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1066195 Posts in 43513 Topics- by 35537 Members - Latest Member: HUBA

November 24, 2014, 12:00:59 PM
TIGSource ForumsRecent Posts
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 on: Today at 11:59:12 AM 
Started by ChosenCharacter - Last post by C.A. Silbereisen

 on: Today at 11:57:34 AM 
Started by ChosenCharacter - Last post by Catguy
its cool how you guys ever thought the escapist was good cause they had lel memes you liked.

what i meant to say was, jim sterling made a couple of videos i liked after his transformation from idiot neckbeard to decent person. idk about any memes and i dont like memes

 on: Today at 11:52:35 AM 
Started by ChosenCharacter - Last post by C.A. Silbereisen
its cool how you guys ever thought the escapist was good cause they had lel memes you liked.

what i meant to say was, jim sterling made a couple of videos i liked after his transformation from idiot neckbeard to decent person. he was one of the first ppl who called out the incredibly obnoxious culture that has built up around game review scores. idk what memes u r even talking about i dont like memes

otoh i dont like yahtzee at all so maybe i was too quick in my assessment of the escapist

 on: Today at 11:49:44 AM 
Started by microrignal - Last post by microrignal

SPOINGS is a quick, no-twitch, go-as-far-as-you-can-before-dying sort of game.
It takes inspiration from Desktop Dungeons, Spelunky, and roguelikes in general. Woo!.


  • The game board is comprised uniquely of four quadrants, each containing four tiles.
  • Use arrow keys to move to a random tile on the corresponding quadrant. You can explore a quadrant further by pressing that direction again - until there are no more tiles to explore.
  • When you leave a quadrant, it's replaced by a new random one.
  • The difficulty of the game ramps up according to how many quadrants you've visited.
  • Level up, survive, and gather as much spoings as possible before your inevitable death Durr...?

Before you read on, I encourage you to
There is no in-game instructions, and I'd like to keep it to a minimum.
Please let me know what is not obvious enough (probably a lot of things haha).

Stats explained:

  • LEVEL is your current level; NEXT is the XP required to reach next level;
    Leveling up increases your max HP, increases your DEF and restores your HP to its max.
  • HP stands for hit points. No more of them means you die;
  • DEF is your resistance to enemies. The damage they would cause is reduced by that number;
  • CRIT is how likely that you'll do a critical kill, in %. A critical kill means that you kill an enemy without taking any damage. Also, camera shakes.

Things you might land on:

  • Monsters (red things with antlers)
    If you land on a monster, you'll lose a number of HP equal to the yellow (bottom) number. If you survive, you'll gain a number of experience points (XP) equal to the white (top) number.
  • Spoings (blue diamonds)
    Those are the unit of measurement of your success. You may also spend them at shops.
  • Hearts
    Small ones give +1 HP, Big ones give +5 HP.
  • And more
    • '?'s that randomize the whole board except the current quadrant;
    • 'X's that clear the current quadrant completely;
    • Spoings with antlers that turn all monsters into spoings and vice-versa;
    • Mirror tiles that make you move to the corresponding tile on other quadrants;
    • Insight tiles that let you know where you go next;
    • Shops!

Things you might buy at shops:

  • Swords and sword-chucks!
    Increase your chances to do a critical kill by 2% and 5% respectively.
  • Healing potions
    Heal you completely.
  • Small and big shield
    Raise your DEF by 1 and 2 respectively. Might be overpriced right now.

Aaaand there's a lot more to come! Please give the game a spin and let me know how far you get. I'll need all the input I can get to tweak the game correctly.

 on: Today at 11:30:25 AM 
Started by BigThink - Last post by starsrift
Not that I'm clicking on your links (because I use C++) but why would you display them in reverse order?

Thankfully, TIGForums has an edit function.

 on: Today at 11:28:23 AM 
Started by ChosenCharacter - Last post by starsrift
Talking about the IGDA reminded me of Tim Langdell. Apparently, Edge Games is still a thing. He's suing Razer this year, lol


 on: Today at 11:26:57 AM 
Started by Nillo - Last post by starsrift
tinker is absolutely a carry

have any of you guys ever seen pro games or any high level play? the classifications of heroes are not based on scrub tier dota.

You mean like, games where folks buy bkb?

I'm not gonna argue the point; suffice to say we have a difference of opinion, and that's cool. Smiley

 on: Today at 11:26:24 AM 
Started by IRONFIST Studios - Last post by IRONFIST Studios
Hi! Looking for someone who has experience in designing Facebook Web Banners - especially for mobile app games.

Facebook Web Banners:
Recommend games on homepage: 155 x 100 pixels
General use, including hovercards and the My Apps section: 1200 x 627 pixels
Cover Image: 800 x 150 pixels
Homepage editor pick: 1848 x 682 pixels.

I will provide you with most of the artwork (if not all) to assist you in creating these banners.

If interested, please send me a PM or email to: [email protected]
Please also send me a link to your portfolio and include your $ rates.

Kevin N.

 on: Today at 11:23:54 AM 
Started by ucupumar - Last post by crusty
this looks hilarious to play

 on: Today at 11:23:46 AM 
Started by Nate Kling - Last post by Bushido

putting together some new art for a portfolio, maybe pimp myself here

this one's for the compixellated challenge on tumblr

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