.

Not that it matters, it's mostly a label that people use for other people, or themselves, ironically.
348  Player / General / Re: Hipsters and indies on: September 30, 2011, 08:43:37 AM
Actually the 'nerdy' way to dress has been a 'hipster' staple for over a decade.

@CA Sinclar, while I generally agree with you, I think this comic is more about perception then anything, I've seen people refer to someone similar to everyone on that list as a hipster(excluding businessman, and boring dude).

@baconman, your interpretation of hipster is unique.
349  Player / Games / Re: The Humble Frozen Synapse "Bundle" on: September 29, 2011, 08:34:48 PM
The money gets distributed. The poor indie picture only shows up when you try to donate less then a dollar.
350  Player / Games / Re: The Humble Frozen Synapse "Bundle" on: September 29, 2011, 08:32:31 PM
Still not taking the bait Paul. Coffee
351  Player / Games / Re: The Humble Frozen Synapse "Bundle" on: September 29, 2011, 08:29:11 PM
Not playing your game, Paul. Giggle
352  Player / Games / Re: The Humble Frozen Synapse "Bundle" on: September 29, 2011, 08:23:26 PM
 Cheesy really?? Cheesy

Man, you need to get out of here, there's a much nicer world, were everyone doesn't try to cut their peer's throats, possibly out of jealousy, possibly out of misplaced enthusiasm.

I mean, shit, this is the most consumer friendly way to sell something and people still try to cut it off at the knees.
353  Player / Games / Re: The Humble Frozen Synapse "Bundle" on: September 29, 2011, 08:14:58 PM
I really don't get the hate on this, I guess we just all have to be cynical shits about everything. Shrug

354  Developer / Audio / Re: Kings Quest (my band) on: September 25, 2011, 07:37:21 AM
Yeah! I didn't know there was a thread for this! I'm loving being part of the band, it's nice to have some direction over the half-hearted noodling I used to do! I've also got to pick up some sweet bass gear.
355  Feedback / DevLogs / Re: The Archer on: September 23, 2011, 09:15:30 AM

Edit:
The other idea I had was to give certain arrow types a "cooldown" time. It doesn't really make sense in terms of realistically simulating an actual bow, but I would prefer some kind of mechanism like that over ammo.

Shit's **_/*Magical*\_**, you can have power ups that allow you to use more versions at once, so if you wanted, you could have metroidy back tracking.
356  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 19, 2011, 07:15:06 PM
Sexy Nuns, not regular nuns, c'mon Moi. Try to keep up.

I remember seeing an early version of World of Warcraft, all the Females of the races looked actually like female versions of their male counterparts, I guess it didn't test well, cuz they're all pallet-swapped humans now.

Also, the pose that Gimmy harps on a bit, with arched spine and hip out hips is an easy way to make your art look more 'Dynamic'.
357  Feedback / DevLogs / Re: The Archer on: September 13, 2011, 07:00:41 AM
Pull a Liefied and have them standing behind rocks
358  Feedback / DevLogs / Re: Samus In Hyrule on: September 10, 2011, 07:49:11 PM
Hey cool stuff dude!
359  Player / General / Re: fitocracy on: September 01, 2011, 12:10:49 PM
it also depends on how you run. we were made to run barefoot, not with shoes; people who run barefoot have none of the problems associated with running

They have a whole new slew of problems associated with running barefoot.
360  Feedback / DevLogs / Re: The Archer on: August 24, 2011, 05:42:07 PM
That's really neat!
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