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1075765 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:56:17 AM
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1  Feedback / DevLogs / Re: ETRNTY on: November 21, 2014, 07:13:32 AM
ETRNTY is looking absolutely awesome, by the way. 
I've sent you an email.  Beer!
Hello! Thank you! We replied to the letter! Smiley

Those art concepts are beyond beautiful!
Thank you for your kind words!


That looks stunningly beautiful! Really looking forward to seeing more Smiley
We will try as best as possible Smiley

Excellent art direction! Following.
Thanks!

I really don't like 3D games in general but this looks fantastic. Absolutely beautiful art style.
Is the maroon worm in the concept art going to be a monster in the game? That would be epic for sure.
Thank you! Yes, this is one of the bosses in the game Smiley
2  Feedback / DevLogs / Re: ETRNTY on: November 07, 2014, 09:40:46 PM
Woaw, I love the art style and your monster sculpting. following this.

Thank you!



You misspelled eternity. It doesn't make a word cooler when it sounds dumber. I like your sketches more than your game idea. Harumph.

The word is distorted, but not to make it more cool. It's the same word, but (for example) we would not have domain eternity.com but we have etrnty.com.
In addition, this also has its meaning. It is broken eternity, this is one of the basic ideas of the game.
And maybe it's another word. Who cares? We should not please everyone, we do what we want.
3  Feedback / DevLogs / Re: ETRNTY on: November 07, 2014, 02:06:25 PM
I LOVE THIS
GIVE THIS THING TO ME
Thanks Smiley

Nice sculpt, your character work reminds me of Odin Sphere / Vanillaware but in 3D!
Thank you! This is a great compliment Smiley



Almost finished model. Ahead retopology, rigging, animation and setting up shaders in UE4



4  Feedback / DevLogs / Re: ETRNTY on: November 07, 2014, 09:13:35 AM
Hello! Twenty minutes later will be the third stream on twitch: http://www.twitch.tv/rusnaklab

I will finish this monster sculpting (Blender)
5  Feedback / DevLogs / Re: ETRNTY on: October 08, 2014, 07:52:54 PM
SafetySnail, thanks!


I really like the girl in the concept arts and the great atmosphere. Keep going!
One question, why did you switch from Unity to UE4?


Spartounet, thank you!
Mainly for these reasons:
1) Blueprints is excellent, gives wonderful opportunities
2) Powerful Material Editor as opposed to programming shaders in Unity
3) Everything you need in one kit. Unity is very good, but for our purposes I needed a lot of programming, I bought a lot of assets, and many of them were not very good compatibility. Maybe this is all easy to solve, but as I already wrote, we are artists, not programmers Smiley

p.s. In addition, the unreal engine is a long - standing dream Smiley
Oh and price is an important factor. Bare Unity does not provide what we need, and for the Pro version you have to pay a significant sum to even get started. And you are still required assets, a lot of code and so on.

But as I said, we took this decision based on what tools were needed for us on this project. Unity is a great engine.
6  Feedback / DevLogs / Re: ETRNTY on: October 08, 2014, 10:54:07 AM
idk what this game is or what it's going to be but i'm loving this, so you're holding my interest

It will be something like dreams.
7  Feedback / DevLogs / Re: ETRNTY on: October 08, 2014, 10:49:21 AM
The first playable version, while no effects




Screenshots from an early version made in Unity



8  Feedback / DevLogs / Re: ETRNTY on: October 08, 2014, 10:45:26 AM
Some concepts
















3d models

9  Feedback / DevLogs / ETRNTY on: October 08, 2014, 10:16:43 AM
ETRNTY

The game will tell about the struggle, the love, life and death in a mysterious world through the eyes of two characters.

Adventure-an allegory of the life of a boy and a girl, for which we have to play.
The heroes fight their fears, disease and other hardships of life in a strange and wonderful world.
Both have certain abilities as you progress through the game.

Genre: 3d-Action-Adventure-Art-Game Smiley

Platforms: Windows, Mac, Linux ?.

Team: currently — two daring and crazy artists who decided that C++ would be as simple as photoshop (Andrey and Eugenia Rusnak).

Tools: Unreal Engine 4, Blender, Gimp, Krita.

p.s. Sorry for my weak English Smiley
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