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324
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Developer / Technical / Re: Why LUA?
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on: May 11, 2013, 12:18:02 PM
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Hmm .. 5 seconds is still way too long considering there are options available that are real-time. But i agree with the premise .. 75% less waiting time ( from 20 to 5 seconds ) is already worth it, 99% less ( from 20 to 0.02 seconds ) even more so  I ... you do understand the 5 seconds is because you have to open a file, make the changes, close it, right? You do understand that we don't have a system yet where you think something and it happens, right?
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326
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Developer / Business / Re: Game Art Prices
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on: May 08, 2013, 02:43:23 AM
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You should hide the existing votes until after people have voted. Otherwise you are going to wind up anchoring people's price points.
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327
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Developer / Technical / Re: Draw/instantiate lots of objects
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on: May 07, 2013, 08:23:14 AM
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How about instead of instantiating each tree seperately as its own game object, have only one game object which creates a single mesh that contains all trees.
I mean, not quite, but close enough to not really be different. And he discounted that because he needs children colliders. Now, he could try a mesh collider, but the use of that is dependent on a lot of things.
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329
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Developer / Business / Re: Poll on F2P: Does a game being F2P make you view it as less hardcore?
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on: May 06, 2013, 12:05:11 PM
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1) Who cares if something is perceived as "hardcore" or not?
2) Free to play typically makes me think the game will be a shitty, shameless cashgrab (obviously there are exceptions to the rule, but I'd say it's something like a 10,000:1 ratio of shitty to decent).
And really, this is more of a topic for design or business.
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330
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Developer / Creative / Re: I just posted this on r/gaming, they told me to come here
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on: May 06, 2013, 08:56:51 AM
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I'm just going to say, if you interpret the comments in this thread as "hating" you are going to have a very tough time making a game. It requires a pretty thick skin to be able to handle the inevitable criticism that is going to come up (99% of which will be much more "hateful" than the comments in this thread).
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331
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Player / Games / Re: Far Cry 3: Blood Dragon
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on: May 05, 2013, 01:00:56 PM
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It just sort of makes you more durable, in general. I think that it winds up doubling your health bar, and allowing you to heal 4 health bars at a time if you don't have a health kit. The only thing that changed how I played was the ability to use a takedown on the heavy enemies.
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332
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Player / Games / Re: Far Cry 3: Blood Dragon
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on: May 05, 2013, 02:53:14 AM
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I'm not sure I have anything to say that allen didn't already say. I guess I wasn't totally a fan of the leveling up. Not because I wanted choice in the leveling up, but I guess I don't really see a need for leveling up. It just serves to make the game easier as you progress, which just cuts the tension.
The ability to tailor your weapon load-out to your play style worked really well. The storyline was fine. I mean, it was horrible and cheesy but it was going for that. The humor was much more iffy, as they actually tried to be funny and failed most of the time. I think I smirked like 3 times, and maybe chuckled once. That being said, all in all, I'm very happy for the $15.
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336
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Feedback / DevLogs / Re: WomenInvasion
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on: May 03, 2013, 05:36:54 AM
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Guys... this game isn't sexist. You can play as a woman killing all the men too.
Sheesh.
I ... are you serious? Is this a joke? Or you really that fucking stupid?
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337
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Player / General / Re: Game Pirates get Pirated
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on: May 03, 2013, 03:07:13 AM
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EDIT: *REDACTED* Yeah, probably went a bit overboard there.
Anyway, I was speaking in specifics, not generalities. Don't take what I say and then straw man it up, Themsalltook. I understand that there can be unintentional clones (or near clones like SplosionMan and Explodemon), but I think that you are just being willfully ignorant if you sincerely think that this was completely unintentional.
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338
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Developer / Technical / Re: Read XML to Unity
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on: May 02, 2013, 02:56:47 PM
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Just to clarify, you can keep xml files named xml. It's other files (say .oel for ogmo or .plist for cocos2d) that follow xml specs but have a different file extension that Unity doesn't like.
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339
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Developer / Technical / Re: Collision problem [c++]
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on: May 02, 2013, 12:05:30 PM
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Shouldn't it be something like: for(int i = 0; i < 20; i++){ if(runners[i].hp == 0) { runners[i].die(); } for(int j = 0; j < 20; i++) { if(collision(&runnersR[i],&bulletsR[j])) { bullets[i].yC = 6000; runners[i].hp = 0; cout << "Enemy hit" << endl; } } }
Unless you only want bullet 1 to collide with runner 1? Also, it would probably help if you actually posted collision(hitbox hb1, hitbox hb2) since that's the important part.
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340
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Player / Games / Re: Far Cry 3: Blood Dragon
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on: May 02, 2013, 10:39:07 AM
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So, the biggest problem with the game so far is one that I feel is inherent of all "parody" games. To parody a problematic feature of a game, you typically have to emulate it. This means that if you are parodying something that isn't fun, you have to put something that isn't fun in your game. I get that the tutorial is short and is a joke, but it is still a shitty way to start the game.
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