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Developer / Design / Re: RPG Disability
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on: December 16, 2012, 12:02:13 AM
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The problem with designing a disability into a game from the beginning is that you balance the difficulty curve around it. Then, is that really a disability? Well, unfortunately there are quite a lot people, who start their life with a disability. Who or what makes them feel being disabled? I think it's primarily a feeling towards other people/the socialized norm that has to be mediated. I don't think that permanent injuries, that just impose some kind of inconvenience, do the topic justice.
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70
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Developer / Design / Re: RPG Disability
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on: December 06, 2012, 11:38:48 AM
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I don't like the idea to reward the disability with a cool perk to keep things in balance. The whole topic would loose all depth.
People are labeled disabled, when they have problems doing tasks of the prevalent conduct of life. So you have to add some kind of incompatibility, that the player really feels. Even something, that isn't normally "classified" as a disability, can add a huge feeling of being disabled. For example a health potion allergy, the bottles drop everywhere, but you can't drink them. It must be something, where the player inherently knows, that he would normally be able to.
Over-compassionate NPCs, meritocratic asshole NPCs, bully NPCs etc. would be another way to tell the player he is part of a minority.
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71
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Player / Games / Re: A new golden age of gaming, how close are we ?
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on: December 05, 2012, 11:56:34 PM
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thx for the tip, nice talk! I totally agree, but one argument is weird. I just don't believe that censorship of violence is the reason for board game success in Germany. To back up the Golden Age of Board Games theory I want to mention the raise of board game cafés all over the world.
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