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1048097 Posts in 42493 Topics- by 34375 Members - Latest Member: Orearrythe

October 02, 2014, 12:25:36 AM
TIGSource ForumsRecent Posts
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 on: Today at 12:23:10 AM 
Started by eltantillo - Last post by Fenrir
Good luck guys, the game looks really promising!

 on: Today at 12:22:34 AM 
Started by kor - Last post by Derqs
This looks amazing! Crazy

 on: Today at 12:12:34 AM 
Started by kor - Last post by Fenrir
Wow, seems fantastic! Good luck with the project and show us more!

 on: October 01, 2014, 11:54:45 PM 
Started by SiENcE - Last post by SiENcE
We're back with some insight on the inner workings of Two Bits Kid.

I will show AoS to a game developers audience this weekend at Devmania 2014 in Mainz, talking about what defines it and makes its own game.
He will show also a bits of never before seen static scenes, and finally, he will play our prototype live!

Back in Italy instead, Marco has shifted his work on the dungeon content of AoS: wallsets and opponents, since the start of September, conceivably until the end of October, to add and polish stuff that will appear in our video trailer for the game, that we asked a very talented video editor friend to help us with.

More about it and him later. For now, let me show you a couple of the concept images of AoS Smiley

 on: October 01, 2014, 11:48:46 PM 
Started by alastair - Last post by Sik
ya this dev sounds dumb. i *always* verify if a person is legit when giving away free copies of my game. typically this takes 15 seconds: you google their name or site and see whether it actually does review games or not, and its traffic etc., i doubt this trick would work on devs who do this type of checking, i just wonder how common it is to do what i do vs doing what this guy does

Even better: don't send codes to people asking them, instead go look yourself who's worth giving the keys and contact them yourself. No way to end up talking to a scammer that way.

 on: October 01, 2014, 11:43:09 PM 
Started by Taco Bot - Last post by bitserum
No one seems to remember Nox much. I think it's one of the most underrated games, it's not a masterpiece but it definitely deserves more attention than it got.

Poor Nox ended up serving as just a thing people occupied themselves while they were waiting for Diablo 2 to finally come out. It was a pretty cool/tough game though, and I agree, highly underrated.

@baconman, man Get Medieval brings back memories.

Instead of Duke Nukem 3D, Doom or Quake, I rememeber Heretic and Hexen fondly.

 on: October 01, 2014, 11:22:16 PM 
Started by ChosenCharacter - Last post by Nillo
It'll be amusing to see twitter SJWs scramble to boycott Intel processors only to discover that they don't really know how to build a computer. And that they'll have to stop buying Apple products too, because they come with Intel.

Realistically, they're just going to be angry about it for a moment and then carry on like nothing happened.

 on: October 01, 2014, 11:12:56 PM 
Started by Photon - Last post by oodavid
I think the parent should have a nitro class that returns false, overridable by the child. Same for the other properties of the cars.

If for example, you have the N key mapped to nitro, regardless of the car your code should be able to deal with it. So a player driving a tractor will inherit the standard method nitro that returns false.

 on: October 01, 2014, 11:11:34 PM 
Started by alastair - Last post by caiys
We got a couple emails like this, they can be pretty clever, impersonating a popular persona from another country, using email addresses that are just slightly off from their public ones.

Yeah I got one email from some dude who set up a seemingly proper news site, but if you looked a bit deeper you could tell it was just aggregating news.

I tend not to send Steam keys any more anyway, I send them itch.io keys which I revoke if they don't even bother downloading the game.

 on: October 01, 2014, 10:24:01 PM 
Started by Dalcubierre - Last post by ActionGamemaster
Is there any way to remove the scan lines? They're really annoying, they don't give anything to the experience and they just make me see everything harder. It doesn't really immerse me like I'm playing on an arcade machine. And "o" does nothing. I suggest to stop using scan lines entirely, or make them available as an option, BUT NOT AS DEFAULT.

The first thing I had to do was reset the controls. The ship just wasn't moving. I could shoot, but the arrow keys did nothing.

Why can't I close the window? I use OS X, and I use Parallels to have Windows XP as an emulator. I couldn't close it, so I used OS X's means of force quitting programs.

Do I really have to wait for the demo to show me how to use weapons each time I launch the game? It might be cool when you start the game. As a skippable option. Don't get me wrong, it explains how the weapons work in this game, and it does great, but watching it each time I launch the game isn't ok.

The music is super annoying, at least in the beginning. First, I hear it when I launch it, on the title screen, each time I die, the whole time I'm reconfiguring the controls, and I die a lot in this game.

The game's hard, and I understand that, but I think that for me, it could be way easier and more fair if I could see the enemy bullets properly. Scanlines strike again. The bullets are barely seeable because the of scanlines. I also would like to have a fullscreen option. And, I think the game deserves more space on the screen, as in, game space. Why is the space I can maneuver in so small? I don't have a lot of space to dodge bullets, and if I do, I can't shoot the bad guys because I'm too far away.

Speaking of shooting, why do I have to tap my fire button every millisecond to shoot regular bullets? It would be easier to just let me hold the button, so my brain can focus less on "TAP TAP TAP TAP TAP TAPTPAPT" and more on what I'm shooting and what's shooting at me. And the game is difficult right from the start, I don't have time to get used to the controls, and I have to die some times just to get used to it. That's stupid.

All in all, good game, but it has big design flaws.

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