|
305
|
Player / General / Re: ModNation Racers
|
on: May 28, 2010, 03:43:39 AM
|
Currently very addicted to the track editor  Love that you can make funky jumps and shortcuts and take the race off track through shortcuts.
|
|
|
|
|
311
|
Player / General / Re: RED DEAD REDEMPTION
|
on: May 22, 2010, 02:43:22 PM
|
I saw my first peeing cowboy last night. Then he did his zip up, got back on his horse and rode away. Is this a common thing? Either way, they put alot of detail into it 
|
|
|
|
|
312
|
Player / General / Re: RED DEAD REDEMPTION
|
on: May 22, 2010, 04:04:39 AM
|
I felt surprisingly guilty after lassoing a guy, tying him up and killing him  had to try it ofc Just wait until you railroad someone. Well this is why I tried hog tying and killing in the first place, as a friend had told me about rail roading. Couldnt wait so shooting them had to do. Love some of the faulty AI in the game, like calling for my horse only for it to shoot past me and fall off a cliff. Too bad horse skins don't seem to fetch much 
|
|
|
|
|
315
|
Player / General / Re: RED DEAD REDEMPTION
|
on: May 21, 2010, 03:31:55 AM
|
Potential bug/glitch? One of the cattle just went about 30 feet in the air like it was floating then fell back down?  Certainly wasn't jumping.
|
|
|
|
|
316
|
Player / General / Re: RED DEAD REDEMPTION
|
on: May 21, 2010, 02:24:14 AM
|
Just bought a copy, isn't my kind of game at all usually (Im more of an Animal Crossing kinda guy) but the freedom/exploration idea won me over. Impressed with the character animations/emotions in some of the cutscenes so far 
|
|
|
|
|
319
|
Developer / Art / Re: show us some of your pixel work
|
on: May 20, 2010, 12:33:53 AM
|
|
Is the "that means that everyday that you see me" voice clip used in a lot of 3D showreels or something? A friend used it in a 3D practice piece too.
|
|
|
|
|
320
|
Player / General / Re: ModNation Racers
|
on: May 19, 2010, 02:31:30 PM
|
I dunno it has a certain charm I guess. The main lobby area is very nice/cutely done. There are also some really funky track editor features like Branching, which automatically builds shortcuts when you select two points of the track. I used the feature for the first time earlier and panicked when the road went through a rock-face. Then I found the "terrain cleanup" button that automatically removed the piece of rock that was in the way. Incredibly convenient stuff 
|
|
|
|
|