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879356 Posts in 32975 Topics- by 24363 Members - Latest Member: Renegade_Region

May 23, 2013, 09:29:10 PM
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1  Player / General / Re: Tumblr on: April 09, 2012, 01:59:40 PM
http://notdavidgauthier.tumblr.com/

art butt

2  Developer / Art / Re: Art on: April 04, 2012, 08:53:41 PM

one year... *swoon*



monochrome
3  Developer / Art / Re: Art on: March 16, 2012, 10:03:07 PM

tea for fun
4  Developer / Art / Re: Competition Thread on: March 09, 2012, 05:10:00 AM
2v2v2?

im down with that
5  Developer / Art / Re: Competition Thread on: March 09, 2012, 01:39:20 AM
thernz-baby and me are looking to get into this competition action. however, since team manuel and team sandoval are already engaged in a duel to the death with each other, we need another team to compete against. anyone out there interested in tussling with us?
6  Developer / Art / Re: Art on: March 03, 2012, 11:14:54 PM


tribute to tetsuya nomura
7  Player / General / Re: All Purpose Animu Discussion on: February 26, 2012, 12:58:15 PM
@Alevice What's the name of this anime? I've seen images of it but I never saw its name.

http://www.youtube.com/watch?v=W8GIRSJ8OTk

PUT YOUR GRASSES ON
8  Player / Games / Re: What are you playing? on: February 13, 2012, 06:09:55 PM
and i am so god awful at it. Waaagh! Waaagh! Waaagh! Waaagh!

no you are beautiful at it


i am replaying ff12 because i am an anime and this time i got that fucking zodiac spear
also captain basch fon ronsenberg.... ~swoon~
9  Developer / Art / Re: Girls, Girls, Girls!! on: February 10, 2012, 09:57:26 PM
10  Player / General / Re: Anyone here speaking german? on: December 15, 2011, 10:03:42 AM
German doesn't have a native word for 'team'?

well there's MANNSCHAFT

which is a better word than "team" anyway, because... well... it's MANNSCHAFT
11  Developer / Creative / Re: So what are you working on? on: November 20, 2011, 11:00:42 PM



working on an old game again

(gonna finish it this time)
12  Player / General / Re: I've Changed My Avatar. on: November 18, 2011, 11:33:38 PM
Sometimes, I kinda want to change my avatar.

But then I look at my current one, and realize I couldn't ever do it.

i'm in the same boat~
13  Developer / Art / Re: show us some of your pixel work on: September 02, 2011, 08:44:10 PM
Strut that sexiness.

I can't not do this thing.
14  Developer / DevLogs / Re: Pylo Nouveau on: July 12, 2011, 07:03:52 PM
oh hey after forever its time for an UPDATE

grit and i finally finished level 3-1. we're really slow as you can tell. so here's what we did to finish up the stage


Cactank is done, and it is one jolly fellow. it'll roll around, giggle, and.. uh.. spawn a group of mini-cactanks that attempt to hit pylo by exploding in a horrible fiery hell-plume. try not to think about that one too much!


patch has the same problem as everyone here.


then things get fancy with spikes shooting out of walls and requisite quicksand being around.


...and finally the sun finishes setting and things get easier on the old corneas.

ok, so up next is a fancy desert town full of giant grotesque scarab beetles capable of bashing pylo's skull in by controlling horrible floating jagged rocks. good thing they're on his side~

THEN
after that is a deep jungle full of brambles. it is creatively named BRAMBLE JUNGLE.
15  Developer / Feedback / Re: Momodora II on: July 11, 2011, 10:19:05 PM
pretty tight!

i have to agree with the people who feel like the difficulty spikes on the bosses though. i know it would be difficult to go back and change things at this point, but i think that making the enemies behave more aggressively as the game goes on would prepare players more adequately for the challenge the bosses represent. as it is, players (like thernz-baby in his videos above) can basically bum rush most enemies without much of a penalty, especially since momo gains so much health through the game. so when the bosses are as deadly as they are, it takes players completely by surprise and forces them to abruptly change the way they play the game. what was a rather lighthearted romp before becomes a difficult test of skill and endurance on the bosses, which is naturally quite jarring.

of course i don't expect you to actually change anything, since obviously the game is pretty much done. just something to keep in mind design-wise for whatever the next game is :>
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