|
381
|
Developer / Audio / Re: Do you play an instrument?
|
on: February 07, 2011, 09:57:12 AM
|
|
I play bass in Sugarbeard's Band. I also enjoy playing some Guitar, Ukelele, Jaw Harp, and (rarely) Harmonica.
I would really like to learn how to use tracking software properly.
|
|
|
|
|
382
|
Player / General / Re: Game Dev Social Network
|
on: February 05, 2011, 04:22:53 PM
|
What do you want eh  To read discussions without having to sort through a pile of hot mean spirited garbage, but it's evident that's too much to ask. I guess it gets old after a while when 'chuckle worthy' noise and subsequent back-slapping outnumbers the signal.  EDIT: Sorry if I made you sad because I said mean things about you. I hope we can still be friends. 
|
|
|
|
|
383
|
Player / General / Re: Game Dev Social Network
|
on: February 04, 2011, 10:56:35 PM
|
what about you guys get a life
You're the 3rd highest poster, 99% of which is sarcastic ass-holery and you are telling others to get a life?
|
|
|
|
|
384
|
Player / General / Re: Internet Metering
|
on: February 01, 2011, 10:16:08 AM
|
Canadians, Hold on to your butts! We have a solution! CRTCrazy! They will send you a harddrive with your content for a quarter of the Metered price!
|
|
|
|
|
388
|
Player / Games / Re: Kickstarter funding success stories
|
on: January 27, 2011, 05:27:33 PM
|
Out of the things I've kickstarted about 14 months ago. 0/3 successful games released(Resonance, Fly-wrench and Saturated Dreamers) 1 canceled game funding(Liferaft) 1 website funded and book prize delivered(came in the mail today! http://gameful.org)
|
|
|
|
|
389
|
Developer / Design / Re: Few-Turns Board Game
|
on: January 24, 2011, 11:12:53 PM
|
|
Back at College, one of our assignments was to create a game that only lasted 60 turns, we found an easy way to make a hard end was limit the amount of cards to play, when the final card was drawn, the game was over after the remaining round. I think this removes some of the more boring parts of Board games.
|
|
|
|
|
391
|
Player / Games / Re: earth-shattering battle between icycalm and jason rohrer
|
on: January 16, 2011, 11:57:41 PM
|
|
His argument isn't that there aren't as many genres, just that the majority of games exist within a smaller subset of genres, probably 'shooters' and 'time managment' taking the lion's share.
Also, yeah, I'm going to say that you folks are being straight up disrespectful to Leigh.
|
|
|
|
|
393
|
Player / Games / Re: Captain Comic
|
on: January 14, 2011, 10:06:03 AM
|
That Dark Ages game look really similar in the way the game and the HUD are placed on the screen, how the tiles look like and even how the figure moves.
Dark ages! Yes! I totally forgot the name.
|
|
|
|
|
395
|
Player / General / Re: Ask someone a question!
|
on: January 12, 2011, 04:01:23 PM
|
You hire someone else.
In Arcanum what is the least painful way of performing combat? (Turn based, or real time.)
Different situations call for different combat styles. When I played I played most of the game turn based, but real time if I wanted to preform several actions quicker, like blowing the hell out of somebody with Molotov Cocktails.
|
|
|
|
|
396
|
Player / Games / Re: earth-shattering battle between icycalm and jason rohrer
|
on: January 12, 2011, 03:59:15 PM
|
|
Arguing about genre is a fool's errand. Why waste your time deciding what arbitrary categories to which something belongs when you can talk about what makes it compelling to some people.
Warning - while you were typing a new reply has been posted. You may wish to review your post.
I think that is a common opinion.
EDIT: That or, there is a current perfect game for each genre and every game needs to strive for that high water mark, encompassing all beneficial elements of games before it, if that is achieved, it becomes the new high water mark. A game that doesn't strive for that greatness is a wasted chance.
again, not my opinion, but I believe a common one.
|
|
|
|
|
400
|
Player / Games / Re: Captain Comic
|
on: January 10, 2011, 05:46:39 PM
|
i had the NES version of this game (it was unlicensed and came in a baby blue cartridge) but didn't like it at all, i couldn't get very far in it.
Good old Color Dreams!
|
|
|
|
|