Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878371 Posts in 32918 Topics- by 24331 Members - Latest Member: Swifty

May 21, 2013, 06:27:15 PM
  Show Posts
Pages: 1 ... 14 15 [16]
226  Player / Games / Re: THE SPIRIT ENGINE 2 - CANCER DRIVE! on: April 23, 2008, 07:41:43 AM
Hey everyone!

I'd just like to say thanks to everyone who donated. I'll post a full list on Saturday, after the Relay for Life event.

So far, I've raised $597! JUST SHORT of $600, which is an amazing feat! However, I'm still itching to reach $1,000 and Friday is VERY CLOSE.

Please, if you haven't considered it yet, or just thought about it yet not had the time... DONATE! Remember, $5 or more gets you the TSE2 soundtrack for FREE, plus you're doing a great thing.

You only have about 2 days to donate it up, so hop on it. Remember, I take PayPal donations, too! See www.syntesis.org/tse2cancer

Thanks everyone! :D

-----

Here are the names of people who have donated thus far:

Al & Mary Whelchel
Clickteam
Raoul Duke
Mr. Shane Lu
Josh Whelchel
Carolyn Veal
Mark Pay
Nils "Nillo" Perers
Bonesaw McGraw
John Evans
DRLangford
Anonymous
Brian Lui
Romain Killian
Marian Friedrich
Morgan Robinson
Ryan Gelly
Paul Boland
Thnicka Man
Juan S. Cardona Iguina
Riley Cornett
Brian Kramer
Daniel Eagal
Addictive 247 Games
Todd O'Bryan
Jacqueline Bell
227  Player / Games / Re: THE SPIRIT ENGINE 2 - CANCER DRIVE! on: April 03, 2008, 02:08:52 PM
Thanks man!

Just as an update, I am accepting PayPal donations. I takes a little more time for me to forward the money to ACS, but it does work.

Make out paypal amounts to "[email protected]"

Thanks everyone, there has been a great reception so far!
228  Player / Games / THE SPIRIT ENGINE 2 - CANCER DRIVE! on: April 02, 2008, 07:20:06 PM
Hey Indie friends and fans!

My name is Josh Whelchel. A lot of you probably know my name from "Bonesaw: The Game," where I wrote the music. Well, I also wrote the music for "The Spirit Engine," and I'm currently working on the soundtrack to its sequel. (see: www.thespiritengine.com)

Let me get to the point. I'm currently running a huge promotion for the soundtrack to "The Spirit Engine 2," which currently features over TWO HOURS of ORIGINAL MUSIC. From now until April 25th (6pm EST), I am raising money to donate to the American Cancer Society for the Relay for Life event in which they promote. To help raise money, I am offering a free digital copy of the ENTIRE SOUNDTRACK (opposed to the "Best of" album) to everyone who donates $5 or more.

All of the money is collected through the Relay for Life website, and I don't see a cent of it. This is money that is raised to help fight cancer by funding research and aiding victims in need. Your contribution is extremely appreciated and myself and the entire Relay for Life community at the University of Cincinnati extend our gratitude to you.

More information can be found at this link:
http://www.syntesis.org/tse2cancer

Even if you don't really care for the music, $5 is NOT a huge amount from your pocket and it really does go a LONG way. The current goal is a measly $500 (that just means a 100 people need to make donations of $5), but I'd really like to raise that with your support.

Again, this is only a FIVE dollar DONATION (tax deductible, even!) that will end you up with a free copy of the TSE2 original soundtrack. For demos and drafts of the music on the album you can check the following link (although this music is as of yet completed or mastered like it will be for the final album that you will receive!): http://www.ctgmusic.com/album.php?album=2204

If you want to head straight to donate, run here:
http://main.acsevents.org/goto/whelchjd

Thank you for your unending support,
Josh Whelchel
229  Developer / Technical / Re: Rhythm game audio/visual synchronization? on: February 27, 2008, 08:55:03 AM
Hey.
I recently created a sound extension for MMF2 and the biggest hurdle I faced was figuring how to get certain events to trigger at a given time despite the latency that might be faced from the sound buffer.

Essentially when you stream or playback audio, you fill the sound buffer with audio. You can imagine, however, when your sound buffer is two seconds long, that you write audio data that is two seconds in advance from when you actually write the data.

To overcome the audio/visualization sync. problem I had was to create a "VizSync" system.

Essentially, you need to store some sort of table of data (I used a link list, method) for every potential sample in the audio buffer. Everytime you write you'll note the time in the 'song' of the information your writing (FFT data, sample data, whatever you want... module row or order information, anything). Then, when you need to retrieve the latest data, you pass the current playback time of the buffer to a method that traverses the linked list or table from the last entry that it retrieved until it finds the entry with the latest playback time that isn't greater than the current time that you've passed.

Gosh I hope that made ANY sense.
Pages: 1 ... 14 15 [16]
Theme orange-lt created by panic