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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:52:35 AM
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421  Player / Games / Re: Ouya - New Game Console? on: July 10, 2012, 03:22:25 PM
One point I think a lot of people are overlooking is the potential for this console in markets that the current console cycle still hasn't tapped. It's an accepted fact that most home consoles get a lot of their hardware sales after the hardware dips below a certain price point. The Ouya is going to start off selling below that threshold. A budget-priced console actually stands a pretty good chance in the current economy. Get a version of Angry Birds on the thing and you're half-way there already.

Being from Brazil, the country where the Zeebo was launched and failed miserably with that exact same proposal: being a cheaper console for emerging countries. I can tell you that it doesn't work that way.

Kids don't want any console, they want a console that can play God of War, Call of Duty, Pro Evolution Soccer and all the other games that their richer friends are playing and that they see on the TV and magazines. That's why the PS2 was selling more than the Zeebo over here.
422  Player / Games / Re: Ouya - New Game Console? on: July 10, 2012, 02:30:26 PM
It's impressive how it got the money so fast. But I can see this being forgotten 6 months from now, remember the GP32?

The idea of having a totally open console is nice but, I don't think indies are enough to keep it alive, unless Activision, EA and others show some support I don't see it going too far.

Also, even between indie devs, why would you make something exclusive for it? Since it uses Android already, why not make a phone/tablet version too? Or a PC version, which is also an open platform!
423  Developer / Business / Re: Steam Greenlight announced on: July 10, 2012, 05:11:28 AM
If you like my game please give me a thumbs up and don't forget to subscribe thanks!
424  Player / Games / Re: What are you playing? on: July 09, 2012, 06:59:30 PM
Just

relax...

Get into

your

zen zone...

ZEN... http://www.youtube.com/watch?v=Ida4D2J_riM&feature=youtu.be&t=1m32s
425  Developer / Business / Re: Steam Greenlight announced on: July 09, 2012, 06:27:30 PM
This should help games acclaimed by the community but rejected by Steam for some reason like Gemini Rue and Noitu Love 2 (I know, they were accepted the second time).

From what I understand, even if the game has a high rating, it's still up to Valve to decide if it's worthy or not to be on Steam. So, if a crappy game gets there by some rigged poll, Valve should reject it. With time I think Valve will figure a way to filter those earlier in the process.

Anyway, You'll probably need a Steam account to vote, which means having at least one game bought in your account, I don't think many people will buy a game just so they can vote more than once.
426  Player / Games / Steam Greenlight on: July 09, 2012, 12:06:46 PM
Valve just announced the "Steam Greenlight", with it, the public will be able to decide on which indie games should get a Steam release instead of just a dozen of guys at Valve:
http://steamcommunity.com/greenlight

This should help some developers to get into Steam.

I guess... Huh?

What do you guys think?
427  Player / Games / Re: My Little Pony on: July 08, 2012, 08:29:54 PM
I like the show, started watching it to see what the fuzz was all about and it's good. Very well animated and well written.

But yeah, I can't stand bronies and how they are so obsessed about this. It feels like someone started this thing as a joke and some people took it too seriously.
428  Player / General / Re: Post your favorite webcomic on: July 07, 2012, 08:24:13 AM
429  Community / Townhall / Re: Hotline Miami on: July 03, 2012, 04:03:05 PM
Looks awesome, can't wait! Shocked


I guess kicking peoples head is already in so... what about grabbing the head and smashing it against the floor until there's only a pile of blood?  Cool
430  Player / Games / Re: Spelunky XBLA on: July 02, 2012, 07:27:34 PM
i have never wanted an xbox more.

Yep... Sad
431  Player / Games / Re: Spelunky XBLA on: June 27, 2012, 08:08:40 PM
Spelunky: Derektor's Cut

(see what I did there?  Durr...?)
432  Player / Games / Re: Spelunky XBLA on: June 27, 2012, 07:51:18 PM
If the new Tomb Raider can be called just Tomb Raider, I don't see why the new Spelunky can't do the same.
433  Developer / Design / Re: The Neverending Hybrid Game Design Game on: June 27, 2012, 05:55:25 AM
Lemmings + Beat'em Up

One player has to take the Lemmings safely to the end of the level, while the other has to avoid that by beating all of them. Of course, new types of lemmings that fight should be there.
434  Community / Townhall / Re: Punch Quest - iOS Arcade Brawler, preview trailer on: June 26, 2012, 08:39:42 PM
Looks very good! I'm curious, the video shows some cool air-combos, how does the controls work exactly?
435  Community / Townhall / Re: McPixel on: June 26, 2012, 02:53:19 PM
OMG I GOT A CODE! Beer!

Played the demo earlier and enjoyed it but I'm short on money, as a thanks I'm gonna write about it in my website and help spread the joy Smiley
436  Player / Games / Re: What are you playing? on: June 26, 2012, 04:49:37 AM
Quantum Conundrum, really enjoying it. It's like Portal but happier.
437  Community / Townhall / Re: Chunkadelic - Seizure Warning! on: June 25, 2012, 04:08:28 PM
Just finished it and feeling very happy Smiley

Nice work!
438  Feedback / DevLogs / Re: Zelda meets Doom on: June 18, 2012, 12:19:21 PM
Looks nice.

And being DOOM and A Link to the Past some of my favorite games, I like the idea and wish you the best of luck with this.
439  Community / Townhall / Re: SUPER BIG GUN ADVENTURE - flash on: June 17, 2012, 11:35:05 AM
Loved the music, pretty funny game but very hard.
440  Player / General / Re: Indie Game: The Movie has been released on: June 14, 2012, 06:03:42 AM
Explain to me why you think Team Meat's circumstances were lucky.

Except from Blow, both the Team Meat guys and Fish were already "indie game rockstars" that had an inordinate amount of free press, hype and visibility, which by today's standard is the most valuable currency to have.
Releasing any game without anyone knowing often means failure, even if you're a tortured artist who spends his life obsessively picking details, so they basically had half of the work done by their own fame.

They "just" had to finish the game and live up to the expectations to make a boatload of money, and that's a circumstance far more lucky than any I have been in Gentleman

That's not luck, they were "indie game rockstars" because of all the games they had already made and prizes won.
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