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1142147 Posts in 48119 Topics- by 39383 Members - Latest Member: JimmothySanchez

July 29, 2015, 02:01:42 pm

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 1 
 on: Today at 02:00:34 pm 
Started by JP (@JTown_) - Last post by JP (@JTown_)
Working on a time trial race challenge to use at expos -- discussed here: http://discourse.armsoftelos.com/t/showing-arms-of-telos-at-expos-ideas/299/



webm of the pointer that guides them to the next checkpoint: http://gfycat.com/SlowIndolentHaddock

 2 
 on: Today at 01:32:19 pm 
Started by JLJac - Last post by Crispy75
Does the "spiderblob" only have that one locomotion mode? Would be great to see it "shuffle" on folded legs and then unfold them gracefully when it needs to get over something, or wade through deep water. WOuld be a nice surprise moment if you caught it in the act.
Would be pretty interesting to see it wrap its legs to its body, and roll around like a bowling ball Tongue

Ooh ooh, or maybe it could shuffle along on its "knees" with the rest of the legs dragging along like tentacles, but which can actually spring into rigidity when needed...

 3 
 on: Today at 01:31:35 pm 
Started by darkhog - Last post by darkhog
Still need your opinions on movement (you can dl testbuild and fill out short form above so I can get as good movement as I can do!)!!!

Today I've continued work on Advanced's tab code, despite feeling very bad lately (common cold probably). Should've been in bed, but I just want to get as good products as fast as humanly possible!

 4 
 on: Today at 01:28:52 pm 
Started by increpare - Last post by InfiniteStateMachine
Oh I was more asking if you were using clang/gcc with make/jam etc.

I cant think of any time something like that has happened to me in VS. I've had it happen once or twice when using a different compiler/build system or if I did enough to mess up incremental linking.

Every once in a while I hit spacebar in a file during a build and save by accident, that causes debug breakpoints to go invalid.

I'm using VS Community 2013 with compiler version 120. The project compiles to an executable, and it's using the standard VS system for local builds -- I'm not using a build server or anything if that's what your asking.

EDIT:
I've noticed that it's only happening with changers in header files -- changes in cpp files are being reflected. The mystery deepens... Tired

What kind of changes are you making?  I may have to try changing some headers today and see if that does the same thing for me too.

 5 
 on: Today at 01:21:46 pm 
Started by bitknight - Last post by bitknight
I was just checking out your post today haha, nice work. It's being made with Unity3D.

 6 
 on: Today at 01:13:18 pm 
Started by siskavard - Last post by siskavard
So this game, after too long, is back on track. If you're subscribed to this thread, consider signing up for the newsletter!




 7 
 on: Today at 01:13:16 pm 
Started by GregWS - Last post by Prinsessa
It started around the island Vrångö in the southern archipelago outside to the west of Gothenburg if you want to so some research. :p

 8 
 on: Today at 01:10:46 pm 
Started by bitknight - Last post by Grog
Love what I see so far, from one space dude platformer dev to another. Smiley Guess that's what happens when you team up with ansimuz!

Mind if I ask what this is made in?

 9 
 on: Today at 01:03:33 pm 
Started by Schilcote - Last post by Schilcote
I'm not dead!

I'm just trying to make 0.6 as complete and thorough an overhaul-slash-improvement as I can.

Here's a sneak preview:

 10 
 on: Today at 01:00:44 pm 
Started by GregWS - Last post by Jimym GIMBERT
ouch

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