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Developer / Feedback / Re: Nanovoid
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on: April 27, 2013, 02:15:47 AM
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but i am no fan of the controls. Well... ok... I could include another optional control scheme. Hm, maybe... What kind of controls do you suggest? luftrausers-like? i had the feeling if i stopped holding alt they were released again? why not just capture and then keep? Oops, ok. That's a bug. mr_gant: any chance to test the new version, yet?
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Developer / Feedback / Re: Nanovoid
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on: April 18, 2013, 11:31:20 PM
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@mr_gant: Oops, big display! Feel free to test the BETA5, I think I have fixed the bug. Thanks for testing! @udderdude: Moo for the feedback. It's an interesting idea to put the explosions behind all other game objects. I will think about it, but I don't think it is really a problem. The colors: Each fleet has its own shots and explosions. So the ships of your own fleet have the same shot-colors, yup  For the difficulty: It's really hard to make the game easy without making it boring. I could include a support ship that drops some shield after 3 levels, but I don't know. Once you get the trick that you have attack from the side, it is not really that difficult. Hopefully. Ok, seems like I tamed openGL on Windows now. newest version: nanovoidbeta5.zipnext up: Mac
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Developer / Feedback / Re: Nanovoid
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on: April 18, 2013, 02:43:34 AM
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Ok, here's the new BETA version of Nanovoid. I am using GLFW now, which should fix all the openGL problems. (Just in case anyone wants to test it) nanovoidbeta4.zip
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Developer / Feedback / Re: Nanovoid
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on: March 24, 2013, 12:39:51 AM
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only getting a black screen with a white dot in the bottom right corner
Ok, seems like Nanovoid still has problems with 64bit Windows. I will try to locate the problem. (Yes, it should start FULLSCREEN) Has anyone succeeded to run it correctly with 64bit windows?
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Developer / Feedback / Re: Nanovoid
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on: March 08, 2013, 04:24:36 AM
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Finally, the Linux beta is finished: nanovoidbeta3.zip (18 MB) It has been tested with Xubuntu 12.04 LTS and it's linked dynamicly. I don't know, is it better to use static linking for other distros? Any feedback is welcomed here. Oh, and I'm not sure how the capturing craft thing works. I seem to do it by accident sometimes. That could do with a bit of work I think. You have to collide with an enemy vessel and then press the "docking-button". (or guide your ship to the docking-marker, if you are using mouse control) New Windows beta with tons of fixes coming soon...
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Developer / DevLogs / Re: Pharaohs Return
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on: February 26, 2013, 11:02:57 PM
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@Franklins Ghost: That's too early to answer, but it will be a small game, so maybe 60 minutes @dukope: The music definitely has to be a SID song, that is one of the essentials in a C64 game. But Pharaohs Return's composer likes the sound of the teaser video, so I think there's a good chance that there will be dark parts in the music... Also, only one Pharaoh returns. But he's got some good old cronies... 
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Developer / DevLogs / Re: Pharaohs Return
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on: February 25, 2013, 09:46:04 PM
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Pharaohs Return, under constructionSorry, here's the teaser... There're still a couple of bugs in there, and I know you... You will find them all and tell me about them, but not tell me anything about the gameplay. So I have to fix them first. Also, sound is important. But next up: demo
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Developer / DevLogs / Re: Pharaohs Return
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on: January 31, 2013, 05:32:48 AM
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> Demo demo demo  Trailer? trailer? trailer! roger...  I would prepare a demo if someone tells me how to make good sound effects with "goattracker"... (actually fighting with that beast) Otherwise a trailer comes first. > Press Z to pick up sliding hat! thank you, there's the autopickup mode...
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Developer / DevLogs / Re: Pharaohs Return
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on: January 30, 2013, 05:42:30 AM
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 "the descent" Yes, the project is still alive. Time to do a preview. Either a trailer or a gameplay demo, what's better?
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Developer / Collaborations / Re: I've got an OUYA Dev and I need you :)
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on: January 25, 2013, 01:26:03 AM
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I've got my Ouya dev edition. The thing is, I've a job, a girlfriend, and loads of projects to work on, opersource stuff, and so on.
Forget it, you will have to drop anything (ok, except your job and girlfriend)  to finish a good homebrew game. Stop all other distractions. Do it 100% or you will fail.
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Developer / DevLogs / Re: Pharaohs Return
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on: January 01, 2013, 03:30:19 AM
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 Hmm... Bat are deadly, right? Or do they just steal hats? Or maybe they like to grab objects and drop them elsewhere.
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Developer / DevLogs / Re: Pharaohs Return
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on: December 18, 2012, 09:42:50 AM
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 Usually, "the boss" doesn't like it if potential guests leave too early... 40%: All features are included, time to work on level design.
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