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879012 Posts in 32953 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 04:43:58 AM
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61  Developer / Design / Re: So what should a proper female lead look like? Pitch yours on: December 16, 2012, 03:12:20 PM
tldr...
some good rl examples




62  Developer / Design / Re: RPG Disability on: December 16, 2012, 12:02:13 AM
The problem with designing a disability into a game from the beginning is that you balance the difficulty curve around it. Then, is that really a disability?
Well, unfortunately there are quite a lot people, who start their life with a disability. Who or what makes them feel being disabled? I think it's primarily a feeling towards other people/the socialized norm that has to be mediated. I don't think that permanent injuries, that just impose some kind of inconvenience, do the topic justice.
63  Player / General / Re: Anigif Discotheque on: December 08, 2012, 11:00:30 AM
64  Developer / Design / Re: RPG Disability on: December 08, 2012, 07:13:46 AM
http://katawa-shoujo.com/ also deals with the topic...
65  Player / General / Re: All Purpose Animu Discussion on: December 07, 2012, 05:04:51 PM
66  Developer / Technical / Re: SVG Vector Graphics/Usage on: December 06, 2012, 03:25:35 PM
well it's a mixed bag ^^ the 1.0 spec seems to be missing. I think it has something to do with the transition to http://flex.org Maybe on https://cwiki.apache.org/confluence/display/FLEX/Apache+Flex+%28incubating%29+Wiki we will see both articles soon...
67  Developer / Technical / Re: SVG Vector Graphics/Usage on: December 06, 2012, 03:11:50 PM
http://sourceforge.net/adobe/flexsdk/wiki/FXG%202.0%20Specification/
http://help.adobe.com/en_US/flex/using/WSda78ed3a750d6b8f26c150d412357de3591-8000.html
?
68  Developer / Technical / Re: SVG Vector Graphics/Usage on: December 06, 2012, 01:51:05 PM
ah I see, FXG (Flash XML Graphics) seems to be Adobe's choice over svg. Some google results say you can export FXG with inkscape.
69  Developer / Technical / Re: SVG Vector Graphics/Usage on: December 06, 2012, 11:52:23 AM
Wow, I didn't know Flash can load SVG, thx.
70  Developer / Design / Re: RPG Disability on: December 06, 2012, 11:38:48 AM
I don't like the idea to reward the disability with a cool perk to keep things in balance. The whole topic would loose all depth.

People are labeled disabled, when they have problems doing tasks of the prevalent conduct of life. So you have to add some kind of incompatibility, that the player really feels. Even something, that isn't normally "classified" as a disability, can add a huge feeling of being disabled. For example a health potion allergy, the bottles drop everywhere, but you can't drink them. It must be something, where the player inherently knows, that he would normally be able to.

Over-compassionate NPCs, meritocratic asshole NPCs, bully NPCs etc. would be another way to tell the player he is part of a minority.
71  Player / Games / Re: A new golden age of gaming, how close are we ? on: December 05, 2012, 11:56:34 PM
thx for the tip, nice talk! I totally agree, but one argument is weird. I just don't believe that censorship of violence is the reason for board game success in Germany. To back up the Golden Age of Board Games theory I want to mention the raise of board game cafés all over the world.
72  Developer / Art / Re: Comics composition & storytelling appreciation post on: December 05, 2012, 02:57:27 PM

73  Developer / Art / Re: show us some of your pixel work on: December 05, 2012, 06:42:04 AM
I think the woman wears a costume, like this but with a full head mask and a stuffed tail.
74  Developer / Art / Re: show us some of your pixel work on: December 05, 2012, 05:56:34 AM
@DustyDrake: Is there a reason for the crocodile woman and the person with the brown mask to wear no pants? btw looks cool
75  Player / Games / Re: A new golden age of gaming, how close are we ? on: December 03, 2012, 01:31:13 PM
In terms of "golden" I think we are in a golden age. I can very well imagine this "golden" age might hit recession soon...

Interesting: http://vgsales.wikia.com/wiki/Video_game_industry


In terms of social relevance I think we are very much in a golden age of video games.

In terms of cultural ascendency, I am not sure.
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