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1075867 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:19:00 AM
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321  Developer / Audio / Re: Every TIGer has a song inside! The ultimate Songsmith Compo! on: January 14, 2009, 01:14:07 AM
Good work Andy. I suggest increasing the "Happy" on your tune though.
322  Developer / Creative / Re: Displacing 'fun' from the game designer's lexicon on: January 13, 2009, 07:06:54 PM
You don't have to find it enjoyable personally, but it has to try to be enjoyable. Some aspect of the game has to be fun to some people.
What gives you the right to say what games should and should not have?
323  Player / General / Re: Rock Band 2 on: January 13, 2009, 06:26:45 AM
Eh, Rock Band 1 came out here a few months ago.

I'd be interested if I liked the songs. I'll just stick with keyboard-mashing in Stepmania.

Although I would like to play the drums at least once.
324  Developer / Audio / Re: Mistress Increpare's Music Challenge [Briefs Out] on: January 13, 2009, 06:16:33 AM
I can only hope for another in the future then.
325  Developer / Audio / Re: Every TIGer has a song inside! The ultimate Songsmith Compo! on: January 13, 2009, 06:11:10 AM

Made in aprox. 30 minutes with Songsmith, foobar2000 and FL Studio (for post-recording effects (songsmith only goes to 250bpm))

Shrug
326  Developer / Audio / Re: Mistress Increpare's Music Challenge [Briefs Out] on: January 13, 2009, 06:07:50 AM
Is it past midnight GMT tonight?
327  Developer / Audio / Re: Every TIGer has a song inside! The ultimate Songsmith Compo! on: January 13, 2009, 03:33:47 AM
Anyone know if there is some sort of "fake micrphone" out there that lets me play audio and have it read as there being a microphone plugged in?

I have some ideas.
328  Developer / Art / Re: The (starts on) Cinco de Mayo Comicompo! on: January 13, 2009, 03:07:04 AM
Cinco DeMayo Comicompo Forever
:D
329  Developer / Audio / Re: Every TIGer has a song inside! The ultimate Songsmith Compo! on: January 13, 2009, 03:06:31 AM
Times like these I wish I had a microphone Sad

Also, that ad made me cry blood and bleed tears. The little girl just wouldn't shut up.
330  Developer / Audio / Re: Mistress Increpare's Music Challenge [Briefs Out] on: January 11, 2009, 04:06:23 PM
 Cry
331  Developer / Creative / Re: Displacing 'fun' from the game designer's lexicon on: January 11, 2009, 04:05:44 PM
Too be honest I don't think people should go about saying what they think a game should or should not have. Everyone has their own opinions on the subject and who has the right to say what a game should or should not have? I can easily come and say that games should use no less than 3 buttons for input and I don't see any difference in that than saying that games should be "fun".

I see the definition of games to be like the definition of music. It varies from person to person and from culture to culture, there are certainly things some people call music that others don't bat an eyelid as dismissing as rubbish and there is no standard definition for it. Same with games, everyone has a general idea as to what they are, but we are lost on specifics.

The fact is, no matter how morality-focused or story-driven they can be, video games are still games. Being fun is pretty much in the definition.

If it is in the definition then it is not a game if it is not fun. I'd be surprised if that is what you mean (i.e. if you don't think there are any games in existence that are not fun). I'd say being fun or enjoyable or some such tends to be part of their purpose though.
Yeah, I do mean that a video game that isn't fun isn't a video game. It is something, but the fact is it it isn't fun- if it doesn't have any elements of fun or try to be fun in the first place- than it isn't a game, because games in general are fun, video or not.
I don't find Mega Man fun, is it still a video game?

(Though, for what it's worth, you're making something that appeals to just a certain collective of people by making a game.)
Uh, there's a reason Wii Sports is now the #1 selling video game ever now. Nintendo realized that they could appeal to more than just the 20% of people on earth who play video games. And their broader appeal worked, and now there's a Wii in every fucking home anywhere. See how broader appeal helps?
Helps them sell. Just because you are able to appeal to a wider audience, there is nothing that says you should. People make games for different reasons and I don't think you should tell them what they should aim for when making a game. I might want to make a game that hardcore shmup players find fun, why should I try to broaden my appeal if I have a specific market in mind?
332  Developer / Art / Re: The (starts on) Cinco de Mayo Comicompo! on: January 11, 2009, 03:54:47 PM
Cover?
333  Developer / Audio / Re: Mistress Increpare's Music Challenge [Briefs Out] on: January 11, 2009, 03:53:22 PM
I didn't think it would be like this Sad I'm sad I didn't submit for this.
334  Player / General / Re: TIGSource in Dreamland on: January 10, 2009, 05:15:03 PM
I realise I'm dreaming after I wake up. I may even be aware that I'm dreaming if I had time to think in my dream but everything I do seems to be a reaction.
335  Player / General / Re: HOLY SHIT GUYS, CARTOONS. on: January 10, 2009, 05:12:40 PM


I loved Daria, apparently they re-ran it recently but I missed it :<

Metalocalypse was funny but I always felt like there was something missing, I don't really know what though. Good stuff though.
336  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 10, 2009, 04:58:11 PM
How many people even bother reading these posts?


Well whatever. My name is obviously mozzy. Hello. I've been lurking around for a while, glad to finally pop my TIG forum cherry.


Lame first post, no?
Your first post isn't lame on account of an awesome avatar and signature. Top stuff.

Greets to everyone.
337  Player / General / Re: HOLY SHIT GUYZE NEW CONSOLE IN 2009 on: January 10, 2009, 06:02:16 AM
Quote
Centered around downloadable games distributed only over a 3G wireless network
As long as they don't fuck people over with this it sounds pretty decent.

I wouldn't buy it even if it were launched here though, I have no desire for it.
338  Player / General / Re: HOLY SHIT GUYS, CARTOONS. on: January 10, 2009, 05:59:47 AM


I'll just leave this here...
339  Player / General / Re: TIGSource in Dreamland on: January 10, 2009, 05:54:56 AM
Lucid dreaming is around, I think I've had one, and even then it was a while ago and wasn't in first person.

I was in a house and there was a party on, it was near sunset so everything was tinged orange, the house was all wooden, so it was really nice. I was really tired in my dream so I kept trying to find a place to go to sleep (and as well to wake up because I was bored in the dream). I found an empty room and went to sleep on a hammock, only to wake up still in the dream, except there were no people, so I walked around the deserted house about wondering when it was going to end.

Then I woke up.
340  Developer / Art / Re: Kings of Power 4 Billion % - how is it possible? on: January 10, 2009, 05:50:51 AM
Well, he could have, for instance, used some sort of engine to place and move around his sprites, as opposed to doing everything by hand.
I honestly think it would be too much work without it.

Most likely it is as moi says.
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