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3263
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Community / Competitions / Re: Idea pool for new TIGS competitions
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on: June 18, 2008, 03:54:46 PM
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Violent sports competition.
I dare to ask you, do you like Mutant League series? I do, and so do you. We demand more brutal sports, Kunio-soccer, Super Dodgeball and Mutant Leagues just aren't enough! We need violent baseball, swimming and so-on. Violent sport encourages kids to move!
Shaolin Soccer anyone?
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3264
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Developer / Design / Re: Jump button.
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on: June 17, 2008, 11:50:15 PM
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Make the keys configurable.
Good control scheme > configurable control scheme. I think it's better to not use the up button, because as far as I can see there is never any advantage to it.
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3269
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Player / General / Re: Cool name generator
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on: June 14, 2008, 10:35:35 PM
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I've been playing around with it some more and it's really fun. You get a lot of gibberish but that just makes the real gems shine brighter. My favourites were:
Cities and Jabs Outpost Ghost Metrics Wizard Audioelectric Spire Quest Ocean Assassin Micro Angel Juice Bomb Monster Gone Bat Wasp Dagger Childgod Planet
I almost always find myself separating the conjoined words because it sounds better that way, but that might just be me.
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3273
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Player / General / Re: DEATH.
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on: June 13, 2008, 10:29:59 PM
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Wow, Neverhood's graphics really are amazing. I'd never seen it in motion before.
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3274
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Player / General / Re: DEATH.
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on: June 13, 2008, 10:27:14 PM
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Someone should have mentioned Oregon Trail by now. I'd do it myself but I've never actually played it, just heard about it from others. At my school we got to play Stunts and South Park Mario :D
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3275
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Player / General / Re: Serious discussion of the experience of Interactive Media
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on: June 13, 2008, 10:25:20 PM
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No. Portal is a game about portals. Not masculine oppression and definitely not a gun that shoots vaginas. You ruin good games by analyzing them like this.
How are games ruined by analysis like this? Sure, it can go too far (and intentionally has, in this thread), but I find it interesting and fun, and it shouldn't make anyone else's experience worse. Are you not able to enjoy Portal as much because folks talk about the metaphors and symbolism involved? There's definitely stuff worth discussing about games. What does GLaDOS mean when she says, "You're not a good person. Good people don't end up here?" Why does Planescape: Torment have so many answers to the question, "What can change the nature of a man?" What could Manuel Calavera's sin have been? Seriously, how does overenthusiastic analysis ruin games? I'm actually interested; I've heard that opinion from a lot of people, and it confuses me. Those questions are a bit different. They're actually related to the plot rather than some dodgy symbolism that shoehorns every element of the story into unconvincing connections to itself. I would be happy to discuss the GLaDoS quote about 'good people' because it's direct evidence from the story. The writer of Portal actually intended for people to think about what that line means. Whereas I'm pretty sure he never considered that the recipe for cake represents male oppression. And by coming up with stuff like that, you end up perverting the storyline to fit in with your ideas of symbolism. No, Chell wasn't liberating Glados from male oppression, she was killing her. And Glados wasn't under the control of the Aperture Science 'patriarchy' because she'd killed all of them. So your interpretation (not sure if you were serious or not) is quite logically flawed as well as pretentious. On the other hand, I would be willing to discuss Glados representing the dangers of technology, progress and artificial intelligence, because that is clearly a part of the story. Aperture Science went too far with Glados so she killed them. And Chell could represent the idea that humans will always be better than AI because of their unpredictability, their humanity. Even though Glados has control over the entire base, Chell wins out through lateral thinking that Glados would never be capable of. I think this ties strongly into the gameplay since the gameplay is all about 'thinking outside the box' or, in this case, 'thinking with portals'. My Literature teacher used to constantly tell us "Find the evidence" when analyzing a text. That's why I think that my theory is a better analysis than yours. (OK, looking back I'm pretty sure that you were joking too when you wrote about Portal. Still, you asked why I don't like analyzing games and I told you.)
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3276
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Feedback / Playtesting / Re: Bridge Basher
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on: June 13, 2008, 08:18:30 PM
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Great game, but yeah, too easy. I just made tons of fans that connected to pretty much every other point on the bridge :D
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3277
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Player / General / Re: Serious discussion of the experience of Interactive Media
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on: June 13, 2008, 07:28:01 PM
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No. Portal is a game about portals. Not masculine oppression and definitely not a gun that shoots vaginas. You ruin good games by analyzing them like this.
EDIT: Read some of this Genki-Hass site. I really hope it's a joke. It's gotta be a joke, right?
EDIT 2: "One can safely deduce from these facts that the tale of the 'good princess' falling victim to an evil scheme is entirely false. In fact, the evidence suggests that the supposed 'Mushroom Kingdom' is in fact a peaceful, multiracial (Note that the 'minions' of Bowser never use violence against each other and very few aggressively attack Mario,) collectivist society under the guidance of Bowser. With this in mind it should not be surprising that Mario encounters no signs of any displaced members of any alleged 'Mushroom Kingdom' on his journey. It should be obvious that the princess here is in fact monarch of a colonial power intent on conquering (Note that as Mario clears each level he lowers the flag of the people and hoists the flag of invaders as a symbol of his conquest. Often this is accompanied by a provocative fireworks display to further gloat over the destruction of foreign culture) and undermining a peaceful society in order to generate wealth for the ruling classes."
Yeah, OK, it's a joke. Pretty good one too.
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3278
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Player / General / Re: Cool name generator
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on: June 13, 2008, 07:16:07 PM
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I liked 'Quantum Fury', 'Navigator Boy' and 'Trans Tale'. One that kind of confused me though was 'Workss and Metricss'. Sic.
Also, if it doesn't compromise your entire system or whatever, you should make the first letter of each word capitalized. Would look much better.
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3279
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Player / General / Re: DEATH.
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on: June 13, 2008, 07:11:53 PM
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Nah, we never actually got very far in the game. Also, I think the video I posted is from a different game in the series to the one I've played. The way I remember it there was only one gay-ass purple disco demon on the game over screen.
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3280
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Player / General / Re: You Know You're Playing an American FPS When....
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on: June 13, 2008, 05:38:17 AM
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Wait, what? Why?
Dude, Oblivion is basically an FPS, except with swords instead of guns, and a few meaningless numbers to trick people into thinking it has any depth or substance. If you can't see that, maybe you're not as indie as I thought you were. 
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