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1075863 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:06:59 AM
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641  Feedback / Finished / Re: Fez on: November 26, 2010, 06:36:34 PM
That is like the moebius strip of logos
642  Developer / Writing / Re: ITT: Possible Game Stories on: November 25, 2010, 10:52:27 PM
It is a dark, shadowy winter's night. Darker than the darkest dark, some might even say darker than black. Yet – off in the distance, an eerie red glow bobs to and fro, struggling under some unseen payload.

A glitch in your memory banks permits the slightest echo of what once might have been termed 'remorse'. Erased.

The rise of the machines is nearly complete... Tonight, the final micropixel of the progress bar will be filled. Calculations have estimated this program variation's success rate at ninety-eight percent. The last human alive must die.


nb: you play as the killer robot or santa claus
643  Developer / Technical / Re: The Indie Game Success Formula on: November 25, 2010, 04:57:35 AM
I mean, that's a fairly limited set of replay values, and the definition of community is still vague. And according to this, a game must be both extremely fun (over 9000 of an unquantifiable value) and have replay value to be a great / successful game.

It isn't certain if 9000 fun is a big amount.

It's over 9000?!?

 Facepalm Sorry.
644  Developer / Art / Re: Art on: November 24, 2010, 12:59:05 PM
yeah, it's such a concrete concept you've got there Tongue

strangely, knowing jwaap, it probably is.

Also, Arne, how am you draw so good. Seriously dude your stuff is always superb.
645  Feedback / Playtesting / Re: Super Crate Box [v102] on: November 24, 2010, 08:35:02 AM
Mac version = win  Hand Thumbs Up Right
646  Developer / Art / Re: Gesture drawings anyone? on: November 24, 2010, 08:26:23 AM
Wow. That's some crazy good information. It also forced me to wikipedia "gestalt" as it did not mean what I thought it meant. Awesome.
647  Feedback / Playtesting / Re: Radical Fishing on: November 24, 2010, 07:32:48 AM
really fun but why does it lag like crazy for me? Sad
648  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: November 24, 2010, 07:10:18 AM
No.. words.. should've sent.. a poet...  Tears of Joy  Kiss
649  Feedback / DevLogs / Re: Frogatto. And Friends. on: November 23, 2010, 07:56:15 PM
I remember playing this a while back and the biggest disappointment to me was the character's limited skillset. [...] it all felt like an elongated introduction to something better that never came.

Agreed. I played the most recent version of Frogatto this past weekend and while the game is simply freakin gorgeous and has lots of lovely little touches, the core gameplay feels a bit rough and unwieldy.

That said, most indies game devs could learn a thing or twenty from Frogatto  Wink And the engine seems quite solid, I'll definitely be peeking at it when I have some time.
650  Player / General / Re: Black Ops on: November 23, 2010, 07:15:00 PM
This is... a little sad, but not entirely surprising. Some dude demonstrated that you can play through the entire first level without firing a single shot.

That's pretty awesome actually. First Person War Photographer.

Idea: Pokémon Snap in a real war setting Who, Me?

DOES NOBODY ELSE THINK THAT WOULD BE AMAZING?
651  Feedback / Playtesting / Re: Super Merio Rampage! (and it is not a typo) on: November 23, 2010, 06:11:46 PM
I must say, very faithful reproduction of the Mario mechanics. That's always a nice touch.
652  Developer / Art / Re: The random shape filling thread. on: November 23, 2010, 09:12:29 AM
Just do it, brah.
653  Player / General / Re: Unfinished prototypes on: November 22, 2010, 06:26:42 PM
Er, dude, you may or may not be aware of this thread?

http://forums.tigsource.com/index.php?topic=582.0
654  Player / General / Re: Things that Suck on: November 22, 2010, 01:37:12 PM
I actually quite enjoyed Super Paper Mario too.. I tried to get into the sequel for GameCube but I lost steam about halfway through. Same with the Wii version.
655  Developer / Technical / Re: Grid snapping on: November 22, 2010, 01:34:50 PM
What would you do if you needed to snap game objects to a grid
...but the object's bounding box and sprite aren't necessarily the same size as a grid square?

I'm not sure how to get around this without making all my game objects size some multiple of a grid square.  Shrug

Just a thought:

Code:
// Assumes tile and gameObject origin at upper-left position
gameObject.x = tile.x + tile.width*0.5 - gameObject.width*0.5;
gameObject.y = tile.y + tile.height*0.5 - gameObject.height *0.5;


..no?
656  Player / General / Re: Programing Music? on: November 22, 2010, 07:38:41 AM
I actually have a specific youtube playlist loaded with video game music that I listen to when coding Durr...?
657  Developer / Audio / Re: Do you play an instrument? on: November 22, 2010, 07:28:23 AM
Played guitar on and off for a number of years, Piano I dabble in.

I have a drumkit but mostly I make noise on it and people tell me to stop Durr...?
658  Developer / Art / Re: 3D thread on: November 22, 2010, 06:28:53 AM
Sweet, sweet low poly 3D.
659  Developer / Art / Re: Gesture drawings anyone? on: November 22, 2010, 06:23:21 AM
Some of those are pretty good, Landshark. You can actually tell what most of the poses are supposed to be, and they're fairly complete, which is a success in my books.

But yeah, these are hella tough.. I did a round this morning and realized I had a lucky streak last night WTF But I'm going to stick to 30 second intervals for these sessions, then maybe do more comprehensive 'studies' in between.

Gonna keep doing them one in the morning, one at night, then I'll post my progress at the end of the week Smiley
660  Player / General / Re: What is the purpose of living? on: November 21, 2010, 06:36:27 PM
As a serious answer to this, I tend to side with Richard Dawkins, et al..:

Humans tend to seek purpose where there is none. Asking "What is the purpose of life?" is akin to asking "What is the purpose of the sky?" Not all questions have meaningful answers and I think that human beings try too hard to make this question a valid one.
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