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1076098 Posts in 44163 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 10:26:20 AM
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381  Developer / Creative / Re: comicompo3 | final preparations on: August 21, 2010, 06:12:11 PM
how the hell can you still have a day

also, just finish the damn thing
382  Developer / Indie Brawl / Re: Indie Brawl: Reimu on: August 21, 2010, 12:46:11 PM
I say the two ^S moves could be combined when used in mid-air
383  Developer / Creative / Re: comicompo3 | final preparations on: August 15, 2010, 09:13:15 AM
It can't be soon enough  Crazy
384  Developer / Creative / Re: comicompo3 | home stretch on: August 08, 2010, 06:21:44 PM
Wow, time flew and I could have sworn that I still had so many days left....

My sincere apologies, expect my finished page in the afternoon european time


EDIT: there, all done
385  Developer / Creative / Re: comicompo3 | THERE ARE SOME OPEN SPOTS. on: August 03, 2010, 03:50:24 PM
i'm on this thing like bacon on a sandwich
386  Community / Competitions / Re: The "A Game By Its Cover" Competition on: July 23, 2010, 04:40:42 AM
Hey uh, Melly? I've been having very times lately, and still have a lot of work to do on my game. I think a lot of people here are in the same bucket. It would  be of great help to us if we could get a little extra time, perhaps
387  Community / A Game by Its Cover / Re: [AGBIC] 120/85 on: July 15, 2010, 06:58:28 AM
Looks great. I really like the visuals
388  Community / A Game by Its Cover / Re: [AGBIC] Dot Additive on: July 12, 2010, 09:38:41 AM
the lighting in your screenshot seems a little... dramatic? I dunno, it seems that the clay texture gets lost a little in the shading
I agree with this. Clay is quite matte in color. Both the shadows and the highlights need to be toned down. Other than that it looks great!

As for the knight, the helmet kind of feels out of place. I like the rest of it, but maybe the knight could have a bit more of a Spartan-ish helmet?
389  Community / A Game by Its Cover / Re: [AGBIC] Timecapsule - NEW VID on: July 11, 2010, 10:34:02 AM



 Who, Me?
390  Community / A Game by Its Cover / Re: [AGBIC] Dot Additive on: July 10, 2010, 07:11:45 AM
them models look delicious
391  Community / A Game by Its Cover / Re: [AGBIC] For The Twin (v0.2.6.1) on: July 10, 2010, 07:10:17 AM
Looks fun! I like that it's in an actual sort of 3d perspective
392  Community / A Game by Its Cover / Re: [AGBIC] Timecapsule on: July 08, 2010, 02:38:07 PM
 Hand Thumbs Up Left the little glitches seen in the video have been fixed.
 Hand Point Right up next: more areas, deadly difficult puzzles, more hazards!
393  Community / A Game by Its Cover / [AGBIC] Timecapsule on: July 08, 2010, 06:10:39 AM
Timecapsule

Description
A game created by Jacob "sereneworx" Zinman and Michael Yamada!

Timecapsule is a game where you save the future world from the evil corporation, Evilcorp, Inc.! Evilcorp's evil men are out to get you!

You explore your great homeworld, in the search for parts of a mechanism that will save the future!

In short, a platformer. A platformer so difficult it will make your head explode.
          Inspired by

             

Download
How to play





Fade Away
Earned for being the most wanted game that didn't make it
394  Developer / Art / Re: Art on: July 05, 2010, 02:08:04 AM
@Inane, I love the design, but there seems to be a lack of depth in the picture, because of the way you colored it.
395  Developer / Art / Re: Infinite Blank (think TIGworld, but an online platformer) - come play! on: July 03, 2010, 01:28:26 PM
You have already posted this at Devlogs, right? It'll be good over there as it is, there's no need for duplicate topics
396  Developer / Art / Re: show us some of your pixel work on: July 03, 2010, 11:18:50 AM
There's too little movement in it. Right now he's just kind of shuffling along. You need powerful gestures!

I don't really want massively expressive gestures because I don't want it to look silly when I have 3 of them walking in lockstep. I'm just trying to make sure it flows.

Even then, the animation as you have it now is far too static.
397  Developer / Art / Re: show us some of your pixel work on: July 03, 2010, 05:06:42 AM
There's too little movement in it. Right now he's just kind of shuffling along. You need powerful gestures!

http://www.idleworm.com/how/anm/02w/walk1.shtml
398  Developer / Art / Re: Mockups on: July 01, 2010, 12:42:33 PM
what's so silly about the ground texture?
399  Developer / Indie Brawl / Re: Indie Brawl: Stage Design on: June 24, 2010, 12:13:03 PM
It would be awesome if, for the audiosurf stage, some people were to compose a rock/techno/other type of song, and if it's not too much work or too complicated, let the ninja ship run over a pre-set pattern of blocks, based on the music


I mean, that is the whole point of Audiosurf
400  Developer / Art / Re: show us some of your pixel work on: June 10, 2010, 04:34:08 AM
@jajistu- please tell me its for jable's adventure, i'd love to find that unicorn in the game  Grin

please tell me you know that's already an existing character

I wonder if Pen Ward would mine a short cameo appearance of his characters
I was actually thinking that Jmickle might be unfamiliar with ADVENTURE TIME!
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