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Community / Announcements / Re: Sword of Fargoal for iPhone
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on: December 03, 2009, 11:58:52 AM
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Thanks!  Man, I basically playtested that game EVERY NIGHT before bed. Often I would find a bug just as I was drifting off, and be snapped awake to go fix it. Constant, compulsive refinement, heh. I am *really* looking forward to the updates. We're just at the tip of the iceberg when it comes to stuff that's going into the game. 
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Community / Announcements / Re: Sword of Fargoal for iPhone
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on: November 30, 2009, 04:04:22 PM
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didn't you do a different graphical update to this game years ago? One of my first exposures to the roguelike genre... Anyway, looks good, too bad I don't have an iPhone!
Yup! I also made the 2003 remake with Elias Pschernig (who co-created the iPhone version too). I'm almost certain we'll release versions for PC/Mac etc. so hopefully you won't have to wait too long. 
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Community / Announcements / Re: Saucelifter! for iPhone
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on: July 23, 2009, 10:48:30 AM
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Spawn/recalibration: Interesting, I'll take a look. Swipe/3-way shot: Yes, this is intended behaviour, though perhaps the multi-touch behaviour should be improved to match. Sky-box: I agree, that would be cool.  I was thinking of adding that in the 1.2 update, but again, didn't due to time. Working hard on a new project, so I probably won't get to update Saucelifter again until the fall. Still, I will probably release the Windows version sometime in the next few weeks. Found another two bugs, I guess: Sometimes when I get shot and "respawn" the saucer can't be controlled and will just stay on the ground. Simply recalibrating solves that problem, so it isn't really any. If you swipe with your finger from one "shooting direction" to another, for example from left to down, or even left, down and right, and hold it, the saucer will keep shooting in those directions. That way you can even fire in all 3 directions at once (for a pretty cool air raid), which isn't possible by just tapping all sides. Might be intended and shouldn't be an issue because it would ruin your accuracy bonus, anyway, but I just felt it's weird that you can shoot in 3 directions at once that way, but can't by tapping normally.
And an idea: I like using the non-letterbox mode, because the zoomed out view doesn't look so narrow and because you can see rockets and helicopter which flew out of the level. But, it can be confusing that you're unable to see where the level limitation is, so sometimes I tried to dodge some rockets and only noticed that I was already at the "ceiling" when they shot me down to the ground. Could there be a subtle visible barrier, to make it obvios when you can't go any further? Maybe a slightly brighter hue for the sky or so. Just so that it doesn't ruin the looks, but still visibly limits the level.
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Community / Announcements / Re: Saucelifter! for iPhone
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on: July 21, 2009, 08:05:36 AM
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Heh, glad you liked the bug!  I've never heard that one before, hmm. Well I'll keep an ear out for it. It's kind of funny when someone finds a bug and wants it to be a feature. 
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Community / Announcements / Re: Saucelifter! for iPhone
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on: July 20, 2009, 09:07:41 AM
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Hey Mister X, thanks for the in-depth commentary... glad you like it!  Yes, I have to investigate the volume issue a bit more. It's my own custom audio code, and I may have shifted some data by 1 too few bits or something.  Oh... you mean the reptoids should get into the reptoid saucer, huh? I don't know, that doesn't seem too logical...  Actually I had planned to do that from the start, but didn't want to delay 1.2 any longer. It may make it into a future update. And yes, I have been playing with the virtual stick on another project, so it makes sense to try it out for Saucelifter when another update rolls around. The dual stick idea is a good one! Could be easier than 3 static buttons.
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