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601
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Community / Townhall / Re: You Probally Wont Make it- Jesse Venbrux
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on: February 05, 2009, 10:04:08 PM
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It's not bad. I really don't like how landing on the edge of a platform usually makes me walk off and the fact that the collision mask appears to be larger than the actual sprite. I'd also like it a bit better if the path was only updated if you made a better run at the level than the previous one, instead of being overwritten each death. Is the joke that spoiler? 
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602
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Feedback / Playtesting / Re: Eki Apocalypse and Operation: Bear Drop
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on: January 31, 2009, 07:32:36 PM
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Bear Drop is surprisingly compelling. Made it to the third boss before succumbing to my lack of bullet hell skills. Fun game! Only issue is that I'd recommend a "click to start" screen or overlay for each wave, since it's easy to get disoriented and hit a wall since your mouse isn't likely to be over your new position.
Eki Apocalypse is a decent idea, but the balance is skewed to being too easy in the early game and just alternating between defending each exit in the late game. I'd also like to see some kind of indicator as to what the next trap is so I can plan ahead a bit. 4180 on my second try.
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603
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Community / Townhall / Re: Sushi Castle - new FLD game
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on: January 31, 2009, 04:01:06 PM
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Pretty fun!
I don't think the game is well served by having the fire button be the mouse. It just highlights the fact that aiming is out of your control.
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604
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Player / Games / Re: Bob's Game
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on: January 29, 2009, 01:12:32 PM
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Completely wild unfounded speculation time! Bob's Game = Mother 3  But seriously, from the character "names" in that trailer, it seems like some epic, self-important wank-fest he came up with in middle school because he just. did. not. fit. in.
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605
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Player / General / Re: Poles Big Adventure - New 8-Bit Game from Sega for Wii
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on: January 26, 2009, 03:13:14 PM
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Sega does what Ninten did?  When you start with a game so absurd as to star a mushroom-popping plumber committing genocide against turtles, you need to go all out for parody to have any effect. Putting it into a generic Western setting doesn't achieve that at all. Edit: I hope the scene where the mushroom makes the character grow so large as to get crushed against the edges of the screen is indicative of a I Wanna Be the Guy direction. Hoping for a bait and switch from Sega? That's... a new feeling. 
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606
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Feedback / Playtesting / Re: Spelunky v0.99.5
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on: January 22, 2009, 01:10:15 PM
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Anyone have any good strategies for the ice caves? Also, is it a bad idea to just play from your latest shortcut rather than trying to go all the way through each time?
For some reason I found the ice levels a lot easier than the jungle. Only reached the final boss once, though. spoilers
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607
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Player / General / Re: Isaac Asimov's Foundation Trilogy to get a film!
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on: January 21, 2009, 03:40:44 PM
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It can't be worse than turning a book that fought the ignorance of fearing technological advances and other cultures into a Frankenstein movie.  Oh, who am I kidding. They'll turn it into a bad Star Wars remake when it's really the other way around. I dunno, but I too have a feeling Hollywood will ruin this one. I mean, when was the last time they actually brought a faithful adaption of ANYTHING?
http://www.youtube.com/watch?v=oAfWMr26KQk
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608
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Feedback / Playtesting / Re: Mirror Stage [Public Beta]
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on: January 15, 2009, 11:56:03 PM
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As it is, most of the levels I just found myself walking around randomly until I beat the level. The ending wasn't obvious, and a lot of the levels seemed to randomly end without me knowing what caused the win condition.
[...]
I just skipped the text and entered the level.

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609
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Community / Townhall / Re: Alive in the Grass
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on: January 04, 2009, 05:46:50 PM
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Finished it. The ending speech was pretty cheesy.  I like your level design for the most part. You did a good job with introducing new challenges as the game went on. The collision detection seems a bit rough, with the collision boxes feeling larger than the sprites making some of the challenges a bit tougher than the seem. The turrets firing randomly instead of in patterns is horribly, horribly annoying especially in the few levels where you need to drop past turrets in a small vertical tunnel. It is not intuitive that you need to jump in order to round "outside" corners, especially after a stretch of "inside" corners that you can walk around with just the arrow keys. Pressing jump on a wall making you fall without jumping and only letting you actually "jump" in midair once after doing so is also not intuitive or consistent with the ground behavior. The graphics work well functionally, apart from the active red spikes blending in with the background a bit.
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611
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Developer / Creative / Re: So what are you working on?
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on: December 27, 2008, 11:49:20 PM
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Yesss! I played the homebrew DS version way back when. Instabuy.  Would it be possible to port Pushover, or would that require too much hassle either with XNA or to track down the original IP owners?
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612
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Player / General / Re: Akinator!
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on: December 27, 2008, 09:29:33 AM
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I guess it wasn't clear that I told it the character was from the US, but it later asked if he was American.
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613
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Player / General / Re: Akinator!
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on: December 27, 2008, 05:15:11 AM
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It hasn't guessed a single character (Tim from Braid, Jade from BG&E, or Derek Yu) for me. Once it asked if a character was from the United States, then later if he was American.  Also, needing to turn off ad-blocker to play was annoying.
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614
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Community / Townhall / Re: Venture Arctic is free until New Years
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on: December 26, 2008, 04:45:11 AM
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Interesting game. Cheers for making it free. I can definitely see you took some care in making it satisfying and challenging to balance large ecosystems. My rabbit utopia in the southern island quickly collapsed after I introduced too many predators to meet the raven quotas. Does breeding animals specifically for the short term strategy of killing them off during the winter for their seasonal energy make me a bad person?  Anyway, I think I found a few bugs. In the first location I decided not to move on to the second level after beating challenge 9. However, in the unlock menu the second level still remains locked. Also, if you click on skip season just as the seasons change, it skips the new season even though you clicked to skip the previous one.
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619
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Feedback / Playtesting / Re: Beta testers
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on: December 21, 2008, 09:28:58 PM
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I love the concept. You've made some very satisfying puzzles based on a fairly unique idea. Made it to level 22 before stopping. I am not a big fan of some of the trial and error focused levels, although each level is so short it does not make much of a difference.
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620
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Community / Commonplace Book / Re: The Clatter of the Keys [FINISHED]
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on: December 20, 2008, 07:57:19 PM
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$31.30 Incredible idea, and the implementation is very well done. It really did feel like a writer trying to get his mad thoughts out as fast as possible in the endgame.  (Anyone read the Sandman story about the writer and his muse?) Backspace tabbing backwards felt a bit weird. Would it be possible to use shift+tab as a backwards tab instead? Word uses that shortcut, but I'm not sure how common it is in other applications.
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