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Pages: 1 ... 239 240 [241]
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3601
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Player / Games / Re: Fatal Hearts on Game Giveaway of the Day
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on: March 31, 2008, 07:18:01 PM
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I don't know what was harder: The incredibly annoying puzzles that were probably fired from the set of Professor Layton, or putting up with the cheesiest anime dialogue since... well, actually, since the last time I watched a bad anime, which was probably no more than a week ago.
Damn! Now I want to play it  . No, you really don't. You just think you do.
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3602
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Developer / Feedback / Re: Game Name Clinic - I will rate your game's name
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on: March 31, 2008, 06:29:17 AM
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Yume sounds fine. The only thing is that it kind of brings to mind images of countless anime characters spouting off about their 'dreams'. But the way it's presented in the game, instantly shows that you mean the dream kind of dream rather than the ambition kind of dream.
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3603
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Developer / Feedback / Re: Guppy (prototype)
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on: March 29, 2008, 01:07:41 AM
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The controls are very fun to use once you get used to them, but they are very confusing at first. There should be a tutorial that won't let you proceed until you have a basic mastery of the controls. Also, as far as I can tell there's no way to throw things. I wanted to lob a school bus at a policeman but it didn't really work. Perhaps when you've grabbed onto a mobile object (i.e. car/chopper/person) then you can control the movement of the object in the same way you would normally control the Guppy? I dunno if that would work. But you should try to make it work, one way or another. It's too great an opportunity to pass up.
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3604
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Developer / Feedback / Re: Noitu Love 2 Demo
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on: March 29, 2008, 12:30:28 AM
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 This is so awesome. When I first saw that you used the mouse to attack, I was very skeptical but it works brilliantly. Everything about the game is brilliant, but especially the graphics, artwork and animation. They are all so fluid and detailed, but they never betray their pixellated roots (coughStreetfighter4cough).
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3605
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Player / Games / Re: Fatal Hearts on Game Giveaway of the Day
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on: March 28, 2008, 04:10:08 AM
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I don't know what was harder: The incredibly annoying puzzles that were probably fired from the set of Professor Layton, or putting up with the cheesiest anime dialogue since... well, actually, since the last time I watched a bad anime, which was probably no more than a week ago.
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3608
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Community / VGNG / Re: No One Can Stop the Sloth of the Blood God [Finished]
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on: March 26, 2008, 08:50:05 PM
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This was a cool idea but it gets boring having to attack the same regions over and over again, doing basically the same thing. It would be better if it only took 1-3 battles to take over a region, though it would make the game a lot shorter it would also be a lot better. And you should make the spider thing into a proper game. The controls are really cool.
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3609
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Community / VGNG / Re: ROM CHECK FAIL (finished and downloadable)
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on: March 26, 2008, 08:31:13 PM
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Totally rad.  I love the way certain characters can't do anything in certain situations and just have to wait it out. The one thing I don't like is the space invaders character, who is at best useless and at worst will result in an unavoidable double life loss...
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3610
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Player / General / Re: Games Stores with Character
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on: March 15, 2008, 12:07:44 AM
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Me and my IRL friends mostly buy from a shop called Dungeon Crawl that is tucked away behind a long flight of grimy stairs... it sells old games and stuff but the best thing is that they sell for less than EB Games, who promise to match any other store's price. So the guys from EB games are always walking down the street to nervously check the prices in Dungeon Crawl. The owner has all these signs up saying stuff like "No EB Games workers allowed!!"
I believe that he chases them out with a broom.
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