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287732 Posts in 9134 Topics- by 6763 Members - Latest Member: registeredjustforthispost

November 21, 2009, 01:16:35 AM
TIGSource ForumsRecent Posts
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 1 
 on: Today at 01:15:55 AM 
Started by Farbs - Last post by Alexander Bruce
Here's two Captain Successor behemoths. I'd post the BB code for them, but they're honestly too big, so here's screenshots:

Use The Force


Weapon Of Ultimate Destruction

 2 
 on: Today at 01:13:08 AM 
Started by oryx - Last post by oryx
brain... melting...

Think I got everything.... How easy is it for coders to decipher this? Do I need a more in depth explanation of which pieces are what? I added a little key to show how the sprites are broken up... permutations are below, thing are broken into left, right, and middle.

Will add some more stuff tomorrow.


 3 
 on: Today at 01:07:44 AM 
Started by RC - Last post by eva-jolli
also level editor sucks (i can only say it cos i actually downloaded it)

 4 
 on: Today at 01:06:23 AM 
Started by RC - Last post by eva-jolli
hey u idiots he's just asking simply to design levels or not. stop being bunch of smartasses

 5 
 on: Today at 01:02:06 AM 
Started by Golds - Last post by MisterX
I prefer the monkey violence.
Sorry.

I didn't think that it is so bad. But, I also imagine that this is able to affect someone who is actually targeted by the ad. Still, I'd also like to know what exactly the girl says, probably it does make that much of a difference.

 6 
 on: Today at 12:59:20 AM 
Started by NMcCoy - Last post by NMcCoy
Could we get some....  Epileptic Grassy stairs?
Yes. Apparently. But only in one direction for now because they were kind of a pain to make.


EDIT: Or, you know, I could figure out a sweet shortcut for it.

 7 
 on: Today at 12:50:08 AM 
Started by Derek - Last post by MisterX
Well, I lost all my motivation to go on playing Ark 22 once I noticed that at least in the beginning hours it is such an very exact copy of A Link to the Past in many integral ways, which disappointed me pretty much. Especially in a sci-fi game I didn't expect to go chop bushes crystals for rupees credits with a sword energy blade (with exactly the same controls and weapon behaviour as in ALttP), go into a dungeon, solve block-moving-puzzles, etc.

Anyway, good thing Umbrella Adventure is so much more to my liking Smiley

 8 
 on: Today at 12:47:58 AM 
Started by Paul Eres - Last post by Fuzz
"I write only because I have some words in my head, and I paint because I see the picture, I do not invent or develop, there is no such process."
--Vasily Zotov

 9 
 on: Today at 12:46:13 AM 
Started by William Broom - Last post by Widget
Ah, I stand corrected. Should've played the game first  Wink

@JoeBloggs: Very true, and I didn't mean to imply there should be even a tip of the hat to real-world physics. Was just an aside; ultimately it should all be whatever seems most appealing  Smiley

 10 
 on: Today at 12:46:11 AM 
Started by Plasticware Nightmare - Last post by Plasticware Nightmare
I think what you have looks pretty nice, but it wouldn't hurt to deviate a little more from the source material, I'd think. After all, as you said yourself, getting it to look more like it does in the original game just makes it look vaguely copy-pasted. My interpretation of Omega Darn's head was actually based off of its appearances in both the original game and its sequel - I took the sequel's design, but kept the original's dramatic lighting. At any rate, I'm sure you can come up with something more creative. Certainly looking good so far, though.

As for how well the stages would fit together, I'm not entirely sure, but I like the idea of a dim stage (Omega Darn) and a brightly colored one (Tango) in contrast. Also, the fact that they are both final bosses is another interesting comparison. But I think I'm getting carried away with analyzing the implications of the two sister stages.

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