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1075919 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 03:16:01 PM
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1  Developer / Technical / Re: Beat-em Up With Multileveled Platforming on: January 05, 2010, 11:40:09 AM
I guess the problem[?] I'm having is seeing this as ambitious.

The majority of what I have works well and what I'm missing I just haven't tackled yet.

I do not have wall collision yet and and walking off the right side of slanted collision isn't properly implemented.

The only problem I'm having is a bug where jumping from one height to the next produces unwanted but repeatable results. That is what I need help on.

After these 3 things are done I'm pretty much finished with what I need.

pgil: Z depth, I used that term in the image because that is the term people use when discussing this type of game. In the .gmk the idea of z depth is represented by the landingY variable [I think that's what it's called, again no game maker at work]. landingY is the Y that the player must be at in order to be considered on the ground in proper "z depth". It is stored before jumping so that they will land at that relative y again upon landing.
2  Developer / Technical / Re: Beat-em Up With Multileveled Platforming on: January 04, 2010, 08:50:24 AM
Part of the problem might be that you seem to be doing something fairly ambitious, are stuck on multiple things and appear to want someone to write your program for you. That might be putting people off.

Hah oh man, in no way do I wish to come across as wanting someone to write it for me and I hope that other people don't feel that way.

I will explain my problem through a visual aid:



A and B work fine C is where things get a little tricky. It only works if you jump from the middle or up. If you jump below the middle he falls through the ground.

I do not have access to Game Maker at the moment but the .gmk is 18kb and the code is very short.

Hima:
I will check it out, thank you you posting.
3  Developer / Technical / Beat-em Up With Multileveled Platforming on: January 02, 2010, 11:19:52 PM
Hello everyone, long time reader first time poster.

My name is Eric and I want to make a game! More specifically I want to make a Beat-Em-Up with platforming. Something like the movement and jumping of Battletoads but with platforms over platforms.

It's a little tough to describe this so here is the GM file I have currently:

http://kafkaskoffee.com/SpaceMan/platformingProblem.gmk
I used GM 7 pro but I don't think you need Pro to run this file, I didn't use anything fancy in the GML.

Basically what happens is that I store the relative Y of the player on each collision tile, when he jumps I just make sure he lands on the relative Y each time. If he isn't at the relative Y of the collision under him I keep adding gravity. This way if you stand farther up a platform or into the Z of the scene and jump to another platform you will land at the same Z. Make sense?

There are known bugs with this current .gmk:

Known bugs:

Jumping from below half of the collision causes you to miss collision above you. I do not understand this.

Falling from one collision to another does not make you fall at the correct y. I know why this happens, the new relative y isn't set when you just walk off of a collision.

You can stand in mid air on the middle diagonal platform because of the way I'm checking collision. I'm not looking forward to solving that problem! This will also cause a hang up sometimes.

I have no idea how I'm going to do certain things like collision with wall pieces.

Any help at all is so greatly appreciated, I posted a thread about this on the Game Maker forums and one person tried to help but their sentence structure was so bad I had no idea what they were talking about. 2 months later not a single person has offered help after that. I have been stuck on this for so long.

Eric
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