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1075992 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:37:46 PM
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1261  Player / General / Re: I've Changed My Avatar. on: April 08, 2008, 11:53:02 PM
Only if it doesn't suck ass

by the way what happened to your awesome ugly baby?
1262  Player / General / Re: I've Changed My Avatar. on: April 08, 2008, 11:48:13 PM
I have been considering an avatar change and am willing to take suggestions
1263  Player / General / Re: Come on, friend. Write or I'll bite! on: April 08, 2008, 11:46:07 PM
c _ _ _ _

Chest

c h e s t

Chest

I don't know why but I found that part rather amusing
1264  Player / General / Re: If game developers had powered quadracycles... on: April 07, 2008, 02:00:32 PM
Heavens, I might spill my tea on such a contraption.
1265  Feedback / Playtesting / Re: Bravehorse on: April 04, 2008, 11:21:18 PM
By the way deadeye, don't you think its time to upgrade from that old 4400mx? I mean, I think that's the same graphics card abraham lincoln had when he wrote the gettysburg address. Tongue

Dude... I know.  I KNOW.  I had some extra cash recently, and I wanted a swanky new laptop.  My girlfriend talked me into getting a fancy HD tv instead.  And I would just put a new card in this computer, but that would be like putting diamonds on a pig.
1266  Feedback / Playtesting / Re: Bravehorse on: April 04, 2008, 05:09:10 PM
Also, has anyone ran into the glitch where the blue horse at the begining falls through the floor?

Yes, that happened to me.

Edit: Wait, do you mean during the cutscene?  When the game portion started, whatever the first enemy was fell through the floor, but I couldn't see it clearly, it happened so fast.
1267  Feedback / Playtesting / Re: Bravehorse on: April 04, 2008, 10:59:58 AM
Download Bravehorse

Alright this is the final version of the game for the contest.

I have the latest DirectX with a GeForce4 MX 440 with the latest drivers, and this is what it's looking like on my screen:





Too bad too, this game looks pretty badass Sad
1268  Developer / Technical / Re: Programmer Available For Hire on: April 04, 2008, 10:38:24 AM
This is why lurking is important.  Now you've gone and wasted your user name.
1269  Player / Games / Re: Here come the Crayon Physics clones on: April 04, 2008, 12:14:32 AM
Marker World

Then there's Pocket Physics for the DS but that's an entirely different platform Tongue

Quote from: GGE Site
The game features unprecedented environment interaction and real-world physics.

Unprecedented my ass.  By definition a clone is precedented.

And wasn't that made by that Sphax fellow who stole the Construct pixel shader demo and called it his own too?

Edit:  My mistake, he's making PhysicsDraw  Roll Eyes
1270  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 03, 2008, 09:42:26 PM
http://www.lapetiteclaudine.com/archives/011196.html
Okay, so this was posted in the IRC and ShinyGerbil had the genius idea of making a compo out of it.

That would be pretty sweet when Halloween rolls around.  Or a general Pulp Horror compo, which could mean Lovecraft, old classic horror comics, or what have you.
1271  Player / General / Re: Legend of Zelda Movie!!! on: April 03, 2008, 02:57:59 PM
I think it's pretty amazing for a joke. Smiley

Agreed.  It was this close to being convincing.  If it weren't for a few little crummy details mixed in with the awesome it would have been a grade A hoax.
1272  Feedback / Playtesting / Re: Dire Haven - Platformer (Second demo) on: April 03, 2008, 11:43:05 AM
"I don't know how or why I was finally able to pass it, it just decided to work for some reason."
Try jumping. It works.

Well what do you know, bigbossSNK is right.  Who'd have thought?

I guess my jump finger was just too heavy.  The tiniest tap does work.  Complaint retracted!
1273  Feedback / Playtesting / Re: Dire Haven - Platformer (Second demo) on: April 03, 2008, 02:31:23 AM
Ah, I finally got around to playing this.  Pretty sweet so far.  I agree with what everyone has said so far... the different characters, the gore, the controls, the instant re-spawning... all quite good.

My one major complaint (aside from occasionally falling through vertical platforms) is this part right here:



It took me longer to pass this part than the rest of the game combined.  It's broken as hell.  I realize that you're just supposed to run straight off the edge instead of jump, but it just didn't work.  I did it like thirty times in a row, and every time the little dude would catch on the corner briefly, then fall straight down into the spikes.  I don't know how or why I was finally able to pass it, it just decided to work for some reason.

One minor complaint is having a very tough trap at the beginning of a level, and then easy traps after that.  If you make a dumb mistake after going through the toughest part, it's likely you won't be getting back to where you left off for a while and it breaks up the flow of the game.  Each room should be harder than the last, but as a general rule each trap in the room should be harder than the last as well.

One thing I'd like to see at the end instead of "the end" in yet another cold, concrete room is an exit of some sort.  Grass, trees, blue sky, butterflies, and sweet, sweet freedom for my little naked person.  Maybe not as an end to the demo, but the final version?  It would be a nice reward.
1274  Developer / Art / Re: What is a good way to get that 'retro' look? on: April 03, 2008, 12:45:04 AM
Why yes, yes it is...

1275  Developer / Creative / Re: Working in groups on: April 02, 2008, 02:16:08 PM
I highly recommend marriage.  Kiss

Um... thanks, but my girlfriend and I aren't the get-married-and-squirt-out-some-kids type.  But we've been living together for five years now, so something's going right.
1276  Feedback / Playtesting / Re: Psychic Jesus ***trailer*** on: April 02, 2008, 02:09:46 PM
I could definitely add more action into the game  Smiley
If that would make you peoples happy  Wink

If you want to go ahead, but personally I think it would be fine as a puzzle-game like you first envisioned.
1277  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 02, 2008, 02:04:44 PM
<rant>
The joy I get out of these competitions is going through the creative process while watching others do the same. The fact there are a bunch of playable games at the end is just a side effect of a bunch of people publicly going through the creative process.

To this end I would like to encourage all people to "Show your work" no matter what competition is chosen next...

I think the community would benefit more by seeing how your creative genius works than what it has created.

I agree with you 100%.  I love reading WIP reports.  I would have posted more, but I held off on posting my game in the first place for fear of embarrassment at not being able to finish (which I didn't, but I'm proud of myself for what I did accomplish).
1278  Developer / Creative / Re: Working in groups on: April 02, 2008, 01:52:01 PM
I'd like to thank everyone so far for their input.  It is helpful getting some insight on this.  It appears that due to past experience I've developed some skewed notions of how a team should interact.

And considering I've had nothing but negative experiences with teamwork, it might seem like I'm sour on the issue, but that's not the case.  I do hold out hope that some day I'll find a team that actually clicks.

You are right, I suffered from a little "superhero" syndrome ... I almost forgot that it took me YEARS to find a team that actually works.
At the moment my team is made of 4 artsy-techy people, and I have to agree with you people able to make games (when there are no guaranteed-money involved) are pretty rare.

So basically "if at first you don't succeed, etc?" 
1279  Player / General / Re: T-Rex Monocle! on: April 02, 2008, 01:08:25 PM
I thought waffleimages only worked for SA.

Hey, what do you know.  I was right.

Edit:
Ah, that's better.
1280  Player / General / Re: post your love poems here. on: April 01, 2008, 11:25:16 PM
On the bright side, now that you know you're going to be a dirty old man, you can take steps to avoid it.
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