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878740 Posts in 32935 Topics- by 24343 Members - Latest Member: Good Enough Games

May 22, 2013, 02:13:02 PM
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1  Developer / Feedback / Re: Nanovoid on: April 27, 2013, 02:15:47 AM
but i am no fan of the controls.

Well... ok... I could include another optional control scheme. Hm, maybe... What kind of controls do you suggest? luftrausers-like?

i had the feeling if i stopped holding alt they were released again? why not just capture and then keep?
Oops, ok. That's a bug.

mr_gant: any chance to test the new version, yet?
2  Developer / Feedback / Re: Nanovoid on: April 18, 2013, 11:31:20 PM
@mr_gant: Oops, big display! Feel free to test the BETA5, I think I have fixed the bug. Thanks for testing!

@udderdude: Moo for the feedback. It's an interesting idea to put the explosions behind all other game objects. I will think about it, but I don't think it is really a problem. The colors: Each fleet has its own shots and explosions. So the ships of your own fleet have the same shot-colors, yup  Grin

For the difficulty: It's really hard to make the game easy without making it boring. I could include a support ship that drops some shield after 3 levels, but I don't know. Once you get the trick that you have attack from the side, it is not really that difficult. Hopefully.

Ok, seems like I tamed openGL on Windows now. newest version:
nanovoidbeta5.zip

next up: Mac
3  Developer / Feedback / Re: Nanovoid on: April 18, 2013, 02:43:34 AM
Ok, here's the new BETA version of Nanovoid. I am using GLFW now, which should fix all the openGL problems.
(Just in case anyone wants to test it)

nanovoidbeta4.zip
4  Developer / Feedback / Re: Nanovoid on: March 24, 2013, 12:39:51 AM
only getting a black screen with a white dot in the bottom right corner
Ok, seems like Nanovoid still has problems with 64bit Windows. I will try to locate the problem.
(Yes, it should start FULLSCREEN) Has anyone succeeded to run it correctly with 64bit windows?
5  Developer / Feedback / Re: Nanovoid on: March 19, 2013, 04:21:00 AM
The final BETA for Windows (and Linux) is available for download now:
nanovoidbeta3.zip (18 MB)

Any feedback is welcome!

Next up: Mac OS beta.
6  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: March 15, 2013, 07:09:03 AM


Any love for a frog in sunglasses?

I am not sure, but that crab!  Hand Fork LeftWell, hello there!Hand Knife Right
7  Developer / Feedback / Re: Nanovoid on: March 08, 2013, 04:24:36 AM
Finally, the Linux beta is finished: nanovoidbeta3.zip (18 MB)

It has been tested with Xubuntu 12.04 LTS and it's linked dynamicly. I don't know, is it better to use static linking for other distros? Any feedback is welcomed here.

Oh, and I'm not sure how the capturing craft thing works.  I seem to do it by accident sometimes.  That could do with a bit of work I think.

You have to collide with an enemy vessel and then press the "docking-button". (or guide your ship to the docking-marker, if you are using mouse control)

New Windows beta with tons of fixes coming soon...
8  Developer / DevLogs / Re: Pharaohs Return on: February 26, 2013, 11:02:57 PM
@Franklins Ghost: That's too early to answer, but it will be a small game, so maybe 60 minutes

@dukope: The music definitely has to be a SID song, that is one of the essentials in a C64 game. But Pharaohs Return's composer likes the sound of the teaser video, so I think there's a good chance that there will be dark parts in the music...

Also, only one Pharaoh returns. But he's got some good old cronies...  Durr...?
9  Developer / DevLogs / Re: Pharaohs Return on: February 25, 2013, 09:46:04 PM

Pharaohs Return, under construction

Sorry, here's the teaser... There're still a couple of bugs in there, and I know you... You will find them all and tell me about them, but not tell me anything about the gameplay. So I have to fix them first. Also, sound is important. But next up: demo
10  Developer / DevLogs / Re: Hammerwatch - Co-op Hack & Slash (GREENLIGHT TRAILER) on: February 07, 2013, 09:48:01 AM
Floor 2!  Floor 2!  Floor 2!  Previews please!  Hand Fork LeftAddictedHand Knife Right
11  Developer / DevLogs / Re: Pharaohs Return on: January 31, 2013, 05:32:48 AM
> Demo demo demo Hand Any Key Crazy Hand Money Right

Trailer? trailer? trailer!   roger...  Wink

I would prepare a demo if someone tells me how to make good sound effects with "goattracker"... (actually fighting with that beast) Otherwise a trailer comes first.

> Press Z to pick up sliding hat!

thank you, there's the autopickup mode...
12  Developer / DevLogs / Re: Pharaohs Return on: January 30, 2013, 05:42:30 AM

"the descent"

Yes, the project is still alive. Time to do a preview. Either a trailer or a gameplay demo, what's better?
13  Developer / Collaborations / Re: I've got an OUYA Dev and I need you :) on: January 25, 2013, 01:26:03 AM
I've got my Ouya dev edition. The thing is, I've a job, a girlfriend, and loads of projects to work on, opersource stuff, and so on.

Forget it, you will have to drop anything (ok, except your job and girlfriend) Who, Me? to finish a good homebrew game. Stop all other distractions. Do it 100% or you will fail.
14  Developer / DevLogs / Re: Pharaohs Return on: January 01, 2013, 03:30:19 AM

Hmm... Bat are deadly, right? Or do they just steal hats? Or maybe they like to grab objects and drop them elsewhere.
15  Developer / DevLogs / Re: Pharaohs Return on: December 18, 2012, 09:42:50 AM

Usually, "the boss" doesn't like it if potential guests leave too early...
40%: All features are included, time to work on level design. Grin Hand Thumbs Up Right
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