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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:57:48 AM
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441  Developer / Art / Re: show us some of your pixel work on: March 03, 2010, 07:48:52 AM
"Undynamic" and slow are two very related things in this case.

But yes. I'm sorry about all of the misunderstandings and I hope that MedevenX has felt that he's gotten useful advice out of this.
442  Developer / Art / Re: show us some of your pixel work on: March 03, 2010, 05:59:53 AM

The reason I said anything was because people were acting like it was going to be too slow, which it wouldn't be unless you want a jump to be instant, meaning you shouldn't even have a pre-jump animation to begin with.

There were many reasons why I had posted, it wasn't all about you, and I'm sorry. I'll try to focus more on just you next time.

Lots of words, sorry.

Let's start out with saying I don't disagree with having high frame counts and smooth animation (:



But even if you speed this up it'll look undynamic. Maybe I should've said undynamic instead of slow? My point is exactly as before, this is exactly how I envisioned the current frames to play out.

I mean I think all of us who said it was gonna be slow knew that some frames might be on the ground and that it's possible to tweak animation speed - the animation still don't convey a jumping motion - at least not a dynamic one. But yes, well - maybe I'm just arguing into thin air and you agree with me, if so, sorry for that.

your comments were obviously disagreeing with not only me - but I can only respond to the points that touch upon my points. Not to say I'm not immensely egocentric. I am - and I felt wanted to argue a bit when your initial post more or less said that 'you (all of you, not only Jad) don't know how it's gonna look in the end and I felt that no, that's exactly what I (in this case only me, Jad) can.
443  Developer / Art / Re: show us some of your pixel work on: March 02, 2010, 05:52:53 AM
It's useless if it's not possible for the eye to notice at normal speed.
It's only six frames, that's not so many that it'd go too fast to notice unless you intentionally made the animation fly through at less than a tenth of a second, except his foot is off the ground in the last frame, so he could already be jumping by the time that one plays, and the first one may just be his idle pose, so it wouldn't even be part of the animation, which would cut it down to four frames before jumping. With only frames being posted, it's hard to judge anything about how slow it'd be in-game.

But even with that timing, the animation would be undynamic and look crappy - plus it's a bad workflow, if you've got only 6 frames, better utilize them as well as you can, THEN fill in extra tweens and smooth it out.

I don't see why you're arguing over my assessment that the jump was slow - especially not when the artist himself seems to be happy with my feedback ' _ '
444  Player / General / Re: Are Game Companies Spoiling Their Own Games? on: February 28, 2010, 09:43:02 AM
I have a theory that is something can really be "spoiled" it wasn't very good in the first place.

All "surprises" are inherently "not very good" in the first place?

' D '

That's not what I said at all--I mean that if knowing about a surprise spoils a story or whatever so much that you can't enjoy the surprise anyway, it probably wasn't a very interesting surprise.  Not that I think there's no value in being surprised, but I definitely think people overvalue it.

Basically what I'm saying is that I rarely ever care if something "spoils" a story for me--if it's good, it'll be good regardless.

It wasn't what you said, and I know that's not what you meant, but without elaboration it still sounded like it :O not anymore though.

Also it varies so much between different stories and scenarios. In the Phoenix Wright the main mystery is never the big thing, but the way there is oh so entertaining (for me) still.

But going into an experience more or less blind still has a lot of value. Had I already seen the Super Mario Galaxy intro and heard the music it would've been part of my frame of reference; in some way it'd have been common knowledge to me, thus it wouldn't have been about EXPLORING, first-hand experiencing the synthesis of all the elements where everything is completely new in timespace, it'd have been something else that would've felt .. less.

That's just how it is for me. I see things from super mario galaxy 2 now, I'm gonna go into it and see that things I've already seen and go 'oh, that.' The less I know about it the greater chance of me going 'ooh, what is this?' .. and it can really turn a whole experience upside down.

I'm so rambling though. There's no point I'm trying to make really. Except 'I ENJOY NOT KNOWING A LOT' ok now you know that. Seeya!
445  Player / General / Re: Video Game Music — Post your favorite tracks on: February 28, 2010, 09:35:34 AM

KIRBY is rad

http://www.youtube.com/watch?v=yZs-6iZmwQo

this song is so cool

also on the topic of cool

http://www.youtube.com/watch?v=irBywi2rsjs

;; U ;; WHERE NO TURTLE HAS GONE BEFORE
446  Developer / Art / Re: show us some of your pixel work on: February 28, 2010, 09:31:53 AM
dude, madevenx, think about this - if frames shift on an equal time basis, then the more frames an action takes, the slower it is - the less frames between two poses, the faster it is.

Do you realize how slow your jump is O:?

he takes like 7 frames to even get himself off the ground - that should be more or less 0 frames. Haha, I'm serious. You should spend frame time making him bend down (but as little as you can afford, lest the jump feeling (and being) very delayed from the moment you press the jump button) and then spend most of the frames making a mid-air motion that fits well.

When you animate the sword, it's the same. Of course the sword SWING is what you want to spend your time and thoughts on, but if you actually draw out the motion you're either gonna need an insane frame-to-frame speed - or you just make him shift from wind-up to after-strike with some motion blur and spend your frames on wind-up and follow-through.

Believe me sonny, I know this stuff  Cool
447  Player / General / Re: Are Game Companies Spoiling Their Own Games? on: February 27, 2010, 05:10:37 PM
I have a theory that is something can really be "spoiled" it wasn't very good in the first place.

All "surprises" are inherently "not very good" in the first place?

' D '

also Paul Eres, since you touched upon a lot of the things I said in your post, yes, I really think it's very much my own fault for getting spoiled. It's just annoying when I can't avoid it.
448  Player / General / Re: Video Game Music — Post your favorite tracks on: February 27, 2010, 05:07:42 PM
Zelda Twilight Princess - Blizzeta Battle
http://www.youtube.com/watch?v=SrOzXDQ-74w

Streets of Rage 3 - Downtown
http://www.youtube.com/watch?v=AnVi5hvFUl4

Demon's Crest - Graveyard
http://www.youtube.com/watch?v=Qei29E3Q-BU&feature=related

I could go on forever but I'm cutting off here.  Embarrassed

Ahaha yes these last ones are the GOLD * U * seriously so incredibly good. Streets of Rage 3 totally molested the sega mega drive chip into beautiful submission. Same goes for SoR2.

Ok let's post mine, I just wished I knew someone would actually take some time out of their day to listen to them (I know I'm incredibly lazy in that regard)


Kirby's Dreamland 3 - THIS PERCUSSION! Seriously. This is beauty. This is Trip Drum'n'kirby. Also wait until the ocarina-like sine lead starts playing with the floaty echo delay effect. So trippy.

http://www.youtube.com/watch?v=vAuea704_0U&feature=PlayList&p=E9F163D5F55F217B&index=23


Haha also, for people who are a bit interested in music theory, most notably chord progression (but are still amateurs like me who mostly feel their way forward)

Listen to this for a second and realize how each part of the song gradually loosens up into chord progression chaos.

http://www.youtube.com/watch?v=TB5_iAhMp9g

Part 1: Ooh easily hummable tune! So kirby!
Part 2: Aah, look, it's breaking the scale in such a nice way! So Kirby!
Part 3: Some kind of escalation? ARGH STOP BREAKING THE SCALE
Part 4: BLUGUARHUGA WHAT IS YES BUT HOW I DON'T WHY DOES IT TIE SO WELL INTO PART 1?! (SO KIRBY)

Also if you feel you've heard everything Castlevania - how about castlevania II - belmont's revenge for the gameboy. Man this game is nice. For me at least, comes with a great deal of nostalgia (but I still enjoy playing it so much! - still, the synthesis with the environment I used to play it in - trips to the beautiful hills in south-eastern sweden, summer holidays - all of this has of course fused with the graphics and sounds in this game into a memory synthesis that sparks the fire of my soul * 3 *)

... BUT it's still got a FANTASTIC sound track that feels somewhat different from lots of gameboy music I've heard. Also very interesting composition-wise, like a million of konami games during the era.

Cloud Castle:
http://www.youtube.com/watch?v=kXmA6-aTKFQ

you can totally hear the cool plucked guitar in the beginning. Even though it's not a guitar.

Plant Castle:
http://www.youtube.com/watch?v=2V_28E0AFg4&feature=related

This song also feels like it's made for guitars somehow. I think the composer was a fan of progressive rock O: At least that's the vibe you get. I love the chord he throws in in the 4th bar of the main melody. It .. It's so simple, yet it creates so much interest. An at least somewhat interesting chord to a simple easy-to-get melody - I've caught myself using this exact method a lot nowadays, and it mostly stems from hearing these songs at a young age.

Haha, this thread is now my THOUGHTS-ABOUT-ME-VS-VIDYA-MUSIX-BLOG

> u <;;,

449  Player / General / Re: Are Game Companies Spoiling Their Own Games? on: February 27, 2010, 03:53:17 PM
I know way too much about Mario Galaxy 2. I didn't want to know about that particular power up ; ___ ; Oh damnit. So yeah, no. Yes. We get way too spoiled. I don't even really PLAY today's games anymore, I just read about them endlessly.
450  Player / General / Re: Video Game Music — Post your favorite tracks on: February 27, 2010, 01:07:00 PM
Sinclair: Yeah! Sometimes all that's needed is a pretty melody with some echo effect and GO NES STYLE ATMOSPHERE!

I love 8bit echo! It feels so .. mmm
451  Developer / Art / Re: Which graphics style do you prefer? on: February 27, 2010, 10:17:48 AM
<3
452  Player / General / Re: Post Counter on: February 26, 2010, 05:56:06 PM
Keep stroking your mutual epenises guys

Do you feel left out
453  Developer / Art / Re: Which graphics style do you prefer? on: February 26, 2010, 05:42:30 PM
Black lines and surroundings aren't really merging at all, it feels as though they both make each other abstract, making the graphical style disjointed. It doesn't really help that the black lines only represent divisions and grid lines at the moment, and don't do much to make the geometry anything other than just .. flat

I think that the one thing there is to expand upon here is how things look flat - like things printed on paper - going with that you can do interesting things with the imaginary paper; layer it, texture it, bend it, you know.

Having a more concrete idea than 'let's make game graphics' would help in finding a direction that you can really push somewhere.

You've got good skills in production, so do go ahead with idea fabrication. GO GO GO
454  Developer / Art / Re: Art on: February 26, 2010, 09:28:27 AM
michael the cloth is transcluent you can see her vagina  Droop
455  Player / General / Re: Which social/sharing networks are most popular in _your_ country? on: February 24, 2010, 12:33:37 AM
Guess you could say Orkut and Twitter here.

Where?

http://www.youtube.com/watch?v=g0MTQpDgSFc
456  Player / General / Re: A medievalist describes videogames on: February 23, 2010, 04:09:53 PM
The nicest things about these books though, are that though only certain events are able to unfold within the scope of the plot, the reader him/herself decides how and when they will occur. I guess this is the magical thing about these books.

wait let's describe watching a movie in a theater too:

it's a book, but you can only read it at a certain speed in a dark room filled with people, the book will be lit up though. You can't leave the book and come back to it later, not even to relieve yourself, so you need to sit still and do nothing while you read it.

' ___ '

this is silly
457  Developer / Creative / Re: COMICOMPO 2 / FINISHED. on: February 23, 2010, 06:58:41 AM
This comic stars hitler and tim langdell in leading roles

awesome
458  Developer / Art / Re: pixel art recognization on: February 23, 2010, 05:55:24 AM
No, he means he finally realized that's how aghanim actually looks O:
459  Developer / Art / Re: show us some of your pixel work on: February 22, 2010, 05:06:27 PM
Ink, I'd like you to rework the face, because right now it's a bit too EVA for my tastes, also it clashes with the other style elements of the body.

Make the head go more well together with the body... ? I guess!
460  Developer / Creative / Re: COMICOMPO 2 / FINISHED. on: February 22, 2010, 05:03:57 PM
Konjak, saw wave joke got me hard

also evil-ville's page was pure love
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