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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:16:11 PM
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321  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 15, 2013, 04:24:32 AM
Block stacking game with lasers and rockets...
Reminds me of Meteos.
322  Player / Games / Re: Game Club May 2013 Vote on: May 13, 2013, 08:59:22 AM
I don't know if I can anti-vote, but I anti-vote EYE.
323  Player / Games / Re: Game Club May 2013 Vote on: May 12, 2013, 05:16:50 PM
Little Big Adventure looks too interesting to pass up. 
324  Developer / Technical / Re: Why LUA? on: May 11, 2013, 12:18:02 PM
Hmm .. 5 seconds is still way too long considering there are options available that are real-time. But i agree with the premise .. 75% less waiting time ( from 20 to 5 seconds ) is already worth it, 99% less ( from 20 to 0.02 seconds ) even more so Wink

I ... you do understand the 5 seconds is because you have to open a file, make the changes, close it, right?  You do understand that we don't have a system yet where you think something and it happens, right?
325  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 11, 2013, 04:34:30 AM
^ I love those colors, ClayB

I've been doing some color thumbnails.




The only thing is that his body pretty much blends in on the bottom right.  Otherwise, fantastic.
326  Developer / Business / Re: Game Art Prices on: May 08, 2013, 02:43:23 AM
You should hide the existing votes until after people have voted.  Otherwise you are going to wind up anchoring people's price points.
327  Developer / Technical / Re: Draw/instantiate lots of objects on: May 07, 2013, 08:23:14 AM
How about instead of instantiating each tree seperately as its own game object, have only one game object which creates a single mesh that contains all trees.

I mean, not quite, but close enough to not really be different.  And he discounted that because he needs children colliders.  Now, he could try a mesh collider, but the use of that is dependent on a lot of things.
328  Player / General / Re: All Purpose Animu Discussion on: May 06, 2013, 12:08:22 PM
Paranoia Agent had really good everything.
329  Developer / Business / Re: Poll on F2P: Does a game being F2P make you view it as less hardcore? on: May 06, 2013, 12:05:11 PM
1) Who cares if something is perceived as "hardcore" or not?

2) Free to play typically makes me think the game will be a shitty, shameless cashgrab (obviously there are exceptions to the rule, but I'd say it's something like a 10,000:1 ratio of shitty to decent).

And really, this is more of a topic for design or business.
330  Developer / Creative / Re: I just posted this on r/gaming, they told me to come here on: May 06, 2013, 08:56:51 AM
I'm just going to say, if you interpret the comments in this thread as "hating" you are going to have a very tough time making a game.  It requires a pretty thick skin to be able to handle the inevitable criticism that is going to come up (99% of which will be much more "hateful" than the comments in this thread).
331  Player / Games / Re: Far Cry 3: Blood Dragon on: May 05, 2013, 01:00:56 PM
It just sort of makes you more durable, in general.  I think that it winds up doubling your health bar, and allowing you to heal 4 health bars at a time if you don't have a health kit.  The only thing that changed how I played was the ability to use a takedown on the heavy enemies.
332  Player / Games / Re: Far Cry 3: Blood Dragon on: May 05, 2013, 02:53:14 AM
I'm not sure I have anything to say that allen didn't already say.  I guess I wasn't totally a fan of the leveling up.  Not because I wanted choice in the leveling up, but I guess I don't really see a need for leveling up.  It just serves to make the game easier as you progress, which just cuts the tension.

 The ability to tailor your weapon load-out to your play style worked really well.  The storyline was fine.  I mean, it was horrible and cheesy but it was going for that.  The humor was much more iffy, as they actually tried to be funny and failed most of the time.  I think I smirked like 3 times, and maybe chuckled once. That being said, all in all, I'm very happy for the $15.
333  Feedback / DevLogs / Re: WomenInvasion on: May 03, 2013, 08:50:26 AM
Fittingly enough Poe's law means that I can't tell.
334  Developer / Technical / Re: Need intermediate engine/framework advice on: May 03, 2013, 06:48:29 AM
Umm...this isn't reddit?
335  Developer / References / Re: 3D game art tricks on: May 03, 2013, 06:09:47 AM
Not as cool as that blog because it's a one-shot and it is also a little old, but this breakdown of Wind Waker is pretty great.
336  Feedback / DevLogs / Re: WomenInvasion on: May 03, 2013, 05:36:54 AM
Guys... this game isn't sexist. You can play as a woman killing all the men too.

Sheesh.

I ... are you serious?  Is this a joke?  Or you really that fucking stupid?
337  Player / General / Re: Game Pirates get Pirated on: May 03, 2013, 03:07:13 AM
EDIT:
*REDACTED*
Yeah, probably went a bit overboard there.

Anyway, I was speaking in specifics, not generalities. Don't take what I say and then straw man it up, Themsalltook.  I understand that there can be unintentional clones (or near clones like SplosionMan and Explodemon), but I think that you are just being willfully ignorant if you sincerely think that this was completely unintentional.
338  Developer / Technical / Re: Read XML to Unity on: May 02, 2013, 02:56:47 PM
Just to clarify, you can keep xml files named xml.  It's other files (say .oel for ogmo or .plist for cocos2d) that follow xml specs but have a different file extension that Unity doesn't like.
339  Developer / Technical / Re: Collision problem [c++] on: May 02, 2013, 12:05:30 PM
Shouldn't it be something like:

Code:
for(int i = 0; i < 20; i++){
     if(runners[i].hp == 0)  {
       runners[i].die();
     }
     for(int j = 0; j < 20; i++) {
         if(collision(&runnersR[i],&bulletsR[j]))     {
                 bullets[i].yC = 6000;
                 runners[i].hp = 0;
                 cout << "Enemy hit" << endl;
         }
     }
  }

Unless you only want bullet 1 to collide with runner 1?

Also, it would probably help if you actually posted collision(hitbox hb1, hitbox hb2) since that's the important part.
340  Player / Games / Re: Far Cry 3: Blood Dragon on: May 02, 2013, 10:39:07 AM
So, the biggest problem with the game so far is one that I feel is inherent of all "parody" games.  To parody a problematic feature of a game, you typically have to emulate it.  This means that if you are parodying something that isn't fun, you have to put something that isn't fun in your game.  I get that the tutorial is short and is a joke, but it is still a shitty way to start the game.
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