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1075982 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:33:00 PM
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361  Player / Games / Re: Games you can't remember the name of on: February 05, 2010, 05:09:31 PM
The second is a cheesy edutainment title about history or science. What sticks out in my mind was a random minigame where you had to battle some alien in a card game with explicitly unexplained rules.

After some digging around in both the internet and my brain, this might have been Rescue the Scientists, starring Christopher Lloyd. Boxart looks familiar, but I'm having trouble finding more info about it. It's not even on Mobygames. Card game was definitely against an alien, and isn't the tarot one from The Fool's Errand.
362  Player / Games / Re: Games you can't remember the name of on: February 04, 2010, 09:04:22 PM
Two obscure games jumped into my memory today.

The first is a Myst-style point and click adventure game about robot dinosaurs living under the earth. Can't remember much more than that.

The second is a cheesy edutainment title about history or science. What sticks out in my mind was a random minigame where you had to battle some alien in a card game with explicitly unexplained rules.
363  Player / General / Re: Dante's Inferno on: February 03, 2010, 08:07:41 PM
So long as we're cherry picking reviews...

Full disclosure: Read the book. Played the 360 demo. Was bored by the combat and laughing in disbelief at the cutscenes.
364  Community / Townhall / Re: "AOOFAD/Au Sable" Now Done! on: January 31, 2010, 01:53:37 PM
Love the atmosphere.

Out of curiosity, do you have a weapon in your actual nightmares?
365  Feedback / Playtesting / Re: Cakewalk 7000, a GlobalGameJam entry on: January 31, 2010, 01:27:32 AM
The flowers made me laugh even though I should have been expecting more deception. Well played, gentlemen.  Gentleman
366  Community / Assemblee: Part 2 / Re: Dot Dot Dot [FINISHED] on: January 30, 2010, 07:04:56 PM
I am enjoying these comments. Thanks for playing! Special thanks to the artists and musicians without whom this game would be nothing.

...

Hmm... Clips from this were used to pad out the Free Indie Rapidfire segment on last week's Bytejacker. (Around 12:00ish. Massive spoilers.) Feeling pretty happy despite the fact that they didn't actually mention me or the game's name...
http://www.bytejacker.com/episodes/072
367  Developer / Creative / Re: superflat games now has a proper website on: January 27, 2010, 07:47:54 PM
Looking good. Minor nitpicks: I guess that you wanted to keep to colors in your logo, but yellow on white for mouseover is pretty hard to read. Titles in general might be too small, and it's a bit hard to tell that the blog link is a button at first glance.
368  Player / General / Re: Psychonauts on Steam for $2/€2/£1 through Thursday on: January 27, 2010, 04:57:12 PM
I haven't really enjoyed 3D platformers much, I don't see why this would be good. Surely the mechanics/rules aren't that great?
In one level you gain the power of clairvoyance, which allows you to see through the eyes of any living creature. It's used for a few puzzles, but every single NPC in the game has their own hand-drawn mental image of your character, including a mustachioed robber baron (to the kid whose girlfriend you steal), an insect (to the popular girls) and Jesus (to a character you rescue from servitude). The platforming is solid enough, and as the game progresses (apart from the final level), it becomes less about platforming, and more about puzzle solving and character interaction.

If you're still not convinced, watch the intro. There's also a demo of the first tutorial level on steam.

Re-release it on consoles and you have a deal.
It's already downloadable on the 360 marketplace. And even though it's a last-gen game, the art direction and style is better than most games period.
369  Community / Assemblee: Part 1 / Re: Hi my name's Untitled... on: January 26, 2010, 12:02:55 AM
Your music made my game. Thank you.  Grin
370  Developer / Creative / Re: Gameless Title Dump on: January 21, 2010, 02:05:39 PM
Where Don't Babies Come From?

Can't Save 'Em All

There is a Monster at the End of this Game
371  Player / General / Re: 100%* of Popcap sales today go to Haiti relief. on: January 19, 2010, 06:28:54 AM
It's kind of disgusting that they still have the banner promising to donate to Haiti after the promotion already ended. Huh?
372  Player / General / Re: What Will Heavy Rain Do For The Games Industry? on: January 16, 2010, 10:28:04 AM
I think that the "MPRESS" feature sounds rather intriguing. It is a situation "which has the player holding a series of buttons -- one after the other -- until he or she is put into an uncomfortable position with the controller. "
Chase Goose?
373  Feedback / Playtesting / Re: Sadmoons: World of Black and White (metaphysical philosophical knockout) on: January 12, 2010, 02:08:47 AM
Quote from: Jorge Luis Borges
He read me many other stanzas, each of which also won his own approval and elicited his lengthy explications. There was nothing remarkable about them. I did not even find them any worse than the first one. Application, resignation, and chance had gone into the writing; I saw, however, that Daneri's real work lay not in the poetry but in his invention of reasons why the poetry should be admired. Of course, this second phase of his effort modified the writing in his eyes, though not in the eyes of others.
http://www.phinnweb.org/links/literature/borges/aleph.html
374  Player / Games / Re: VVVVVV by Terry Cavanagh (Mac/PC/Linux) on: January 11, 2010, 12:18:30 PM
It's... it's beautiful. Tears of Joy
375  Feedback / Playtesting / Re: Seasons of Change - Interactive Adventure Story on: January 11, 2010, 06:02:43 AM
Scattered notes (spoilers)...

I like the concept. The four stories fit well thematically, and each feels like a glimpse into a larger game. The art and music are well chosen, and each story evokes an interesting mood.

It's hard to tell sometimes what can be interacted with. For instance, the thief chapter has two scenes with doors, but only one can be entered. The entrance to the burrow is only clear textually and not visually in the bunny chapter.

Jumping is really finicky. Gravity felt high, leading to an overcompensating abrupt jump with a decent height but very little horizontal movement. It's such a sharp, sudden movement that it conflicts with the slower paced feeling of the bunny and knight chapters. I wonder if jumping is even necessary for the bunny and thief chapters? Oddly enough, intentionally broken platformer controls is thematically appropriate for the platformer chapter.

The bunny chapter was the most engaging. Felt like a larger world. Characters got a chance to speak more than once, and both the world and the characters changed over time.

Constant load times between screens breaks the flow of the thief chapter to some degree.

For the platformer chapter, I liked the concept of of an aging platform game hero going on an adventure when he's past his physical prime. Collecting coins felt really arbitrary story-wise (are they a ransom? a self-imposed challenge to prove he's still in shape?) With the importance death has to the meta-narrative, and the initial speech about danger it felt odd that it's treated without importance here. (Though with the somewhat frustrating difficulty, I can see why there aren't lives.)

The ending fit well thematically (accept that over time the world changes, you change, people and friends change --> accept that you will one day die), but I had trouble caring since the knight was the least characterized of all the protagonists.

Bugs (part of my notes anyway)...
Running into the edge of a screen in the thief chapter doesn't trigger a scene change.

Sometimes jumping into the edge of a screen doesn't trigger a scene change in the bunny chapter.

Is it intentional that the characters in the thief chapter are semitransparent?

Typo in rabbit chapter: "Been hear for hours"

If you hold Z when ending a dialogue in the bunny chapter, it makes you talk to an NPC again.

Keeps replaying the door open sound in the platformer chapter every time it appears onscreen.

Hitboxes for the screen edge obstacles in the thief chapter are really large, and don't always prevent the player from passing through them.
376  Community / Assemblee: Part 2 / Re: Realm of the Mad God [Flash MMO Finished] on: January 10, 2010, 11:13:45 PM
Working now. Cheers!
377  Community / Assemblee: Part 2 / Re: Realm of the Mad God [Flash MMO New Build 1/10/2010] on: January 10, 2010, 10:54:19 PM
I'm getting a Flash error 2048 when trying to connect in the latest build. Using Firefox 3.5.7 on Vista 32 bit. A version I played a week or two ago worked without incident.
Code:
Security Error: Error #2048
Connection failed! Retrying in 5 seconds
Connecting to assemblee.wildshadow.com:2050
378  Community / Assemblee: Part 2 / Re: The Lonely Tower [FINISHED] on: January 10, 2010, 10:45:07 PM
I like this. Spoilery comments below. I really hope you develop this further.  Smiley

The "three ways" room is interesting in how you use the real player's action in the subgame to impose a character trait on the player character in the metagame. There's a lot of depth to explore here, especially when the player character might have to start rationalizing more complex choices to the girl.

Role playing, I was able to see all of the conversations play out, but when I tried rushing through the game, they started bleeding into the next rooms. You might want to look into dynamically padding out the game map (like making the first hallway longer if the player is in a hurry).

I was disappointed that I still had control over the game when the main character left. Broke continuity, since he was the only one playing, and the girl was clearly uninterested at that moment. On a similar note, I would love to see a scene where he gives the girl the controller (perhaps revoking the player's control depending on how you want to define the player's role).

379  Community / Assemblee: Part 2 / Re: Finished Entries on: January 10, 2010, 04:29:43 AM
Dot Dot Dot


Code:
<td style="width: 350px; vertical-align: top">
    <strong>Dot Dot Dot</strong><br/>
    <em>by Noyb</em><br/>
    <a href="http://noyb.retroremakes.com/Games/DotDotDot.zip">Download</a>, <a href="http://forums.tigsource.com/index.php?topic=10387.0">Thread</a>
</td>
380  Community / Assemblee: Part 2 / Dot Dot Dot [FINISHED] on: January 10, 2010, 04:26:27 AM
...
A Half-Assed Assemblee Entry

Download Now
(6 mb)
(Thanks to Robert Fearon for his generous hosting)

Controls:
Arrow keys and Space

Credits:
Sprites:
Luftmensch - http://forums.tigsource.com/index.php?topic=8913.0
cag: http://forums.tigsource.com/index.php?topic=8877.0
Kren: http://forums.tigsource.com/index.php?topic=8813.msg282924
JHJS: http://forums.tigsource.com/index.php?topic=9172.0
DavidArcila: http://forums.tigsource.com/index.php?topic=9033.0
dineyin: http://forums.tigsource.com/index.php?topic=9052.15
Mercury: http://forums.tigsource.com/index.php?topic=9182.0
Nitram_Cero: http://forums.tigsource.com/index.php?topic=9234.0
meadowsweet: http://forums.tigsource.com/index.php?topic=9381.0
Emilio: http://forums.tigsource.com/index.php?topic=9074.0
Clown: http://forums.tigsource.com/index.php?topic=9262.0

Backgrounds:

Youngblood: http://forums.tigsource.com/index.php?topic=8853.0
kavs: http://forums.tigsource.com/index.php?topic=8924.0
Cougarten: http://forums.tigsource.com/index.php?topic=8841.0
Cookie_Jar: http://forums.tigsource.com/index.php?topic=8971.0
Hideous: http://forums.tigsource.com/index.php?topic=8981.0
pgil: http://forums.tigsource.com/index.php?topic=8796.0
GP Lackey: http://forums.tigsource.com/index.php?topic=9135.0
AdamButcher: http://forums.tigsource.com/index.php?topic=9280.0
savethedinosaurs: http://forums.tigsource.com/index.php?topic=8953.0
Melly: http://forums.tigsource.com/index.php?topic=9230.0

Font:
Ixis: http://forums.tigsource.com/index.php?topic=9214.msg287603

Music:
Untitled - "Mashed" - http://forums.tigsource.com/index.php?topic=8858.0
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