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1057095 Posts in 42936 Topics- by 34884 Members - Latest Member: huntermusicandtv

October 24, 2014, 10:16:42 PM
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Pages: 1 ... 179 180 [181] 182
3601  Player / General / Sam & Max Season 1 coming to Wii on: April 03, 2008, 07:41:17 PM
http://au.gamespot.com/news/6188738.html?action=convert&om_clk=latestnews&tag=latestnews;title;4
I'll buy that.
3602  Developer / Art / Re: What is a good way to get that 'retro' look? on: April 03, 2008, 06:08:25 AM
Printed and framed.
3603  Player / Games / Re: Fatal Hearts on Game Giveaway of the Day on: April 03, 2008, 05:53:26 AM
There are people who enjoy it. I think it's unsafe to say 'because I didn't like it, you won't' when there are also people like it.
Sorry, I know. I was kind of joking.
3604  Community / Townhall / Re: Post games you want to see on TIGSource! on: April 03, 2008, 05:46:40 AM
http://www.bluemoon.ee/history/skyroads/
Skyroads.
It's kind of like 3D Sonic done right, disguised as a racing game. Or something. Anyway, it's awesome.
3605  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 02, 2008, 11:04:22 PM
Maybe we should get a poll running with, say, five of these options.
Well, let's wait until the VGNG comp is completely finished. But I am all for starting another one sooner rather than later since I really want to get a chance to participate in one.
3606  Player / Games / Re: LOVE on: April 02, 2008, 07:40:36 PM
This looks like a Fable sort of game. Lots of promises, but whether they will actually materialize or not is another matter. Still, this looks a lot more feasible than Fable "you can buy everything and become emperor of the world" 2. I hope it does turn out well because if it does it could be a must buy.
3607  Feedback / Playtesting / Re: One Week Exploration Game on: April 02, 2008, 07:27:22 PM
I like the visual style a lot, and it seems like you have some good dialogue going on as well.
3608  Developer / Art / Re: Kings of Power 4 BILLION % on: April 02, 2008, 07:21:00 PM
This guy should be locked up in an asylum and given ECT every day until he agrees to make a game rather than trash like that.
Well, not really, but you get what I mean. As a game this would have been incredible. As a movie pretending to be a game, it's really pathetic.
One thing I thought was unintentionally compelling was the phrase 'an animation for future generations'. Considering the way our entertainment industry is going, I wouldn't be surprised if this brand of strobing, shaking, intentionally-offending gore-porn is exactly what kids of the future will be into.
3609  Developer / Art / Re: What is a good way to get that 'retro' look? on: April 02, 2008, 06:51:08 PM

some stuff

By the way, I've been meaning to ask... is your user name a Donnie Darko reference?  From that asian chick who was always telling Donnie to "Chut up?"
Why yes, yes it is...
3610  Player / General / Re: Books! on: April 02, 2008, 12:59:44 AM
It is rather nice to meet someone else who likes your incredibly obscure favourite book/game/etc.

Oh, man I love Alan Moore's stuff a lot.

Watchmen is gold...can't wait to see how bad the movie will fuck it up :D

Yes, although I want to like the idea of a Watchmen movie, I can't see it going well in the hands of the director of 300.
And, you can say fuck here? Awesome.
3611  Community / VGNG / Re: Best Video Game Name Generator outputs on: April 02, 2008, 12:51:14 AM
Zombie Sniper Project was one I particularly liked.
3612  Community / Competitions / Re: Idea pool for new TIGS competitions on: April 02, 2008, 12:34:23 AM
I really like the movie game idea, though for maximum freedom, I think it should extend to any movie that doesn't have a game adaptation. That way, rather than just making joke games (i.e. "LOL! a game of Casablanca! LOL!") we could also choose to make movie games that really should be made (personally I would go for a Doctor Who point and click adventure, though I think it might already have been done back in the days of yore.)
3613  Developer / Art / Re: What is a good way to get that 'retro' look? on: April 01, 2008, 11:13:38 PM
The retro look is certainly not just nostalgia. I never had a SNES or NES. The first game I remember playing is Rayman 2. But I still like pixel art a great deal. I don't really know why. I guess, some things just look better pixellated i.e. Street Fighter.
3614  Developer / Design / Re: Standard button mapping? on: April 01, 2008, 05:26:38 AM
It's really a different standard for every console. For example, 360 games will invariably use the right trigger to shoot, whereas PS3 shooters will use the upper right shoulder button, despite having perfectly serviceable triggers in the same place as on the 360's controller.
Even though it's logical to determine what button does what by its position, I think in practice, developers usually decide by the name of the button. For example, the A button has always been the first button on Nintendo's controllers, used for jumping, accelerating and interacting. Then on the DS, B became the first button and A was placed to the right. But in DS games, A is still used for jumping, accelerating and so on.
If you're making a game for a certain controller, you should definitely put in some hours playing games with that controller to work out how it feels and where you want to map your buttons. Is that why you're asking or are you just curious?
3615  Developer / Art / Re: What is a good way to get that 'retro' look? on: April 01, 2008, 05:16:02 AM
Thanks for your help everyone Grin

What is a good graphics program to use that can draw at low resolution and scale up without blurring?

Photoshop.
Yes... in a perfect world, that's what I would choose. And by perfect world, I mean a world where I have a job Tongue
3616  Player / General / Re: physics rant (possibly heresy) on: April 01, 2008, 05:10:32 AM
I don't really see anything in those force unleashed trailers other than the hand-holding thing that I didn't already see in Psi-Ops.

Too bad nobody played Psi-Ops and knows what I'm talking about. That game had everything ahead of it's time. And the physics engine actually did add a layer of immersion. I don't know if it was all that realistic mathematically or not, but I just couldn't see the game being any fun without the physics being incorporated into everything.
I played Psi-Ops heaps with my friend. The multiplayer mode was incredibly stupid, but the awesome of the gameplay overrode it so we had a blast. And yes, Force Unleashed does look pretty much the same as Psi-Ops. But if Psi-Ops was good, then that means Force Unleashed will be good too.
As long as they take out the hand-holding, that is.
3617  Developer / Art / What is a good way to get that 'retro' look? on: April 01, 2008, 12:57:09 AM
I started making a game in game maker for the first time recently. I've just been using the in-built graphics editor to draw everything. In the game maker graphics editor, I have two options to get a lower-resolution look. I can painstakingly draw a box of similar pixels that will look like a larger pixel in the finished product, or I can draw at normal size and then resize the image, which produces a horrible blurring effect.
What is a good graphics program to use that can draw at low resolution and scale up without blurring?
3618  Community / VGNG / Re: Enraged Rocket House [ FINISHED! ] on: April 01, 2008, 12:16:21 AM
I didn't like this game. The graphics were very good, but the blackness at the edge of the level made it look unfinished. The truck controls horribly, although I like the way you have to stop and open a menu to feed the kids. But the worst thing was that there was no ending or objective. I mean, obviously you had to feed the kids, but there's no variation in them, so you've basically seen all the game has to offer after feeding one kid.

Also, you didn't get penalized very much for being caught by the rocket house, so it didn't seem very urgent to dodge it. I think the game would have been more fun if you died instantly when the rocket house caught you, and you had to try and get a high score without dying.
3619  Player / General / Re: Books! on: April 01, 2008, 12:08:43 AM
Favourites: Neil Gaiman, Haruki Murakami, Phillip Reeve and Stephen King (but only his work with fantasy/sci-fi leanings. His horror novels are drivel.)
Current: Sara Douglass' The Liveship Traders trilogy. I was halfway through the last book when I lost it, about a year ago. Then I found it again recently and had to start the whole series over again.
3620  Player / General / Re: physics rant (possibly heresy) on: March 31, 2008, 11:53:06 PM


This is where I'd hotlink to that Penny Arcade with the two bodies tossed into the air, grasping for each other ... if their server wasn't friggin' dead.  But if you've seen it you know what I mean.  (The Star Wars: Force Unleashed inspired one.)
Yeah, I thought that was one of their best strips in a while because as well as being funny, it was extremely pertinent. I understand that the soldiers grab each other because of their advanced physical AI, and that it probably does give them a better chance of survival (although how, I'm not sure since they're both about the get force-smashed into the nearest exploding barrel).
It's kind of like the animators can't see the forest for the trees. They're so focused on the realism of their physics and AI systems that they never pull back and realize that the final product looks incredibly goofy and, uh, ghey.

Hopefully the developers change it before the game releases because other than that, the game looks great. I know that kind of sounds like I'm going against what everyone has said by liking a 'physics game', but the physics are kind of superfluous to Force Unleashed. What it's really about is throwing things at other things, just like you used to in Super Mario Bros. 2. Same gameplay, just tarted up with physics.
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