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1075771 Posts in 44140 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 01:20:52 AM
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321  Developer / Art / Re: show us some of your pixel work on: December 01, 2013, 06:25:21 AM
That looks really nice, to be fair. I might use that edit, but it'll depend on how good it looks with the environment around it. Something with too much animation or detail might stand out in an odd way, due to the restrictions I'm going for. I appreciate the advice!
322  Developer / Art / Re: show us some of your pixel work on: December 01, 2013, 05:00:39 AM
Thank you, I did consider making it sort of move more, but since it's a tile, it's supposed to be sort of a tile of standing liquid, not really flowing.
You're doing well at keeping the walls and foliage readable so far with the severe color limitations, keep up the good work.
323  Developer / Art / Re: show us some of your pixel work on: December 01, 2013, 03:10:19 AM

@Geti sure thing, I found an online gif maker, so here's that. I hope it comes across that I was aiming for a pre-rendered 3d SNES sprite feel with it (Mario RPG or DKC)though I made it by hand.
Really enjoying your screenshots, maybe I'm biased because I've recently started playing Oracle of Seasons for the first time.
324  Developer / Art / Re: show us some of your pixel work on: December 01, 2013, 01:01:23 AM

Have some isometric lava tiles (it's just one tile and the frames of it's glowing animation, really)
325  Developer / Art / Re: show us some of your pixel work on: November 30, 2013, 04:37:09 AM
@Rasse, great as always! I love the two on the right with the red "o" eyes. Your style seems really MOTHER 3-esque
326  Developer / Art / Re: show us some of your pixel work on: November 29, 2013, 08:36:08 PM
I'm glad to hear you like it, I'm a fan of your pixelart! Smiley
Woah, thanks! In that case, good news for you:

isometric mecha squid
327  Developer / Art / Re: show us some of your pixel work on: November 29, 2013, 05:15:56 AM
Some enemies for my game:
They're kind of cute! I really like that top-left one's design a lot.
328  Developer / Art / Re: show us some of your pixel work on: November 27, 2013, 08:00:03 PM
Thanks, you three! I appreciate it a lot.
And SolarLune, I like the colors you chose there.
329  Developer / Art / Re: show us some of your pixel work on: November 27, 2013, 07:02:39 PM

Sprites of a friend's and my characters using strict NES sprite restrictions. Done in "Star Tropics" inspired style.
image blown up for better visibility.
330  Developer / Art / Re: show us some of your pixel work on: November 24, 2013, 04:45:44 PM
Geti, that's amazing! It makes me fantasize of a gameboy port of Seiken Densetsu 3. Top-notch work there!

Anyway, here's another batch of assets I'm willing to show from my game

And some stuff I recently made for some of the bonus stages:


331  Feedback / DevLogs / Re: Heart Forth, Alicia (platform-RPG adventure) on: November 23, 2013, 05:53:33 PM
I just saw this in the screenshot thread and had to track it down. This looks/sounds amazing! I can't wait to see more
332  Feedback / DevLogs / Re: Screenshot Saturday on: November 23, 2013, 05:48:32 PM
@AlonsoMartin
My goodness, that looks gorgeous! Especially the colors and attention to detail in all of the foliage.
333  Developer / Art / Re: show us some of your pixel work on: November 22, 2013, 01:38:48 PM
Looks just a bit like,

Considering Kirby 64 is the biggest inspiration behind the game I'm making, this might have been a subconscious decision honestly. I appreciate it though!


That sword design is interesting. Is that a gun/trigger handle on it?
334  Feedback / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: November 22, 2013, 03:53:40 AM
no show-able screenshots, but I just started on a new bonus stage today. I can't say much, but I'll mention that it's isometric.





which is proving to be much harder to make than I had imagined
335  Developer / Art / Re: show us some of your pixel work on: November 22, 2013, 01:52:05 AM
Oh! I remembered that I made a stained glass window for my game, too.

edit:
here's some more stuff, why not.

336  Developer / Art / Re: show us some of your pixel work on: November 17, 2013, 09:03:34 PM
That hand is gorgeous! It might be a bit too detailed for the rest of the image, actually.
337  Developer / Art / Re: show us some of your pixel work on: November 16, 2013, 10:27:44 PM
Looking nice. I wasn't here, so why are the characters up side down? Also, those glowing hallways, can you go into those? I'm so intrigued by it all.
They're all in midair-falling, and the bat is falling after them.
No, you can't go into those doorways, since they're in the distance in the background. In-game, the background is scrolling, so it might be more clear there.
338  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: November 16, 2013, 09:35:00 PM
collurs?
My vote is for the top picture, though I can't really pinpoint why.
339  Feedback / DevLogs / Re: Screenshot Saturday on: November 16, 2013, 08:55:35 PM
A couple weeks ago I was watching someone's livestream, and they mentioned they think there's a severe lack of bosses that are fought while falling. I agreed with that notion, so here's another miniboss for my game with that gimmick:
340  Developer / Art / Re: show us some of your pixel work on: November 16, 2013, 08:52:00 PM
@SolarLune, ah is it really too bright? I kept it a bit bright to keep some contrast where it appears in the game, though I suppose it could go darker:



@Damian, Thanks a lot!
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