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1076054 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:34:57 AM
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341  Developer / Art / Re: pixel art recognization on: December 31, 2009, 12:32:02 AM
wow.  Crazy

i had no idea. I always thought he had his hands clasped...
342  Developer / Creative / Re: While You Work on: December 30, 2009, 11:29:56 PM
The trick is to watch bad tv-shows. Like reality tv. You'll feel much more productive.

Sometimes i watch Lifetime on the couch when I'm working at night from home.
343  Player / General / Re: Last.fm on: December 30, 2009, 08:54:14 AM
http://www.last.fm/user/aeiowu

EDIT: groups are cool
344  Player / General / Re: Avatar on: December 29, 2009, 11:20:00 PM
Oh yeah, and the friggen "coming of age" dancey festival crap? think of how many navi there are. There's gotta be more than 300 of them born every year, meaning on average there's probably one of those damn festivals nearly every bloody day. Imagine how many friggen hours of their lives it would take doing these dumb festivals for every bloody person who hits their coming of age. If everyone in the city gathered together to celebrate everyone's 21st birthday we'd never get anything done.

UGGGGH!!! I KNORITE!?
345  Player / Games / Re: Kickstarter Invites on: December 29, 2009, 06:04:19 PM
i've created a manbaby trap!
346  Developer / Creative / Re: Dealing With Citicism on: December 29, 2009, 05:03:19 PM
every criticism about your work is right and it's up to you to figure out why.

for instance...

If someone says: "I dunno I don't like it, it's just too hard."

That doesn't mean go and halve all the hit-points of every enemy necessarily. It might mean they were frustrated with the game or that they weren't given enough time to learn all the mechanics. Something needed to change for them and a lot of times this kind of critique is what you'll get, but it's also the hardest to discern. It's rare you find someone that is good at expressing what they think should be changed.

Basically, the majority of players are usually right, in some way... a way that they don't know how to express well enough so that you know what to fix.
347  Developer / Creative / Re: Dealing With Citicism on: December 29, 2009, 03:35:32 PM
it can, and while taxes and laws do oppress a lot of people, there are also many benefits.
348  Player / General / Re: TIGSauce's most epic posts on: December 29, 2009, 03:23:42 PM
Listen to me you liver-lipped asshole
if you don't stop fucking with us, it's going to be shit-hit-the-fan, see?
When we're through with you, you'll think lightning struck a crapper!


hyuck hyuck hyuck

@everyone-but-smithy: less navel gazing; more posts of the epic variety. (see above)
349  Developer / Technical / Re: Making flash EXEs on: December 29, 2009, 09:07:42 AM
thanks for keeping us posted Terry. This is something we've been meaning to try for a game relatively soon and it seems your solution is the right route.

CHEERS!  Beer!
350  Player / General / Re: Tim W. reads every TIGForums post on: December 29, 2009, 01:15:09 AM
Tim W is the Eywa
351  Player / Games / Re: Doing a GOTY poll-- need nominations on: December 28, 2009, 11:34:16 PM
Jumpman
352  Developer / Art / Re: Mockups on: December 28, 2009, 09:57:09 PM
can't believe i haven't thrown my hat in the ring here yet given how much i love this thread. here's one for a game we're concepting up for Gamma tentatively called Monolith:



Hopefully she turns into a game, and if she doesn't then i won't be posting in this thread anymore! Wink
353  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 28, 2009, 06:47:03 PM
Quote
Trine

dad touchers
Cheesy
354  Player / General / Re: Tim W. reads every TIGForums post on: December 28, 2009, 01:41:22 PM
pretty sure he just sticks to announcements

but in case not... THANKS TIM! You Rock!  Hand Thumbs Up Right
355  Player / General / Re: Dynamic Dialogue in 221b on: December 27, 2009, 09:32:11 PM
hahaha @ "solve one of the last uncracked problems of games design".
356  Player / Games / Re: Are we doing ourselves a disservice by labeling everything as 'games'? on: December 27, 2009, 02:25:42 PM
aeiowu: Well, I think the public downloading/buying software to load on their console of choice is not really interested in having semantic debates about what they're interacting with, as much as they are with the interaction itself.  Wink. Debates about terms and their usage is usually limited to those who are active in the concerned field.

I agree with that, but what about the people that aren't active in the concerned field. I never read comics as a kid/teenager. It wasn't until I picked up a "graphic novel" that I got interested. I would have been much less likely to read it were it a "comic book" or produced serially. We can debate all we want amongst eachother, but there's no denying that altering the presentation of a medium can change the way the public perceives it. A game in an art gallery v. the same game in an arcade draws vastly different crowds.
357  Player / Games / Re: Are we doing ourselves a disservice by labeling everything as 'games'? on: December 27, 2009, 02:04:19 PM
Thomas: Labeling your work anything other than 'game' won't change the public's perception of it.

Why not?
358  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 27, 2009, 11:33:40 AM
Take and eat. This is the body of Coate.

Do this, in remembrance, of Flytrap.
359  Player / Games / Re: Are we doing ourselves a disservice by labeling everything as 'games'? on: December 27, 2009, 09:59:29 AM
god damnit i keep getting paged on this thread. hopefully this isn't 3 in a row...
360  Player / Games / Re: Are we doing ourselves a disservice by labeling everything as 'games'? on: December 27, 2009, 09:39:29 AM
Regarding the whole graphic novel / comic thing: It's very similar to what's happening here. Comics used to be stuff like Mickey Mouse or the usual Superhero stuff like Super-Man, Spider-Man and all that stuff. And while Mickey and Peter Parker are still cool and everything, a creation like Sin City really broke new ground and created something inside of the medium that attracted a whole new group of people and wasn't necessarily for children, either. It just happens to use a similar mechanic to tell the story, but pretty much everything else can be completely different, even up to the pricing, the target audience and the place where you sell the stuff.

It just made a lot of goddamn sense to call them graphic novels. Much in the same way it'd make sense to give those things a name that makes sense for all of us. But anyway...

I like porkchops.

i call watchmen, v for vendetta, maus, sin city comics.
the word comic is beginning to evolve past the connotation of being funny or childlike, and using the phrase "graphic novel" disallows more self-conscious "comics" to be seriously considered. the same thing happens with games: when we invent a different category for "art games" (or whatever you'd like to call them) we defeat the serious discussion of games that don't consider themselves to be consciously "art games".

I disagree.

I think you're taking this too seriously. We live in a ridiculously closed-off world where our entire lives revolve around the playing and making of games that less than 1% of the population has even heard of or cares to remember. Give people some credit, if they read about "graphic novels" and then read one, that's a good thing. If they read about "interactive drama" (or whatever) and they play the game, that's a good thing.

We will always have our standards and think "interactive drama" is a ridiculous moniker but I don't see more people playing games and getting interested in the medium as anything but good.
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