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384
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Developer / Creative / Re: comicompo3 | home stretch
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on: August 08, 2010, 06:21:44 PM
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Wow, time flew and I could have sworn that I still had so many days left....
My sincere apologies, expect my finished page in the afternoon european time
EDIT: there, all done
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386
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Community / Competitions / Re: The "A Game By Its Cover" Competition
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on: July 23, 2010, 04:40:42 AM
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Hey uh, Melly? I've been having very times lately, and still have a lot of work to do on my game. I think a lot of people here are in the same bucket. It would be of great help to us if we could get a little extra time, perhaps
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388
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Community / A Game by Its Cover / Re: [AGBIC] Dot Additive
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on: July 12, 2010, 09:38:41 AM
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the lighting in your screenshot seems a little... dramatic? I dunno, it seems that the clay texture gets lost a little in the shading
I agree with this. Clay is quite matte in color. Both the shadows and the highlights need to be toned down. Other than that it looks great! As for the knight, the helmet kind of feels out of place. I like the rest of it, but maybe the knight could have a bit more of a Spartan-ish helmet?
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393
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Community / A Game by Its Cover / [AGBIC] Timecapsule
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on: July 08, 2010, 06:10:39 AM
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Timecapsule
Description A game created by Jacob "sereneworx" Zinman and Michael Yamada!
Timecapsule is a game where you save the future world from the evil corporation, Evilcorp, Inc.! Evilcorp's evil men are out to get you!
You explore your great homeworld, in the search for parts of a mechanism that will save the future!
In short, a platformer. A platformer so difficult it will make your head explode. | | Inspired by
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Download How to play
Fade AwayEarned for being the most wanted game that didn't make it
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394
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Developer / Art / Re: Art
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on: July 05, 2010, 02:08:04 AM
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@Inane, I love the design, but there seems to be a lack of depth in the picture, because of the way you colored it.
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396
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Developer / Art / Re: show us some of your pixel work
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on: July 03, 2010, 11:18:50 AM
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There's too little movement in it. Right now he's just kind of shuffling along. You need powerful gestures!
I don't really want massively expressive gestures because I don't want it to look silly when I have 3 of them walking in lockstep. I'm just trying to make sure it flows. Even then, the animation as you have it now is far too static.
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399
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Developer / Indie Brawl / Re: Indie Brawl: Stage Design
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on: June 24, 2010, 12:13:03 PM
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It would be awesome if, for the audiosurf stage, some people were to compose a rock/techno/other type of song, and if it's not too much work or too complicated, let the ninja ship run over a pre-set pattern of blocks, based on the music
I mean, that is the whole point of Audiosurf
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400
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Developer / Art / Re: show us some of your pixel work
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on: June 10, 2010, 04:34:08 AM
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@jajistu- please tell me its for jable's adventure, i'd love to find that unicorn in the game  please tell me you know that's already an existing character I wonder if Pen Ward would mine a short cameo appearance of his characters I was actually thinking that Jmickle might be unfamiliar with ADVENTURE TIME!
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