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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:57:50 AM
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421  Developer / Art / Re: Art on: June 24, 2010, 02:42:36 AM
Inane, come on, different media is different media.

Brush tip pen and Brush and paint give very different result

sometimes you want to choose what level of personality you want your lines to have, haha


But yet I agree, people really need to paint more with brushes, they're so nice. ; __ ;

Watercolor and gouache, I love them

At least watercolor, I don't have gouache. But I need to try it!
422  Developer / Art / Re: Thread for the Benefit of Mutual Learning [week 1 - Figure] on: June 23, 2010, 04:07:41 AM
I'll try to get something done tonight since I'll probably be at my friends', i.e. not having to commute home 2 hours after work, i.e. having time
423  Developer / Art / Re: show us some of your pixel work on: June 22, 2010, 03:52:28 PM
HAHAHA, YESSSS



You see why I'd like this * U *
424  Developer / Art / Re: Mockups on: June 22, 2010, 03:50:44 PM
This .. does not look like watercolors?

... Oil pastel crayons more like ... ?
425  Developer / Art / Re: Art on: June 22, 2010, 03:31:53 AM
Huh?

I think it looks like a girl

'  ___ ';;,

I find construction a bit lacking, and she looks a bit angry?

Do emphasize eyelashes, there's already enough emphasis on the lips with a sorta unnatural color that would suggest lipstick, so lashes would make sense if they were more pronounced
426  Developer / Art / Re: Badass art styles on: June 21, 2010, 12:15:45 AM
I think it's interesting! So much rendering goes into it. I think it's interesting ... like a mandala

(without the sprititual aspect)

(also without the whole thing about destroying the result eventually)

(but I like the meditative aspect of putting so much thought into drawing something that might as well just be a photo)

doing things slowly when they could be done much faster by more automatical means has its own charm, I think
427  Developer / Art / Re: show us some of your pixel work on: June 17, 2010, 11:39:53 PM
I think that is because it doesn't look as though he charges enough for his attack.

I think if anything, the build-up is lacking. Not blur or frame count.
428  Developer / Art / Re: Thread for the Benefit of Mutual Learning [week 1 - Figure] on: June 17, 2010, 12:43:44 AM
I'm gonna edit this post with critique about the two latest posts, but I'll have to wait until lunch!

EDIT:

I'm gonna crit benza right now because .. Goddamnit lunch is over and I don't have time O: I just started looking at Benza's stuff so that's all I have time for at the moment.

Let's start with running pose!

Drawing-wise, your stroke economy isn't all that hot. There's a lot of scribbly lines that only confuse. One of the better things about trying to draw long strokes is that even if you fail, it will be much clearer to you what to fix; when drawing a hundred ambiguous scribbly lines, it's very hard to know what to fix up. This goes for silhouettes too. try to make them solid and readable to some extent the moment you draw them.

Anyways! Good silhouette likeness. Proportions also feel good.

There are small portions where I thought you didn't catch the dynamic of the original picture (although the main dynamic of the original image has lots to do with the lines in the background)

- torso should be tilted forward just a bit more
- star for solid likeness in leg area
- arms have much more curvy and dynamic lines than you captured them
- face is full frontal angle
- shoulder sticks out, our right
- foot is sorta wonky

http://i388.photobucket.com/albums/oo326/endisaster/CortlinSprinting.jpg <- visual pointers

Regarding the relaxed pose, it's not as good as the dynamic one. It's very awkwardly rendered, but here also the silhouette is lost.

It's not a good idea to make anatomy practise out of this one, since the baggy clothes hide the person under, and you have to imagine the anatomy of the body, which I think has sidetracked you from really analyzing the model as much as you could've.

Hands: Again, wonk gets in the way of readability, both for me as a viewer and you as a drawer (you are furniture)

The original image is filled with nice shadow and light play that does a lot to explain the peculiarities of the shape of the hand, but it's the high contrast that gives us that benefit. Blurring and scribbling the picture out takes that away.

You should think more about how the segments of the fingers are all cylindrical shapes and their orientation in space, when you draw things like this. Try to make your mind into a 3D renderer and get inside the shapes. For example, you've placed the nails right as they are in the picture, but you should try to pry deeper within the forms and try to get their attachment to the surface right as well. The more you do that kind of stuff, the more you learn. Which is obvious, but it's really the truth.

O: PHEW

All in all I'd say it's all very nice! Your mind is great at finding silhouettes and keeping proportions, esp. in 2D space, so I'm thinking you should make your mind work in 3D space a bit more.

Also do concentrate more on line placement and stop wonking so much! It makes it looks as though you draw worse than you actually do!

That's all! <3
429  Developer / Art / Re: Why pixel art? on: June 16, 2010, 07:45:56 AM
THIS TILING IS SO GOOD

SO GOOD

How the mother HELL DO YOU DO THAT if your brain is not tiled already *  n  *

they're like 8x8 tiles, right?

I mean I can understand how you concept this but how you then PULL IT OFF like this, without obivous jaggies and shit everywhere. Seriously incomprehensible to my brain.

I've been working on tiles all day at work and believe me, it does not look like this. At all. Fffuu

(I derailing shit out of thread, but seriously. I guess my complete ignoring the thread topic sort of conveys my opinion on what I think about the question in itself)
430  Developer / Art / Re: Thread for the Benefit of Mutual Learning [week 1 - Figure] on: June 16, 2010, 02:18:07 AM
I will!
431  Developer / Art / Re: Mockups on: June 16, 2010, 02:15:44 AM
JR Hill:

OH IT'S A SELF-UP

:D I love it.
432  Developer / Art / Re: show us some of your pixel work on: June 16, 2010, 02:15:16 AM
Cosmic fool:

Give them charators feet! Non-footedness can look cool in lots of contexts, but this isn't it, I think. Feet!
433  Developer / Art / Re: Thread for the Benefit of Mutual Learning [week 1 - Figure] on: June 15, 2010, 04:11:29 AM
Why is work time for working and not for doing this? Goddamnit! D:

Also why is my power cord for my laptop not working so I can't scan the results on my own computer! Argh argh.

:D

This is, anyways, exactly what I needed to get started on a bit. So I will. HEHEH
434  Developer / Art / Re: show us some of your pixel work on: June 15, 2010, 01:16:31 AM
This hardly can be called a mockup, I just threw a bunch of things I done recently and made a scene.  Tongue



YYYYYYYYYYYYYYYYYYYYYOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUuuuuuuuuu

This is so goddamn

wait for it



DELICIOUS

make games with me. Make all of the art. All of the art in the world.

Seriously, where the hell did you come from with all this delicious? Oh man dude.

Your general mode of pixel creation resonates within me

HARD
435  Developer / Art / Re: Thread for the Benefit of Mutual Learning [sign-ups for da pain] on: June 14, 2010, 12:45:34 AM
So I was gonna say I don't have time

BUT I NEED TO DO THIS SHIT * _____ *

I IS GAME
436  Developer / Design / Re: "Horror games are not scary" on: June 10, 2010, 08:07:43 AM
You know what I hate? That thing where a character's writing is repeated a whole bunch to show that they're going insane. The Shining did it once and since then it's just looked ludicrous. It's just looked ludicrous. LUDICROUS LUDICROuS lUdIcRoUs LUDICROUS LUDICROuS lUdIcRoUs LUDICROUS LUDICROuS lUdIcRoUs LUDICROUSLUDICROuSLUDICROUSOh no, a cheesy and overdone trick to get out of writing actually unnerving things!

But when it's people SAYING the same thing over and over?

Yes, then it's very very very unsettling.

http://www.youtube.com/watch?v=KMU0tzLwhbE
437  Developer / Art / Re: Improving Indie Animation on: June 09, 2010, 04:24:13 AM
Huh?Huh??

Real life blurs!

have you never waved your hand in front of your eyes quickly? Don't you see the speed lines? I mean actually seriously! At least MY eyes bridges the extreme positions with a shadow of the movement.

There is no framerate.

But it blurs!
438  Community / Jams & Events / Re: TIGJam UK3! on: June 05, 2010, 05:09:31 AM
On the train. Feeling incredibly down. Bleergh I'll be dampening your day soon.
try to cheeeer up

Done. I am winning at Ace Attorney and there has been progress made on recent issues and I'm really fucking looking forward to getting to Cambridge.

High five, mandude, I've been doing just the same! :D

I'm also here now. If anyone checks the thread, you know. This is what I mean by exploding orange bomb avatar. Although it's also blue, green and pink. I think.
439  Developer / Art / Re: Art on: March 15, 2010, 07:11:12 AM
Your construction is a bit wonky, the person on the left needs more air, both his/her shield and spear are too close to his/her body, even with a tight pose.

Person to our right has a bit too much variation between the sizes of his/her eyes, and it adds to the wonk

Her elbow maybe needs even more puffyness to not look like a swollen piece of actual flesh

Generally I miss some air space in your construction, legs on our left feel too tight together for their amount of beef ' 3 '

BUT WHAT IS UP WITH THESE EXPRESSIONS AND SMILES THEY CHARM ME TO THE DEATH BRO TO THE DEATH

440  Developer / Creative / Re: A swedish game collective? on: March 12, 2010, 08:00:53 AM
I'm a swede, I live in stockholm, I registered
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