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1075982 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:31:05 PM
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Pages: 1 ... 19 20 [21] 22 23 ... 37
401  Community / Townhall / Re: Trike --- public beta released :] on: July 06, 2009, 08:31:16 PM
I like this! I'm not very good at these kinds of games (best I got was 4 after a little while) but I wouldn't want a beginner's mode.

There are a lot of great elements to this game, like the zoom of the camera, the multicolor explosions, the music. Good work!
402  Developer / Audio / Re: LMMS: A free cross-platform alternative to FL Studio! on: July 06, 2009, 07:56:49 PM
Never having used sequencers or trackers I started using lmms a little while ago, it is definitely fun and not too hard to use. Can someone explain simply how to get more free instruments and add them to my installation?
403  Player / Games / Re: Chris Crawford and Jason Rohrer on: July 06, 2009, 07:54:00 PM
I thought playing the games projected on the truck was pretty interesting. More people should do that.
404  Player / General / Re: So, Quake Live is pretty damn good.... on: July 05, 2009, 12:18:31 PM
yes, I've never played Quake or many FPS games, and I went through the advanced door in the skill assessment, lost 6-7 in the training match. George was taken so going by tuppens.

Of course, now my a*% will be handed to me in normal games until my skill rating goes back to what it should be  Grin.

405  Player / General / Re: What are you listening to at the moment? on: July 04, 2009, 01:49:06 PM
just heard of marnie stern. Listen to Prime.
406  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: July 03, 2009, 04:09:02 PM
welcome all new folks!  Smiley
407  Community / Townhall / Re: Aubergine Sky on: July 02, 2009, 06:19:56 PM
Firefox was ok for me. I liked this too. I felt though that the gameplay of the moments scene clashed a little with the text, the movements had to be slow and precise, where the text implied or connoted different feelings. In the maze also movements felt really precise but this seemed to clash with the feelings a little...I'm curious what others think.

I like how the gameplay made me think more about the text than I would have if I was just reading along in a story.

Anyway, nice gameplay.  Smiley

408  Community / Adult/Educational Compo / Re: Terrible Spanish Spaceship [SFW] on: July 02, 2009, 06:08:22 PM
I love this idea! The back story is awesome.
409  Developer / Design / Re: a design book you should all check out on: July 02, 2009, 06:03:57 PM
Oh, and for the record, I definitely don't agree with all of it, but enough that I'd write a post like this.  I'll try and update noting the ones I disagree with at some point.

yeah, I'm not so sure at this point in my life that there are universal constants in architecture. Though it's kind of weird from the Amazon reviewer comments, it's like no one has read Pattern Language. Anyway I'm just thinking of comparing books like this to things like Rudofsky's, for example this one.

In fact this quote from the review of that book leaps out:

Quote
"I believe that sensory pleasure should take precedence over intellectual pleasure in art and architecture."

I think this is related to games. I go back and forth about valuing sensory pleasure over intellectual pleasure. That seems like a separate discussion maybe.  Smiley
410  Community / Adult/Educational Compo / Re: Song on: July 01, 2009, 10:12:30 PM
awesome idea finzgar  Beer!. Very curious to see what you come up with.
411  Developer / Tutorials / Re: Braving Procedural Generation [ Part Two! ] on: June 29, 2009, 10:53:42 AM
looks excellent hagel!
412  Community / Adult/Educational Compo / Re: My First Coup d'État (vague not-even-early stage) on: June 29, 2009, 09:15:36 AM
good god I love this idea. Great title too.
413  Community / Adult/Educational Compo / Re: Into the dark woods (name subject to change) on: June 28, 2009, 08:34:52 PM
Really looking forward to this. One source of information could be this series of articles by a popular dom.
414  Community / Adult/Educational Compo / Re: Mathocalypse [PLANNING STAGE] on: June 28, 2009, 03:06:54 PM
to clarify when I say huge pixels I mean more like the number on a transparent background. So like, a ship:

229
 2222
33332233488
  4222444444441001111
  2222244488
2222
29
415  Community / Adult/Educational Compo / Re: Mathocalypse [PLANNING STAGE] on: June 28, 2009, 02:26:19 PM
I think it would be awesome if your ship was those numbers. Like the numbers were huge pixels.
416  Developer / Art / Re: drawing request chain on: June 27, 2009, 08:43:31 AM
this thread is rapidly getting ridiculous.  Beer!
417  Developer / Design / Re: Will more reading/watching make us better designers? on: June 26, 2009, 09:06:14 AM
I have to agree with the general idea of that Ars Technica article. There's a line from a song I like, "it's a drifting time, people fascinated with screens, no idea what's on the other side".

and I don't mean the c++ a game was coded in
418  Developer / Technical / Re: Non-development utilities (keeping notes, etc.) on: June 26, 2009, 08:56:28 AM
Can somebody explain [moleskines] to me? I never got it, it seems to me people pay four times the price of a normal notebook just to have the trendy name on it.

that's probably 2/3 of it. The moleskine cover and paper are nicer than those of most notebooks you buy.
419  Developer / Design / Re: A Sub Exploration Game on: June 25, 2009, 09:28:45 PM
I don't think you need a tether necessarily, though that definitely could be an upgrade and would allow you to return to the sub faster (at the risk of damaging the tether say). For example scuba divers need a way to return to the surface, and they don't use a tether all the time, as far as I know they just use the buoyancy of their tanks to regulate their depth.
420  Player / General / Re: Michael Jackson is dead on: June 25, 2009, 04:49:37 PM
Michael Jackson was fucking badass in his time, how did he mess up his life so badly

Quote
don't push me cause I'm close to the edge...
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