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1076042 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 04:13:40 AM
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1  Feedback / DevLogs / Re: Millennium - Feel small, fight big. on: November 13, 2014, 01:23:16 PM
Digging the minimalist art. I was wondering if you had any kind of character customization options planned? It's always nice being able to form some kind of personal identity in a survival game. Something really basic (at least, I hope so - I'm not looking at your code or anything) you could do would be letting people adjust the RGB values of their character.

Looking forward to more updates!
Yes I will plan on adding at least color customization, or some sort of 'pattern' on species. To identify others in battle also, otherwise it would be really hard to distinguish different species :D
2  Feedback / DevLogs / Re: Millennium - Feel small, fight big. on: November 13, 2014, 12:54:42 PM
I can't believe no one has replied here yet. The game looks awesome, the style is amazing and you did a great job in rendering the shadows.
What kind of weapons and stuff are you going to make? And when do you think you'll start making the giants? I'd love to see those walking around!
Of course there still is a lot to do, but I'm looking forward to the demo!
The giants are basicly scaled up version of the normal characters. But slower movement(More mass = Slower moving limbs)
So once the character movement is 100% completed I will add the giants. I did some test with the current movement, and it already looks pretty cool, so I'm happy with that already Smiley

Weapons will include a lot of different variations, normals guns, some futuristic type weapons and some classic bow action stuff :D

Could you maybe tell us a bit more about the gameplay in this game? Smiley
Basicly there is a forever ongoing war between all species. Your goal is to support you species by fighting against bases owned by the enemies, the focus won't really be 'fighting' but also survival. Because if you can't even survive in your base, how will you survive in someone else's...?
So you still have to feed yourself and protect yourself from other threats besides just the enemy species.
3  Feedback / DevLogs / Millennium - Feel small, fight big. on: November 13, 2014, 03:58:15 AM
Millennium

In the year 2945 the human species are gone. The whole world is now filled with Cuboids, once created by men. They evolved by their own artificial intelligence, perfecting their brains and hardware. Some evolved to hunt, some evolved to just survive. [More to come? Suggestions?]

The idea

You are one of the more common species of the Cuboids, the 'smaller' sized one. The idea is that you feel small compared to the giant Cuboids that roam the world (The giants are controlled by AI, not by humans). But the giants are not the only ones that can be your enemy, there is also war between the supspecies of the player controlled ones. There will be 3 or 4 species that you can join, each with different basic stats. These stats could be, speed, flight/hover, camouflage and maybe a fourth one.

Current progress

  • The basic system is in place, shaders are working (Needs optimization and obviously polishing)(Ambient Occlusion is derpy)
  • The engine, character movement, rendering
  • Multiplayer connects and syncs entities
  • Procedural animation is working, needs more natural movement in arms/attack animations
  • Dynamic Sky and Ambient Lighting
  • Controlling player in first person and thirdperson mode both works
  • Vehicle system is in place (Hoverboards, yeeeehaaaw!)
  • Inventory system almost finished

(Yep, a lot of behind the scenes stuff, lol)

I'd love to hear some ideas for terrain. Because in the first video down below you can see some terrain that's too 'natural' for the cubic style I have with the models. I wonder what kind of terrain would look best for this, I was thinking of higher platforms, for example a block of 4x4 'tiles' that extends upwards. This will keep the blocky look but will be hard to design, for example mountains or rivers.

Media

Procedural animation (Very early stage)
https://www.youtube.com/watch?v=GsWlYEDMMSE

Testing some shadow stuff, and the giant for scale
https://www.youtube.com/watch?v=vXdgnwRuH4s

Concept art for some basic objects, and how the game should look in its final form (Visually, shaders etc.)


Concept art for the giants scale




Warning. Screens have Ambient Occlusion disabled, looks very 'flat' or something, lol.

Ragdolled player


Proffesional fence


Watching into the empty distance with a friend(It's actually me on a second client...Sadface)



Would love to hear some feedback / suggestions Smiley

I'll try to update the progress every week, or when I add some cool stuff to show!
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