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1055509 Posts in 42861 Topics- by 34793 Members - Latest Member: cgonzalez

October 21, 2014, 08:40:32 AM
TIGSource ForumsRecent Posts
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 1 
 on: Today at 08:37:05 AM 
Started by Derek - Last post by Fridgecrisis
Hello! My name's Jaron, and I go by Fridgecrisis online. I've been designing games in my spare time for years, but recently I left my comfy office job as a content guy at a software company to devote more attention to game development as a part-time job.

I designed a card game called Villages that did really well on Kickstarter recently (https://www.kickstarter.com/projects/723489754/villages-a-construct-and-conquer-card-game), and I'm currently working on a few other small projects that will hopefully have successful campaigns of their own. My goal is to bring in enough income from smaller projects like these to support myself while I work on something bigger, hopefully with a small team.

Some of my favorite games include Paper Mario: The Thousand-Year Door, Persona 4 Golden, Bastion, Patapon 2, Super Mario World, Final Fantasy Tactics: The War of the Lions, Rhythm Heaven Fever, Animal Crossing: New Leaf, and Balloon Fight, just to name a few. I place a lot of value on a game's artwork, music, and story, and I hope the games I develop reflect that.

I look forward to getting to know you awesome folks and finding those special someones I'll be making games with someday. Could you be among them?!  Who, Me?

Oh, I'm on Twitter! https://twitter.com/Fridgecrisis

 2 
 on: Today at 08:35:35 AM 
Started by Derek - Last post by cgonzalez
Hello friends,

I've been lurking for a while and finally decided to register. I am a game developer in a Chilean indie studio called MEGO http://mego.cl where i work in server side programming: back-ends, multiplayer servers, socket messages, databases, etc. and i also make the music and sound effects for most of our games.

When i'm not working on our games i'm probably spending too much time on Minecraft. I am coding on a couple of servers and looking forward to start contributing on the sponge server project (http://www.spongepowered.org).

 3 
 on: Today at 08:30:49 AM 
Started by Atavismus - Last post by Atavismus
To all survivors!

You can now follow us on twitter :
https://twitter.com/DustbowlAGS

I'll soon begin to tell the story of our hero with the hashtag #dustbowlstory

Thx for your support and cya!

 4 
 on: Today at 08:27:33 AM 
Started by Zyxt - Last post by Zyxt
New Update!

We've just launched our Kickstarter a few hours ago. Check it out!

https://www.kickstarter.com/projects/serenityforge/pixel-galaxy-enemies-arent-forever

Also Steam Greenlight, please vote for us if you liked the game:

http://steamcommunity.com/sharedfiles/filedetails/?id=327993767

New image updates too, here's a bunch of cool gifs that are taken straight out of the game:






 5 
 on: Today at 08:06:16 AM 
Started by Zarkonnen - Last post by Zarkonnen
I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such as sails - and music!

Boarding and ramming makes airship combat yet more physical: A well-placed ramming manoeuvre can instantly take out whole enemy ships.



Air marines can leap across the gap between two ships and invade through hatches and hull breaches. Once inside the enemy ship, they will attack weapons and command systems, seeking to disrupt and even capture. If the marines manage to take control of the bridge, control of the ship switches to the invaders. The remaining enemy sailors will do minimum duties keeping the ship flying, but the marines are going to have to do the rest of the fighting themselves, so send over lots if you want to make good use of your prize.



Apart from air marines, there are also air grenadiers, elite troops with grappling hooks that make it a lot easier to get from ship to ship, and guards for buildings. Because troops need a way to get in and out, ship and building designs now require the addition of hatches or cargo doors, so if you have existing designs, they will require some updating.



Airships' music is created by Curtis Schweitzer, who previously did the soundtrack for Starbound.

The next major version of the game is going to concentrate on improving graphics and polishing the user interface, all according to the development plan.

 6 
 on: Today at 08:05:23 AM 
Started by Artylo - Last post by bitserum
Sort of like games version of angst poetry? Smiley

Anyway, that's cool. I like games as an expression device about as much as I like them for their entertainment value (actually... probably more).

 7 
 on: Today at 08:01:07 AM 
Started by 08--n7.r6-79.84 - Last post by acatalept
Don't know about MAZE's gameplay, but from this new screenshot, I see old school Zelda a little; but the aesthetic, the mood, seems very Below (though zoomed in closer):



Although it could be argued that Below has a fair amount of Zelda DNA...

 8 
 on: Today at 07:40:38 AM 
Started by Forto2 - Last post by Forto2
Yet another update!

http://forto.itch.io/slidestomp

... and video of course!

http://www.youtube.com/watch?v=Peikssfmd7M

 9 
 on: Today at 07:35:23 AM 
Started by GuruGames - Last post by GuruGames
Project is finally live on Kickstarter!! Grin
Check it out by clicking the link below!
https://www.kickstarter.com/projects/425879580/medusas-labyrinth

 10 
 on: Today at 07:34:10 AM 
Started by Sonniss - Last post by Sonniss
Hey Guys... This is Timothy McHugh here from Sonniss... Just thought I would let you all know that the Sonniss Halloween Sale has now started. - You can save 50% off selected horror & gore Sound FX Libraries from now until October 31st.



The Libraries on Sale are:

GORIFICATION [HD] - Timothy McHugh
BAREFOOT ON METAL - Timothy McHugh
GORE LIBRARY - Coll Anderson
JUST GORE - Saro Sahihi / Soundbits
CRUNCH MODE - Mattia Cellotto
THE BORAX EXPERIMENT – GORE & SLIME - Mattia Cellotto
SCREAMS & SHOUTS - Saro Sahihi / Soundbits

Use the discount code: HALLOWEEN50 at checkout.

Visit http://www.sonniss.com/halloween-super-saver/ for more information.

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