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302
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Developer / Art / Re: Art Advice needed
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on: May 10, 2011, 07:56:45 AM
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Did you trace them? It's very perfect looking. Your linework is very good though. I like it. You have found many of the most important lines that preserve the likeness
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305
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Player / General / Re: THE BEST ZELDA!?
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on: May 10, 2011, 05:24:38 AM
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Ocarina of Time is the best game of all time
But Link's Awakening is the best Zelda of all time.
Of course I'm just bullshitting I can't even decide. In its best moments I felt that the Minish Cap was the nicest and most atmospheric game I had ever played. At the end of that game it all started feeling less ... I don't know. Less. Real. Something was lost somehow.
Oracle of Ageseasons I haven't really played but man the little I played was nice - especially the dungeons were fun and nice. Some 2Dishness in there that I loved as well.
I wish I had played Majora's Mask by myself and been able to discover everything about that game by myself, right now I mostly played it with friends who had already played it - something was clearly lost - you need to explore that game by yourself, I'm sure.
It seemed a bit uneven.
I have a big beef with the Twilight Princess, there's something off about the whole game and its aesthetics that I .. can't put my finger on. I should probably ramble about it later in the thread. I had lots of fun with it, though.
Wind Waker wins aesthetically, it's like THE prettiest game. I have beef with the sonic-blue water though - everytime the time of day or weather changes the color to something else the game officially turns into the purdiest thing in the whole world, seriously.
It also has too many flaws to be the best zelda game ever though.
I think that OOT wins for me really, it's got SO MUCH goodness in it it's chock-full of nice. And very few flaws, it plays nicely with the limitation of its system and has lots of atmosphere. Also nostalgia - just the menu sounds can make me go tingly inside
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308
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Player / General / Re: girl game designers...
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on: May 10, 2011, 03:20:21 AM
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the face of indie games is probably bespectacled, weirdly proportioned, framed by long hair and real greasy
Judging by this, I am probably indie games
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309
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Developer / Art / Re: the angry artist room
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on: May 10, 2011, 03:03:05 AM
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Just me posting here should make it clear how much the internet has raped my attention-having capabilities that I never had from the beginning anyway ;; __ ;;
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310
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Player / General / Re: girl game designers...
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on: May 06, 2011, 10:36:09 AM
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I just showed up here. Three questions:
1) Why are gendered brain differences being discussed in a topic on female game designers? 2) Is someone actually suggesting that gendered brain differences are responsible for fewer female than male game designers? 3) If yes to 2, why is anyone taking the time to argue against that? Dumb and irrelevant arguments should not be given the time of day, lest their proponents fall under the delusion that they actually have a point.
Here's a more useful direction for discussion towards which you can turn this thread: talk about what Tigsource, as a male-centered community, can do to encourage more female game designers, both within the TIG community and in the game industry at large (hint: one obvious answer to that question is "pretty much the polar opposite of what you're doing in this thread").
FIRST WE NEED TO FIND OUT THE BRAIN-RELATED CAUSES THAT MAKE YOU ALL SO DIFFERENT SO WE KNOW HOW TO START COMMUNICATING WITH YOU and also call eachother misogynist and tell eachother how little the other has ever spoken to girls. to prove that _I_ have at least SPOKEN to the girls! As opposed to YOU. ' 0 ' it would be nice if a thread like this could work. Maybe it would have to have the findingsolutionstoproblems kind of wording right in the thread title so people wouldn't be too derailed. Well I don't know.
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313
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Developer / Art / Re: show us some of your pixel work
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on: April 27, 2011, 05:04:20 PM
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Joe: May wanna just put him closer to the door? so his kick extends a bit INTO the door. His foot needs somewhere to go with all of that kinetic energy has somewhere to go.
Your principle is right btw, having him snap into the kick frame with no middle frames. good job. extend that principle to his arm so it also snaps into pose, instead of gliding into it as it does now.
Why does he fall after kicking? Ain't he man enough to keep his balance?
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314
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Player / General / Re: Twitter
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on: April 27, 2011, 05:16:17 AM
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twitter.com/bomuboi
I try to post links to images and songs I've made but I've been failing at that for a long time. But follow me anyway for no good reason!
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315
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Player / General / Re: Streamlining Gameplay: Good or Bad?
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on: April 27, 2011, 05:14:44 AM
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I also like obfuscation not because I want to feel "superior" or whatever, but for another reason. If I had to explain that though, I'd have to open a whole different can of worms and I'm not sure if this the right time and place for that.  The time is now, the place is here, bring it on
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317
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Developer / Art / Re: the angry artist room
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on: April 27, 2011, 04:07:26 AM
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I know I've drawn a perfectly symmetrical face when the image looks super skewed to me IN THE SAME DIRECTION even if I flip it
like my brain thinks a correct face is skewed and that a skewed face is correct
so broken so broken
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319
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Player / Games / Re: Sonic stuff (new sonic is the NSMB of sega)
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on: April 18, 2011, 03:40:01 PM
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Sonic's 2.5d running animation looks GOOD. I've been wanting a sonic game where sonic's legs blur/wheel like they should. And this is looking like it's supposed to. In my mind. And that seriously makes it work so much better * 3 *
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