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1075741 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 10:06:25 PM
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1  Feedback / Playtesting / Re: WargameProject on: November 01, 2010, 01:25:46 PM
Hi Endymion and thanks for feedback!

We made an early alpha about a year ago, but there was no single player back then. Unfortunately we were not really pushing this forward as it is a hobby project for us. In the past couple of month we managed to pull ourselves together and make a major update with single player and limited AI though.

You are so right about the controls. We are so used to them, so do not even notice anymore. We are working on tooltip kind of popups that would greately simplify the info and stats system and allow to seamlessly incorporate help as well. Fixing the formation system would be a bit more complicated. Probably we need some kind of formation manager where player could create some kind of formation templates and then apply them on the stack. It is really crucial in our game to deal with the order of units in the stack as it makes a huge difference in the battle, so we have to put some searious thinking there.

Thanks again for trying it out..

I realized I can post images here, so here are a couple of screenshots.
The first one is a city manager where you can "construct" a unit selecting a weapon and armour. It all matters btw, all weapons are different...
Second is a tactical map where you move armies.
And the third is how the battle looks like. Battle is simplistic visually, but there is an option to switch on the "detailed" mode by pressing 'm' and there will a bunch of more or less human readable messages to give you the idea what is happening in the battle (A LOT Smiley).




2  Feedback / Playtesting / WargameProject on: October 31, 2010, 06:53:37 PM
Hi everybody,

Me and my friend are developing a Turn Based Strategy game, which visually resembles Warlords III, but is much more complex in it's nature. There is a short Single player campaign available that walks through the main concepts of the game. It includes fighting with computer opponents as well as some RPG elements. Please give it a try and let us know what do you think about this kind of gameplay! Any feedback will be appreciated.

Link to the site:
http://wargameproject.com/
Direct link to the game:
http://wargameproject.com:8080/wg/WargameSetup_0_7.exe

Best Regards,
Aleksei
3  Feedback / Playtesting / Re: Wargame project on: December 21, 2009, 07:26:47 AM
We received some feedback from people about the lack of tutorials on our game. While so obvious now, I can't explain we didn't create them in the first place Smiley)

Not having the tutorial engine ready yet (we want it be highly customizable where all interaction events would be in xml), I just prepared a save file and an online walkthough (http://wargameproject.com/#tutorial_part1). The game is intended to last for 3-4 turns. During that you will be able to attack real enemy armies - orcs and bandits, kill monsters in ruin and hire neutrals to fight for your side. There are also couple of examples how to use skills and spells. The walkthrough is decently detailed and there are screenshots. Also trying to play it couple of times I found it challenging - I couldn't win all the times in 3 turns Smiley
4  Feedback / Playtesting / Re: Wargame project on: December 11, 2009, 10:14:37 AM
Thanks a lot! We really need a fresh look from the outside at what we have been doing. User interface and lack of information should be the biggest problems so far as we are not able to visually show all the cool game logic that happens in the background. I'm thinking about starting to write some game manuals and playing strategies.

PS. Posted few lines about myself in the introduce thread Smiley
5  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: December 11, 2009, 09:35:09 AM
Hi there Smiley

My name is Aleksei Rovenski. Me and my friend have been developing a Turn Based Strategy wargame (which doesn't yet have a proper name) for quite a while. We started playing this genre already in school first using pen and paper, later PC games like Warlords, M.A.X and Age of Wonders. At some point this was not enough, we wanted to create a world of our own and populate it with creatures as we liked. Thus the project was born. It was started in plain C and not under any circumstances I will let anyone take a look at this ugly code Smiley

The project naturally died, but many years later it was ressurected when I became a professional developer, changed a few companies, learned other languages and gained some experience. My friend have managed to learn programming as well over the years and with joined forces we started tedious refactoring quest. Long story short, we managed to make the game playable. And that was a success already as it was our initial goal. Imagine changing game rules and balance during playing the game! A bit later we started to think that maybe others will like it as well. We have made a web site and here I'm, posting our story.

Apart from the project, I'm a Java developer, mostly creating web applications. I have a family and we live in a small country of Estonia (near Finland and Russia). The weather is quite ugly here which leaves a lot of time for inside hobbies like game development Smiley)

Cheers Beer! and thanks for reading! Smiley
6  Feedback / Playtesting / Wargame project on: December 11, 2009, 01:58:33 AM
Hi all,

Me (Aleksei Rovenski) and my friend (Andrei Zavidei) are developing a turn based strategy greatly influenced by the famous Warlords series. It may visually resemble Warlord a bit, but there is much more under the hood. We haven't come up with any name for the game yet. The game does have problems and balance issues. Nevertheless it is quite playble (we do it all the time), though at the moment only by Hot Seat or PBeM (by email). One of the questions you could help us to figure out is where should be go from now - implement a network multiplayer or maybe rather single player campaign? Or maybe something crucial is missing or the game is too unstable?

We have created a homepage for the project - http://wargameproject.com/. There you can find screenshots (http://wargameproject.com/#gallery) and some game information. Before you start playing, take a look at http://wargameproject.com/#guide. There is some information about the controls which can not be find in the game and is not obvious. There is some nice reference data in the Wargamopedia section, though not fully completed yet.

Below is a list of some of the things that happen in our game to give you the idea (shameless copy/paste from our own web site Smiley):
  • Units get tired and hungry, become poisoned and deceased, heal and cure themselves
  • Units become stronger and evolve their weapon specific skills depending on the type of experience they get in battle (each hit or parry counts!)
  • Some units can hide (there are 3 levels of invisibility and also terrain considerations), swim, fly, hunt, forage, marauder, steel, feel danger, train and summon other units, scout, make and disarm traps and do many other things
  • Units run out of arrows and switch weapons if they can not use their primary one anymore. Armour, shields and even some weapons may be broken and repaired. Units can be equipped with better armour in castles (if they can wear it)
  • Light infantry can become heavy (if lives long enough)
  • Mounted units will dismount when fighting on certain type of terrain or attacking structures
  • Necromancers can raise zombies from battlefields, build portals to summon demons and defile graveyards in order for the ghosts to come
  • Catapults can damage castle garrisons as well as population and wealth
  • Some structures like villages can be razed and rebuilt

Take a look at other screenshots at the project web site!

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