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1075746 Posts in 44138 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 10:40:22 PM
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361  Player / Games / Re: Dark Souls and Dark Souls II on: December 22, 2012, 06:39:58 AM
Even though art design might look a bit generic at the first glance, I think it still has some kind of distinct style I can instantly recognize. Or perhaps I have just learnt to associate it to Souls games  Shrug
362  Player / Games / Re: La-Mulana Remake (PC / Wiiware) on: December 21, 2012, 08:40:40 AM
Thanks Crowe, I would have never noticed that  Concerned
363  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 21, 2012, 07:25:57 AM
Not Mother 4 though Sad Personally I think I liked Mother 3 a bit more than Earthbound though both were amazing. Haven't played first one yet.
364  Player / Games / Re: La-Mulana Remake (PC / Wiiware) on: December 21, 2012, 05:35:25 AM
I did that and got just ankh jewel.
365  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 21, 2012, 01:55:28 AM
Speaking on apocalypse:

http://www.youtube.com/charts/videos_views?t=a
Quote
998 088 796
Too bad that the quote is fake :/
366  Player / Games / Re: La-Mulana Remake (PC / Wiiware) on: December 21, 2012, 01:47:27 AM
How exactly I should get Ankh to appear in Spring in the Sky? I looked into wiki and it said I'd have to place weight on dais at the bottom of the level. I did it but ankh didn't appear in the boat on upper part of the level. Is there something I'm missing or is this a bug?
367  Developer / Art / Re: Learning digital painting on: December 21, 2012, 01:20:36 AM
Thanks for the tips! I think I'll try to get into digital painting this holiday when I have time.
368  Developer / Art / Learning digital painting on: December 20, 2012, 01:01:52 PM
For most of my art I have been drawing lines with ink, then scanning and coloring them digitally. While this works most of the time and lends certain style to my works, I think it is about the time for me to learn to paint digitally from start to finish. Problem is that I don't know exactly how.

Yes, I think I understand usage of Photoshop and I have painted a bit in real life but something in transferring these skills in digital seems a bit difficult or at least confusing to me. Any tips for artist who have some experience with more or less traditional work to do the full leap to digital world?

I'm mostly interested in workflow, painting process and tools you use. For example I don't really know how to start with brushes and work with them, since most of digital art seems to "hide" the process very well compared to traditional work where usually I can see how something is done.
369  Player / Games / Re: The Bundles Thread on: December 19, 2012, 11:30:41 AM
Humble Bundle 7:
Dungeon Defenders
Legend of Grimrock
Snapshot
The Binding of Isaac + DLC
Closure
Indie game: The movie
Shank 2

I kind of want it for Closure and Grimrock but I already have huge backlog from Steam sales and La-Mulana to play :S
370  Developer / Design / Re: Creating 2D tiled levels visually? on: December 17, 2012, 02:35:18 PM
You should also check Ogmo editor.
371  Player / Games / Re: Dark Souls and Dark Souls II on: December 17, 2012, 09:47:41 AM
Yulia is his katana afaik. Logan gets rather crazy just before he goes hollow, so it seems like rambling etc. is the first stage of hollowing or something.

Going hollow reminds me a lot of getting "forged" in Robin Hobb's Farseer books. In them pirates captured whole villages and then sent ultimatum to the kingdom, where they demanded gold for killing villagers, otherwise they would release them. Turned out they had done something to villagers, which removed all of their capacity to empathy, love, compassion etc. while still preserving their skills, logic etc. Forged people basically attacked anyone to get their cape, food or whatever and if needed killed to do so.
372  Player / Games / Re: La-Mulana Remake (PC / Wiiware) on: December 16, 2012, 12:59:54 PM
Yeah, I noticed that I could hurt his face with shurikens. Well, I could just go somewhere else then.
373  Player / Games / Re: La-Mulana Remake (PC / Wiiware) on: December 16, 2012, 12:31:05 PM
Anyone having trouble in Sakit (statue boss)? The collision box in this boss seems a bit off. Often my whip clearly contacts the face sprite wise but it doesn't detect it. I try to move closer but then I get damage from touching him. I managed to strike his face armor off, but died after that :/
374  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 16, 2012, 10:58:33 AM
It's the future Noir

I'll wait until I either absolutely have to take implant or when they actually augment my body.
375  Player / Games / Re: Dark Souls and Dark Souls II on: December 16, 2012, 08:25:54 AM
I agree with Sinclair on plot argument. Better worded than I was able to explain it.

Found this video where you can apparently see faces of different NPC's:
http://www.youtube.com/watch?NR=1&v=D0y7fpcbet0&feature=endscreen
Oswald of Carim and Lautrec are pretty frightening  Crazy
376  Player / Games / Re: Dark Souls and Dark Souls II on: December 16, 2012, 07:39:12 AM
I was talking about how the story telling was structured, not game's linearity or openness. What I meant to say that there really is a storytelling method which works great by leaving blanks to correct places and using non-traditional sequence or storytelling methods. It has been used long time in literature and movies. It is basically different storytelling method than traditional one. Some people like it, some people don't, though I think many people don't like them because they have wrong expectations of it.
377  Player / Games / Re: Dark Souls and Dark Souls II on: December 16, 2012, 07:30:18 AM
I think that DkS's story is very good in similar way as some open ended (or rather fully open) short stories and novels can be. If you expect an epic linear tale you probably will be disappointed and call it bad, while in reality it is just different.
378  Player / Games / Re: Dark Souls and Dark Souls II on: December 16, 2012, 06:54:35 AM
Quote
As far as I can tell, nobody goes hollow without dying horribly multiple times... so I dunno.
Rather nobody goes hollow if they are in human form I guess.

Though I think it might be possible that going hollow is more or less random but humanity protects one from it, which would explain why people pursue it more or less. After all npc you kill gives you humanity. Staying at safe places to avoid losing it seems to be the strategy of crestfallen warrior who don't dare to venture out of Firelink.
379  Player / Games / Re: Dark Souls and Dark Souls II on: December 16, 2012, 05:19:33 AM
Quote
Why not just get away and live a happy undead life?
Because eventually you go hollow. Basically one could say that the motivation is to lift your curse and the "chosen warrior" is best hope for that.

I also think that souls is central to this game, since all power of the lords came from them. However, humanity seems like the deeper concept in this game like souls were in DS.
380  Player / Games / Re: Dark Souls and Dark Souls II on: December 15, 2012, 02:10:21 PM
Good point. Besides Miyazaki had also worked on mecha games before Souls.
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