Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1121924 Posts in 46926 Topics- by 38386 Members - Latest Member: JogaLocaStudio

May 26, 2015, 03:34:49 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsRecent Posts
Pages: [1] 2 3 ... 10
 1 
 on: Today at 03:34:21 am 
Started by DrFrankenstein - Last post by DrFrankenstein
Hey guys, thank you very much for your answers! I didn't expect that there would come some more responses Grin.
I'll try to find the best solution now. If I might have some questions I'll write again Smiley
Thanks

 2 
 on: Today at 03:08:36 am 
Started by Nate Kling - Last post by JobLeonard
Noice. I like how it implodes after exploding!

If you're still tweaking it: I think the speed of the explosion/implosion feels a bit too constant, especially the implosion - I'd expect the explosion to start fast and slow down near the end, and the implosion to accelerate.

 3 
 on: Today at 03:07:02 am 
Started by Chris MacAdam - Last post by vlamaster
This looks amazing!  Shocked Also is there scripting language support in C2? I am using CC myself since it has python support. Anyways good luck!  Tongue

 4 
 on: Today at 03:06:09 am 
Started by ZaraMathew - Last post by ZaraMathew
Today games became the biggest business benefits. People and developers are focusing on real time games because they are trilling the players as well as the developers. These games have made a great revolution amongst people and the game development organizations are used to assemble some real life stories of people to develop such sorts of games to make their business. What might be come to act in future, let's see.

 5 
 on: Today at 03:05:53 am 
Started by Asterozoha - Last post by Asterozoha
[UPDATE 6] Weapon test 2 : Killing bugged NPC with the icethrower


 6 
 on: Today at 03:04:47 am 
Started by lithander - Last post by JobLeonard
@diegzumillo: Is that some dynamic programming I see?

 7 
 on: Today at 03:02:22 am 
Started by ScaredSquare - Last post by ScaredSquare
It's not been long since I introduced Subtraddition, but I've updated a few things since that I'd like to share. Firstly, a new tile set. The area is supposed to look like a mossy cave. I'd like to do a post on how I created the tileset at some point in the future.



Next I finally updated the sprite for the checkpoint instead of it looking like a horrible pink box (see above GIF). The idea is that the sphere is a resurrection stone and when you die you are resurrected at the shrine. The GIF below only shows the shrines being activated and not put into practice.



I mainly started working on the visuals for the game because I was generating level designs and it was becoming very time consuming and I felt that my brain needed a break from it. I updated the images for the tiles in the  first area, the block that you can move around and the spikes (these feature a lot in the game). Now that the checkpoint doesn't look so much like a hideous pink obelisk I think I will get back to getting the level layout completed for the rest of the game.

 

 8 
 on: Today at 03:02:11 am 
Started by Mr. Virus - Last post by Mr. Virus
Anyway, Monstrum is now full available! You can grab it from a few places listed here:



And the sound track is also up for grabs too:


Cheers for following Smiley.

 9 
 on: Today at 02:59:56 am 
Started by Mr. Virus - Last post by Mr. Virus
Congrats on the full release guys, looking forward to playing!

Cheers very much :D! It's been a hell of a run ha ha!

 10 
 on: Today at 02:58:44 am 
Started by GregWS - Last post by Prinsessa
Only actresses?

Pages: [1] 2 3 ... 10
Theme orange-lt created by panic