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1075971 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:45:08 PM
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521  Community / Versus / Re: Demipong on: January 20, 2011, 12:39:24 PM
if you suck at it, your hardly going to be stuck with it, are you?
Your demi will only change if you score a point with it.
If you suck with it, you won't score a point, therefore you will be stuck with it.
522  Community / Versus / Re: RPG Duels on: January 20, 2011, 10:27:03 AM
I concur, this sounds good! And mark one more for Player.IO Smiley
523  Community / Versus / Re: Versus Competition: Rules on: January 20, 2011, 10:25:27 AM
she/he will in a way become part of the community!
Only people of the community can participate, but we will automatically claim everybody for the community who works with any of us!
524  Community / Versus / Re: Meow vs. Rawr! on: January 20, 2011, 10:23:46 AM
So, cute stuff? And Tower Defense? I like! Beer!

How would the controls be for two players local?
525  Community / Versus / Re: Act of Violence (temporary title) on: January 20, 2011, 09:02:41 AM
Ah, I was wondering when you two would finally post.
Looks nice! Local or online? Turn-based sounds like a good online candidate Smiley
526  Community / Versus / Re: Argue Mentor RC1 on: January 20, 2011, 08:27:27 AM
Okay, so a few topics:

Pizza vs Hot Dogs
Programming vs Game Maker, Unity etc (I forgot what the word for that is)
Television vs Cinema
3d movies vs Normal movies
Oldschool games vs Modern games
2d games vs 3d games
Firefox vs Chrome (vs Safari - I'm wondering if 3-way debates would get too much. Probably.)
PC games vs Console games
Meat vs Fish


Oh, and another feature (perhaps not a good idea after I've posted so much crappy topics): Topic rating! Might be a nice statistic for you!

And ingame topic suggestion. Harness the power of web 2.0! Tongue
527  Community / Versus / Re: Versus Competition: Rules on: January 20, 2011, 06:42:36 AM
You could also join #player.io on freenode
Do it! Beer!
528  Community / Versus / Re: Guardian Soul on: January 20, 2011, 06:37:03 AM
Wow, that sounds great! And... ambitious? And on top of it online multiplayer for a twitch-based fighting game, you are totally insane.
Don't you dare not to finish this game now, Melly!

By the way, did you do the mockup? Because it looks awesome!


If you're only good with spriting or only good with backgrounds, no problem, I can take two. Grin
529  Community / Versus / Re: Two Player Tower Defense Game on: January 20, 2011, 06:30:09 AM
Nice progress!

(Gotta stop watching/reading Compo stuff and start working...)
530  Community / Versus / Re: Nasty Jazz on: January 20, 2011, 06:27:07 AM
Maybe this will clear up some of those nagging questions.
Sure does! And the best thing is it doesn't make the game sound less insane. I like it!

What kind of university are you going on anyway that allows you to do crazy stuff nonstop?
531  Community / Versus / Re: War of the Magi (a MoMTD type of thing) on: January 19, 2011, 07:45:59 PM
I am doing something like this right now, though not for the compo and it's moving pretty slow. Cheat-free synchronized online RTS games are pretty hard to make.
532  Community / Versus / Re: Argue Mentor RC1 **ONLINE NOW** on: January 19, 2011, 06:51:59 PM
Yeah, we pretty much instantly go on the same side and then tell each other how great our decision was Tongue
533  Community / Versus / Re: Argue Mentor RC1 **ONLINE NOW** on: January 19, 2011, 06:40:09 PM
Don't try it, guys. I joined it more than half an hour ago just to test it and now I'm still talking in there. It just takes too much time, Oddball! Crazy
534  Community / Versus / Re: Sumo Wrestling, Tim Rogers Style on: January 19, 2011, 05:15:33 PM
Wow, what an intriguing idea! Dodging the bullet and then letting yourself get hit by the rebound, how... well, ordinarily at least, paradoxical!
That made me finally read the Wall of Text in the first post.

Nice idea, and certainly not to hard to make! Good luck with it!
535  Community / Versus / Re: A Skirmish in the Manner of Canines on: January 19, 2011, 05:11:49 PM
Been reading and watching videos about Unity the whole day.

Tomorrow mad prototyping will start.
You have been warned.
536  Community / Versus / Re: Dirty Jazz on: January 19, 2011, 01:57:36 PM
How do you combine iPad multitouch with Windows kinect? Different input schemes?
537  Community / Versus / Re: Dirty Jazz on: January 19, 2011, 01:24:46 PM
based around 2-player competitive play and fluid physics, sexual blob reproduction, hair shaders, iPad multitouch controls, Windows kinect controls, 3D hats, etc.
I might sound stupid, but what is that list? You're doing all of that in one project, or you pick some elements off this list?
538  Community / Versus / Re: ARQA on: January 19, 2011, 01:14:20 PM
Another option would be to start with a sorted deck from 0..49, and then
Code:
for (int i = 0; i < 49; i++) {
     swapCards(i, rand()%50);
}



I'm not sure and I'm no math pro, but I think Sos' wrap method might heighten the probability that cards are sorted after a long stretch of filled slots.

For example:
|8||5|6||7||4|10|2|9|3||||1|||||
Now for 6 out of the 20 possibilities, the 11 would be placed after the 3.
Then for 7 out of the 20 possibilities, the 12 would be placed after the 11.
...and so forth.



edit: Oh, I took to long to post.
539  Community / Versus / Re: Dungeon Dash on: January 19, 2011, 10:40:25 AM
Mostly because I wanted to maintain a map with some persistence, but at the same time invoke the feeling of drawing random room cards off the top of the deck.  I don't think I want new rooms discovered every turn.
Then what about letting the player decide the direction, which could either mean that
a) he enters an already visible room or
b) he draws a random room card?
Persistent map check, the feeling of drawing random room cards check - and additionally one more choice for the player. That's a rather common mechanic among board game dungeon crawlers.

How about a Munchkin-esque "play nasty cards during the other players turn" mechanic?
540  Community / Versus / Re: Dungeon Dash on: January 19, 2011, 10:10:26 AM
Quote
This will move them in a random direction.
Why a random direction?

The rest sounds nice, except... how do the players interact?
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