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323
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Player / General / Re: Rock Band 2
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on: January 13, 2009, 06:26:45 AM
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Eh, Rock Band 1 came out here a few months ago.
I'd be interested if I liked the songs. I'll just stick with keyboard-mashing in Stepmania.
Although I would like to play the drums at least once.
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331
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Developer / Creative / Re: Displacing 'fun' from the game designer's lexicon
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on: January 11, 2009, 04:05:44 PM
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Too be honest I don't think people should go about saying what they think a game should or should not have. Everyone has their own opinions on the subject and who has the right to say what a game should or should not have? I can easily come and say that games should use no less than 3 buttons for input and I don't see any difference in that than saying that games should be "fun". I see the definition of games to be like the definition of music. It varies from person to person and from culture to culture, there are certainly things some people call music that others don't bat an eyelid as dismissing as rubbish and there is no standard definition for it. Same with games, everyone has a general idea as to what they are, but we are lost on specifics. The fact is, no matter how morality-focused or story-driven they can be, video games are still games. Being fun is pretty much in the definition. If it is in the definition then it is not a game if it is not fun. I'd be surprised if that is what you mean (i.e. if you don't think there are any games in existence that are not fun). I'd say being fun or enjoyable or some such tends to be part of their purpose though. Yeah, I do mean that a video game that isn't fun isn't a video game. It is something, but the fact is it it isn't fun- if it doesn't have any elements of fun or try to be fun in the first place- than it isn't a game, because games in general are fun, video or not. I don't find Mega Man fun, is it still a video game? (Though, for what it's worth, you're making something that appeals to just a certain collective of people by making a game.)
Uh, there's a reason Wii Sports is now the #1 selling video game ever now. Nintendo realized that they could appeal to more than just the 20% of people on earth who play video games. And their broader appeal worked, and now there's a Wii in every fucking home anywhere. See how broader appeal helps? Helps them sell. Just because you are able to appeal to a wider audience, there is nothing that says you should. People make games for different reasons and I don't think you should tell them what they should aim for when making a game. I might want to make a game that hardcore shmup players find fun, why should I try to broaden my appeal if I have a specific market in mind?
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334
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Player / General / Re: TIGSource in Dreamland
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on: January 10, 2009, 05:15:03 PM
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I realise I'm dreaming after I wake up. I may even be aware that I'm dreaming if I had time to think in my dream but everything I do seems to be a reaction.
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335
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Player / General / Re: HOLY SHIT GUYS, CARTOONS.
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on: January 10, 2009, 05:12:40 PM
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I loved Daria, apparently they re-ran it recently but I missed it :< Metalocalypse was funny but I always felt like there was something missing, I don't really know what though. Good stuff though.
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336
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: January 10, 2009, 04:58:11 PM
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How many people even bother reading these posts?
Well whatever. My name is obviously mozzy. Hello. I've been lurking around for a while, glad to finally pop my TIG forum cherry.
Lame first post, no?
Your first post isn't lame on account of an awesome avatar and signature. Top stuff. Greets to everyone.
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337
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Player / General / Re: HOLY SHIT GUYZE NEW CONSOLE IN 2009
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on: January 10, 2009, 06:02:16 AM
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Centered around downloadable games distributed only over a 3G wireless network As long as they don't fuck people over with this it sounds pretty decent. I wouldn't buy it even if it were launched here though, I have no desire for it.
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339
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Player / General / Re: TIGSource in Dreamland
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on: January 10, 2009, 05:54:56 AM
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Lucid dreaming is around, I think I've had one, and even then it was a while ago and wasn't in first person.
I was in a house and there was a party on, it was near sunset so everything was tinged orange, the house was all wooden, so it was really nice. I was really tired in my dream so I kept trying to find a place to go to sleep (and as well to wake up because I was bored in the dream). I found an empty room and went to sleep on a hammock, only to wake up still in the dream, except there were no people, so I walked around the deserted house about wondering when it was going to end.
Then I woke up.
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340
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Developer / Art / Re: Kings of Power 4 Billion % - how is it possible?
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on: January 10, 2009, 05:50:51 AM
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Well, he could have, for instance, used some sort of engine to place and move around his sprites, as opposed to doing everything by hand.
I honestly think it would be too much work without it. Most likely it is as moi says.
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