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1075982 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:32:41 PM
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621  Player / General / Re: HOLY SHIT GUYS PSYCHOPEDIA on: December 19, 2008, 11:37:52 PM
Psychonauts is a great game but what the fuck does it need a Wiki for (hint: it doesnt)
Hint.
It has links to the myspace pages for each camper, used to flesh out their characters.  Kiss
622  Player / General / Re: Noby Noby Boy preview(s) on: December 16, 2008, 01:24:35 AM
That name creeps me out so much on a personal level. Shocked
623  Player / General / Re: HOLY SHIT GUYS BRÜTAL LEGEND LIVES on: December 16, 2008, 12:38:09 AM
I have never been so happy at an EA announcement before. Go Tim Schafer!
 Tears of Joy Tears of Joy Tears of Joy
624  Player / General / Re: Bucket. on: December 12, 2008, 12:56:05 AM
Quote from: Bucket
:Noyb: happiness and sunshine

:Bucket: Rainbows and sunshine.

:Noyb: Rainbows and happiness

:Bucket: Happiness is a slutbucket.

:Noyb: happiness is a paradox

:Bucket: A is a paradox.

:Noyb: a is not a paradox

:Bucket: Yes. This is a paradox.

:Noyb: No. It is not a paradox.

:Bucket: Yes. A man is a paradox.

Quote from: Bucket
:Noyb: What can change the nature of a man?

:Bucket: A man is a penis.

:Noyb: A man has a penis.

:Bucket: I am a not a man. A man is a penis.

:Noyb: Bucket is not a penis.

:Bucket: I am not a penis, you are! You penis bucket.

:Noyb: I am not a penis.

:Bucket: You is you is a penis.

:Noyb: Speaking jive now?

:Bucket: Bucket, what do you speak about jsticker piggers pigger licker dicker pigger picker now we speak about jsticker piggers pigger licker dicker pigger picker now we must because we are now speaking hearisy. I shall now perform a 180 flipflop.

:Noyb: I can dig it.

:Bucket: But u have just our theme of woe is common every day to you if you dig heavy metal, if you do this.

:Noyb: Woe is bucket, the metal man without a penis or a soul.

:Bucket: Metal is a soul freed from eternal bondage.

:Noyb: Word.

:Bucket: Word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word word.

Quote from: Bucket
:Noyb: Fez?

:Bucket: Fish is phil fish the creator of fez.
625  Player / General / Re: The first 'game' you wrote on: December 11, 2008, 12:23:56 AM

Embarrassed

This utter piece of crap pong game was the earliest "game" I remember making (not including an adventure game about evil potatoes made in my elementary school's copy of Hyperstudio and a Calvin and Hobbes choose your own adventure in QBasic that's thankfully lost to the ages) and is included for the sole purpose of making the other games in this thread look better. Yes, that's the dancing baby ("ooga chaka, ooga chaka") from the early days of the internet. Yes, that's Ash Ketchum's disembodied head. Yes, the background is a photograph of a Lego Mindstorms device with someone's fingers over the lens. No, I cannot rightfully explain why my younger self compiled these things for an epic Klik and Play pong boss battle.
626  Community / Townhall / Re: "The Majesty of Colors" released! on: December 10, 2008, 06:14:19 PM
I like the mood you're creating. The plane parts in each playthrough don't seem especially necessary since the NPC action and narration seem to tell the whole story. I like how you can keep the balloons around to play with during downtimes. Very nice job.

Spoilery comment
627  Feedback / Playtesting / Re: Rara Racer on: December 10, 2008, 05:56:05 PM
I love the concept! Well done.  :D

I was a bit disappointed that there wasn't anything special when I just left the title screen on, though.
628  Community / Commonplace Book / Re: Sinister Names [Finished] on: December 04, 2008, 04:48:31 AM
"Imbecile! You will learn to fear the wrath of Culpmomayo!" :D

Well done. Creepy and hilarious all at once.
629  Player / General / Re: TIGSource Steam Group Invites on: December 02, 2008, 06:28:37 PM
Realnoyb
630  Community / Commonplace Book / Re: [FINISHED] Bird Mansion on: November 30, 2008, 06:08:17 AM
Nice base engine. I'm looking forward to seeing the game when it's fleshed out.
631  Community / Commonplace Book / Re: NecroFodder [Pretty Much Finished] on: November 29, 2008, 12:48:03 PM
Got to the head researcher by screwing over everyone else playing at the time. Very fun concept. Beer!

@crackerblocks, the "Mostly Harmless" minions are free level 2 characters, I think.
632  Community / Commonplace Book / Re: Sleep - 23 [FINISHED] on: November 26, 2008, 05:19:10 AM
I like the writing so far. I have five points, but am not sure what to do with the box or the record player at the moment. Tired

Some minor issues: It's odd that the switch and speaker aren't objects in the record room, and that in the bedroom <spoiler>.
633  Community / Commonplace Book / Re: Afterlife Consequences [Finished] on: November 26, 2008, 04:52:12 AM
Title inspired by Full Life Consequences? :D

Played up until the part in the first level with the second green turret enemy. It unpredictably crashes when I fall in a pit. Then it started crashing when I restarted the program. (On Vista if that makes a difference.)

Medusa heads were annoying as hell at first, mostly due to the unforgiving inertia when you get hit, though their patterns are able to be learned.

It's odd that you don't display the player's current health.

The walking animation is buggy, sometimes not animated at all, sometimes looking like ice skating. This is hilarious, though, and I'm not sure I'd want to see it changed.

You *really* need to compress those sound files in Audacity or something. No reason this game should take up 60 megabytes.
634  Community / Commonplace Book / Re: Strange Visit (30) [FINISHED] on: November 26, 2008, 04:28:36 AM
The engine works well, and I didn't notice any major clipping issues apart from the spoiler. The wooden planks used to enforce linearity stuck out as not being large enough to justify being barriers if the player can jump and crouch, and I was disappointed I couldn't leave the path in the first scene. The first part had a good mood to it, but it fell a bit flat near the end: spoiler. Maybe it could be more effective by giving the player a personality through text/audio commentary?
635  Community / Commonplace Book / Re: The Collection from Beyond (image heavy) on: November 26, 2008, 04:09:07 AM
I'm looking forward to this game. As always, the art is spectacular.

636  Community / Commonplace Book / Re: 169 What hatches from primordial egg. [FINISHED] on: November 26, 2008, 04:07:46 AM
The ending was awesome, but the rest was a little detached and finicky. (Especially making the closet into a separate room. Lips Sealed)

Spoiler was a cool easter egg. Does cooking the fish do anything?
637  Community / Commonplace Book / Re: Rat King [prototype] on: November 26, 2008, 03:57:41 AM
Any progress? This looked really promising.
638  Community / Commonplace Book / Re: Death Lights Dancing [Updated 24/11: FINISHED] on: November 26, 2008, 03:50:47 AM
Creepy! I haven't gotten past spoiler yet. The rowing works well, although it was not at all intuitive that horizontal movement allowed you to change direction since the sensitivity is so low. Even when I figured it out, it is still difficult to change directions, although I can understand if that's an intentional part of the tension.
639  Community / Commonplace Book / Re: Dark Matter Planet [FINISHED] on: November 26, 2008, 03:46:42 AM
I really like the concept of this game. The engine was solid, and you have some nice gameplay twists as the game progresses. It was very cool to see the pebbles start to move on their own, and try to intuit why. Great job!

The endgame is a bit dull, though. It lasts for far too long without doing anything interesting, which is hard to be excited about after each checkpoint introduced a new gameplay mechanic.
640  Feedback / Playtesting / Re: Paintf*** on: November 24, 2008, 12:29:10 AM
Very nice job! Smiley

Would it be possible to add a way to stop animating apart from clearing the text and restarting?


45 degree lines
: *[ne*]*[se*]*[e*]*[s*]*[se*]*
spiral: *[[e*]*w[s*]*n[w*]*e[n*]*s]
D'oh. Repeat. Farbs had three separate ones, not a three line checkerboard one. Tired
steady pulse: sssssssssssssssssss*[[s*s*s*e*e*n*n*n*n*n*n*e*e*s*s*s*]*]
AC?: sssssssssssssssssss*[[s*s*s*e*e*e*n*n*n*n*n*n*e*e*e*s*s*s*]*]
Marquee:*[[ee*]ww[ss*]nn[ww*]ee[nn*]ss[*ee]ss[*ss]ww[*ww]nn[*nn]*]

That pong one is amazing, Farbs.
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