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1075863 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:06:55 AM
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661  Developer / Art / Gesture drawings anyone? on: November 21, 2010, 06:31:56 PM
A while back Derek posted a thread where people were doing gesture drawings. I can't seem to find it with the search button though..  Shrug

Anyway, I decided I'm going to do a couple 5 minute sets per day at posemaniacs.com and post them here. 30 seconds per pose = 10 figures per set. I'd be pleased as punch if anyone else wanted to join in. I'm not very good at this so critique is welcome. Here's my first set. I started in the upper left and proceeded right, bottom right is the very last one.



PS. You are all very attractive individuals and I think that outfit looks stunning on you today. Giggle
662  Developer / Art / Re: Pixnid - OS X Open Source Pixel Editor on: November 21, 2010, 08:55:51 AM
Github up. This is the first time I've worked with git, so I may have gotten some things off. I'm used to SVN.

https://github.com/jotapeh/Pixnid
663  Developer / Art / Re: Pixnid - OS X Open Source Pixel Editor on: November 21, 2010, 08:23:38 AM
Not too useful for me right now.  What comes to mind that you haven't already mentioned

1: a non-dropdown size selection tool
2: greater range of brush sizes
3: zoom
4: multi-touch gesture support for scrolling+zooming
5: pressure sensitivity

I forgot to mention, zoom is in. Command-Plus and Command-Minus, a la Photoshop. Command-1 zooms to actual pixels. I'll update the original post.

You should throw this on github or some other svc. I would totally be down to try to help add a few of those missing things.

Alright, I'll do that right now. I wasn't sure if anyone would care at all about it but if you're willing to help I'll get a github set up Smiley
664  Player / General / Re: Things that Suck on: November 21, 2010, 08:21:54 AM
Kid Niki for the NES. I dusted that cart off today and gave it another try. Man it is bad.
665  Developer / Art / Pixnid - OS X Open Source Pixel Editor on: November 21, 2010, 07:59:22 AM
Howdy gents and ladies.  Gentleman

As I promised last week, I took a crack at whipping up a Cocoa OS X open source pixel editor. Mind you, I'm not terribly good at Objective-C/Cocoa dev, but I did manage to get something quite functional out the door in a week. For your enjoyment, or lack thereof, Pixnid:




http://www.wegetsignal.ca/pixnid/
edit: Github repository for those interested... https://github.com/jotapeh/Pixnid

Features
  • All sharp pixels - NO antialiasing
  • Freehand tool, circle, line, rect, and fill
  • Can open PSD, TIFF, PNG, BMP, JPG, etc..
  • Layers
  • Glorious Apple Color Picker
  • One amazing level of Undo
  • Image zoom (theoretically infinite, I haven't put a limit on it)

Known issues/limitations
  • Only one amazing level of Undo
  • Layers can't be rearranged
  • No copy/paste
  • Saves only as full-color PNG with transparency

Anyway, source and binary is available at the above link. The good news is (to my knowledge) it's stable. If you can make it crash, let me know. The bad news is that I'm not really a great Cocoa programmer so I'm sure there's a lot of "WTF is he doing here?" in the code.

So.. er.. yeah  Shrug
666  Feedback / Playtesting / Re: The Core HD Gameplay footage on: November 19, 2010, 01:19:43 PM
Looks quite nice, I saw your in development videos and this game has come a long way. Very impressive.

Any idea when you'll be launching this?
667  Feedback / Playtesting / Re: Mr. Destiny's Adventure on: November 17, 2010, 07:25:09 PM
Oh geez Facepalm
668  Developer / Technical / Re: The happy programmer room on: November 17, 2010, 03:15:04 PM
I was about to post in the grumpy programmer section, but I finally got an Objective-C flood fill working that doesn't stack overflow.  Kiss
669  Developer / Technical / Re: Are there any Objective-C *desktop* developers? on: November 17, 2010, 01:11:11 PM
Same. Not for games, but have swung a Cocoa stick or two.
670  Player / General / Re: Depressed Stickmen on: November 16, 2010, 03:45:39 PM


I feel like this is an appropriate response
671  Feedback / Playtesting / Re: Zen Machine (Visual Music Composer) on: November 16, 2010, 12:25:40 PM
Pretty cool.  Hand Thumbs Up Right
672  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: November 16, 2010, 07:58:58 AM
Some Amiga gems (in no particular order)...

My eyes have been opened  Shocked
673  Hidden / Unpaid Work / Re: Artist seeking help- 2D platformer (experienced level designer/programmer) on: November 16, 2010, 05:30:23 AM
This is really cool – if I had some spare time I'd definitely help, but I'm split between four or five projects right now. Good luck, I hope this comes to life!  Coffee
674  Developer / Portfolios / Re: Pixel artist looking for work on: November 15, 2010, 01:39:15 PM
Some very cool work in your portfolio.  Hand Thumbs Up Right
675  Developer / Art / Re: Art Programs for Mac on: November 15, 2010, 12:47:41 PM
For giggles I'm going to take a swing at coding something up in Cocoa. It won't have the feature spread that Pixen did, but it WILL be stable.

I'll happily open-source it if there's interest.
676  Developer / Art / Re: Art Programs for Mac on: November 15, 2010, 06:16:36 AM
Pixen is open source. What it needs is somebody to take over development. Wink

If someone knows Cocoa, this would make me happier than most other things.

it's always weird when you build a project from svn trunk and you get a prompt saying a update is available   Panda

Yeah, wth? I got the same thing when I compiled from trunk this AM. Poked at the source a bit and got it to compile on Snow Leopard (with 112 warnings... sloppy code much??) but it crashed shortly after.  Lips Sealed

The Pixen source is just enormous too, I think if anyone wanted to fix it they'd have to talk to the original creators to at least get a sense of where the heck to START. At least I would. Not to mention there is no mention of any type of license anywhere, so even if you spent hours/days/months fixing it who knows what the legality of it all would be.. Sad
677  Developer / Technical / Re: The happy programmer room on: November 13, 2010, 09:06:37 AM
I just signed up for Xbox Creators' Club today and I'm actually enjoying the hell out of the deployment system of XNA -> 360  Shocked

I've never typed a lick of C# before but somehow it just feels good, man.
678  Player / General / Re: Internet Blacklist on: November 12, 2010, 02:05:25 PM
Yikes. The internet is the one bastion of true freedom in the world. This would put an end to that rather quickly.
679  Player / General / Re: Do you wear glasses? on: November 12, 2010, 01:10:10 PM
No, but I had laser eye surgery.

I guess that means I have to choose the last option ...  WTF
680  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: November 12, 2010, 10:16:59 AM
Observation: This thread is sort of a compo compo. The best compos in this compo get made into real compos.
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