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642
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Developer / Writing / Re: ITT: Possible Game Stories
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on: November 25, 2010, 10:52:27 PM
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It is a dark, shadowy winter's night. Darker than the darkest dark, some might even say darker than black. Yet – off in the distance, an eerie red glow bobs to and fro, struggling under some unseen payload.
A glitch in your memory banks permits the slightest echo of what once might have been termed 'remorse'. Erased.
The rise of the machines is nearly complete... Tonight, the final micropixel of the progress bar will be filled. Calculations have estimated this program variation's success rate at ninety-eight percent. The last human alive must die.
nb: you play as the killer robot or santa claus
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643
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Developer / Technical / Re: The Indie Game Success Formula
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on: November 25, 2010, 04:57:35 AM
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I mean, that's a fairly limited set of replay values, and the definition of community is still vague. And according to this, a game must be both extremely fun (over 9000 of an unquantifiable value) and have replay value to be a great / successful game.
It isn't certain if 9000 fun is a big amount. It's over 9000?!?  Sorry.
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644
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Developer / Art / Re: Art
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on: November 24, 2010, 12:59:05 PM
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yeah, it's such a concrete concept you've got there  strangely, knowing jwaap, it probably is. Also, Arne, how am you draw so good. Seriously dude your stuff is always superb.
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646
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Developer / Art / Re: Gesture drawings anyone?
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on: November 24, 2010, 08:26:23 AM
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Wow. That's some crazy good information. It also forced me to wikipedia "gestalt" as it did not mean what I thought it meant. Awesome.
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649
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Feedback / DevLogs / Re: Frogatto. And Friends.
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on: November 23, 2010, 07:56:15 PM
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I remember playing this a while back and the biggest disappointment to me was the character's limited skillset. [...] it all felt like an elongated introduction to something better that never came.
Agreed. I played the most recent version of Frogatto this past weekend and while the game is simply freakin gorgeous and has lots of lovely little touches, the core gameplay feels a bit rough and unwieldy. That said, most indies game devs could learn a thing or twenty from Frogatto  And the engine seems quite solid, I'll definitely be peeking at it when I have some time.
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650
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Player / General / Re: Black Ops
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on: November 23, 2010, 07:15:00 PM
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This is... a little sad, but not entirely surprising. Some dude demonstrated that you can play through the entire first level without firing a single shot. That's pretty awesome actually. First Person War Photographer. Idea: Pokémon Snap in a real war setting DOES NOBODY ELSE THINK THAT WOULD BE AMAZING?
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654
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Player / General / Re: Things that Suck
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on: November 22, 2010, 01:37:12 PM
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I actually quite enjoyed Super Paper Mario too.. I tried to get into the sequel for GameCube but I lost steam about halfway through. Same with the Wii version.
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655
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Developer / Technical / Re: Grid snapping
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on: November 22, 2010, 01:34:50 PM
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What would you do if you needed to snap game objects to a grid ...but the object's bounding box and sprite aren't necessarily the same size as a grid square? I'm not sure how to get around this without making all my game objects size some multiple of a grid square.  Just a thought: // Assumes tile and gameObject origin at upper-left position gameObject.x = tile.x + tile.width*0.5 - gameObject.width*0.5; gameObject.y = tile.y + tile.height*0.5 - gameObject.height *0.5;
..no?
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657
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Developer / Audio / Re: Do you play an instrument?
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on: November 22, 2010, 07:28:23 AM
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Played guitar on and off for a number of years, Piano I dabble in. I have a drumkit but mostly I make noise on it and people tell me to stop 
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659
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Developer / Art / Re: Gesture drawings anyone?
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on: November 22, 2010, 06:23:21 AM
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Some of those are pretty good, Landshark. You can actually tell what most of the poses are supposed to be, and they're fairly complete, which is a success in my books. But yeah, these are hella tough.. I did a round this morning and realized I had a lucky streak last night  But I'm going to stick to 30 second intervals for these sessions, then maybe do more comprehensive 'studies' in between. Gonna keep doing them one in the morning, one at night, then I'll post my progress at the end of the week 
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660
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Player / General / Re: What is the purpose of living?
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on: November 21, 2010, 06:36:27 PM
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As a serious answer to this, I tend to side with Richard Dawkins, et al..:
Humans tend to seek purpose where there is none. Asking "What is the purpose of life?" is akin to asking "What is the purpose of the sky?" Not all questions have meaningful answers and I think that human beings try too hard to make this question a valid one.
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