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1076054 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:30:17 AM
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361  Player / General / Re: AMAGAAD, SECRET OF MONKEY ISLAND FOR EXBOX!!!! on: June 01, 2009, 09:11:45 AM
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I told you to get exited. NOW GET EXITED!
*Leaves*
362  Developer / Art / Re: Art on: May 28, 2009, 12:09:19 PM
Caliber9, I'm not completely following your suggestion. Maybe I'm just not clear on the terminology, but I'm not seeing the big difference in coloring that you're talking about. Could you maybe explain a little?

Aquanoctis: That's a pencil sketch colored in Photoshop, so it's half natural. I really like the texture it adds. I should do more things with pencils. I should actually just draw more in general  Embarrassed

I'm glad people seem to be liking these though. I must admit to being a little intimidated by some of the artistic talent I see on these forums.
363  Developer / Art / Re: Art on: May 27, 2009, 01:56:36 PM
Yeah it did kind of end up being brighter than its surroundings, though the flatness of it was kind of intentional. Oh well.
364  Developer / Art / Re: Art on: May 27, 2009, 01:46:57 PM
Um, here are some character designs I made. Kind of big pictures.


365  Developer / Audio / Re: How Do You Write Your Music? on: May 26, 2009, 11:34:02 AM
I mostly write a little bit, see how it feels to me, and decide based on that little snippet where I want to go with it, write some more, reevaluate, etc, until it's long enough. Then I spend a while cutting it up and rearranging it and building it up where it seems thin until it starts feeling kind of done-ish.
366  Player / General / Re: BAN SUPER JOE? on: May 18, 2009, 04:01:36 PM
This looks like the work of ol' Super Joe Blow McCartin.
367  Developer / Audio / Re: Reason : the thread for Reasonable Chaps on: May 14, 2009, 11:16:48 AM
I'ma wait until this weekend. I finally got a legit copy of Reason!
 Hand Money LeftUndecidedHand Money Right  =====>   Hand Metal LeftWizardHand Metal Right
368  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: May 13, 2009, 01:44:50 PM
These days I'm trying to avoid using key codes entirely in favor of KeyboardEvent.charCode and String.charCodeAt. I recommend that, it's nice to be able to see what characters you're working with in code.
369  Player / General / Re: BAN SUPER JOE? on: May 13, 2009, 11:24:03 AM
Like hell it isn't I saw a guy online lift 100 lbs with his
370  Player / General / Re: Wanna be a legend? on: May 13, 2009, 08:39:05 AM
I WANT TO BE A LEGEND!!!  Hand Money LeftGrin:handmoneyR:
371  Developer / Design / Re: Ways to Adaptive Difficulty on: May 11, 2009, 06:10:34 PM
Ah, this is a topic that interests me. Most of the work that's been done on 'adaptive difficulty' is pretty terrible when it masquerades under that name IMO; but there's a lot of game features which achieve the same effect without being artificially imposed (a few of which you mention).

One thing that occurred to me about externally imposed dynamic difficulty (where the game says 'oh, he's not doing so well' and makes itself easier) is that basically the only thing keeping you from being unkillable are the reaction times and granularity of the system. If the goal of the system is to make it so you can always succeed, then IF it reacted instantly and appropriately to every incorrect decision you made it would be impossible to die. I actually have a sort of half-baked game concept floating around in my head about a game where the 'adaptive difficulty' is such that reality itself warps whenever you're in danger of dying. I forget who it was (Daniel Benmergui?) who demonstrated a game prototype at the experimental gameplay sessions where the game actively tried to keep the player alive no matter what (though in that case it was to avoid paradoxes), but that was a similar idea.

I think JRPGs are actually a good place to look for ideas on how to have more organic difficulty. Control. For instance, contrast how leveling up is used in most JRPGs vs how it's used in most western games; in JRPGs, it's usually a method by which you can train up to face challenges, but those same challenges tend to still be approachable if you don't put in that training time. So the players can choose their own level. Conversely, leveling systems in western RPGs largely fall into one of two types, area control and meaningless. The area control type is where you more or less HAVE to have reached a certain level in order to be able to explore a given area (WoW). Meaningless is when the levels just don't fucking matter (Oblivion). So, the classic cliched exp/level system can actually be an effective and simple adaptive difficulty system.

Alternately, there are negative feedback systems, where the player is given powers inversely proportional to how well they're doing. An obvious example would be Final Fantasy 7's limit breaks, ultra powerful attacks which charge based on how much damage the player characters are taking. This promotes a volatile match with a lot of turn-around. A western example of much the same system can be seen in the warrior class in WoW, who also generates ability-usage capacity through receiving damage.

I'll post more ideas as they occur to me. I think that there's so many ways to play with this, and most of the 'adaptive difficulty' systems I see proposed are just so ludicrously artificial and inelegant when it's just as easy to propose actual gameplay rules which achieve the same effect.
372  Player / General / Re: Wanna be a legend? on: May 10, 2009, 01:56:42 AM
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I tell them to "suck up my not sucking-it-up"
THAT'S WHAT SHE- Hm. I don't understand what she said.
373  Player / General / Re: Are we rockstars or what? on: May 08, 2009, 05:23:59 PM
i dont get the rockstar thing.

also, this is the internet.
you should be used to it by now.

im going to quite you on this when you release a game. Smiley

Don't be silly, Fish is never going to release a game.
374  Player / General / Re: Wanna be a legend? on: May 08, 2009, 05:22:07 PM
Fake dialog is the crutch of a poor writer? So anyone who writes fiction is inherently a poor writer?  Wink
375  Player / General / Re: Are we rockstars or what? on: May 08, 2009, 03:35:23 PM
i dont get the rockstar thing.

also, this is the internet.
you should be used to it by now.

I'll eat pork rinds with god. In a land that speaks only with its eyes. No language, no dildos, no fucking laws! Where the whores can't sell their pussy. Or use their twats to gold dig. A land where us warriors run free with our big dicks out, and our fucking hair wild.

Gaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
376  Player / Games / Re: Ludum Dare 14 - April 17th-19th on: May 07, 2009, 12:19:12 PM
My game did pretty shitty overall, but with decent ratings in theme and humor. This is to be expected as I really kind of rushed it out and didn't do a very good job. Now that I know I can, though, I will do something much nicer for the next LD  Smiley
377  Developer / Audio / Re: There is a reason to buy Ableton Live on: April 30, 2009, 06:00:43 PM
i don't know who any of these people are
378  Player / General / Re: So I just saw Star Wars for the first time... on: April 30, 2009, 05:53:52 PM
ITT: Core Xii doesn't know what inanimate means

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Why the hell would a company spend resources developing a "cute" trash compactor robot?
Haha yeah people never buy one product over another because one's cute, how stupid of me.
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I'm sorry if I insulted you, but that's the way I see things.
Okay here's how I see things. Someone whom I've seen nothing but mediocrity out of just suggested a number of my friends and family, as well as a substantial majority of the community he was posting in, had below average intelligence because they liked a movie. And then he got upset because I attacked his intelligence, such as it is.
379  Player / Games / Re: Introversion's Disastrous 2008 on: April 30, 2009, 04:46:23 PM
Paul you just double-posted. Work on your game.
380  Player / Games / Re: Introversion's Disastrous 2008 on: April 30, 2009, 02:14:52 PM
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Because most normal people would not get carried away like that
Haha are you retarded? That's exactly what normal people do. All the fucking time. You have noticed the economy collapsing because of people basically doing exactly that? (among other reasons, obviously).

Man these last couple of days you've been kind of off. SOMEONE obviously needs to be working on their game more!
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