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1038215 Posts in 41955 Topics- by 33579 Members - Latest Member: Wormkout

September 02, 2014, 05:59:33 AM
TIGSource ForumsRecent Posts
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 1 
 on: Today at 05:57:27 AM 
Started by nuno - Last post by nuno
new UI for browsing the trees in the chest


 2 
 on: Today at 05:47:25 AM 
Started by Sigma - Last post by Sigma
your problem is probably all of that branching, branching in shaders kill performance sadly
You saved my life, i never knew that. Thanks a lot... Just removing the for loop and if-else statement shoots up the fps to 30 from 12. Is there any other things i can improve in this code.

 3 
 on: Today at 05:45:44 AM 
Started by hube - Last post by hube
That looks very cool indeed... but I guess I'm talking on the behalf of everyone here if I tell you that I've yet to understand what the gameplay is all about! Smiley

Ring World is a Mario Party like with swords!! Less mini games, more turn based combat and narrative driven encounters. Very minimal RPG elements.

  • Explored applications for government funding
Which government is this?
The government of Ontario, Canada has funds like the OMDC's IDM fund or experimental CMF fund which usually match existing funds to double your project's budget. These are funds that were targeted at film / television in the past that now are opening up to interactive media.
[EDIT] I should mention why I failed at this - these funds are geared towards larger projects and usually work on doubling your budget. They can also match your work time, as long as you have around 10% of the budget in cash. In my case I have one music composer and I was thinking about taking on an animator thinking I could offset their salaries with my work, which was going to go into the project either way.

It turned out that there is a lot more needed to make a project appealing to a fund. One of them is geared towards job creation in the province and really wants to see all the money going to creating more paid man hours. They look a lot at your experience, and who is on the team. Bottom line, as I started to massage the budget and build my application I realized I would have to build a mini game studio around this project as they do not trust one individual covering all aspects of production. The budget ballooned into a massive 12 month endeavor which would see me working for free so that I could offset the funds I was receiving from the government to pay the people I would need to hire... and even then I could only offset my work so I would be hiring a bunch of part time staff.


Thanks for all the suggestions. I have explored all derivative words of "Ring" and haven't been happy with anything so far. Circuit City and Perimeter sound too technologically advanced. The game has a mythological setting so I am hunting a Greek Mythology reference.

 4 
 on: Today at 05:39:16 AM 
Started by rekcah - Last post by DrunkDevs
Everything about this looks awesome. So glad you are making this game.

 5 
 on: Today at 05:38:56 AM 
Started by Tejas Shroff - Last post by Tejas Shroff
Welcome back!

Its been an interesting week filled with some struggles and hishaps, but I've managed to learn much about what I want MusikTrack to be and how I can make it get there.

The most important thing I've learned is that in order to extend the functionality of MusikTrack, I would have to switch content management systems (CMS). I currently use WordPress, but I am looking to move to Joomla for better stability and less loopholes!

That said, I am going to close MusikTrack for a while as I 1). make the transition to a new CMS, and 2). work to make MusikTrack even better than it is.

As always, I am very much open to comments/suggestions!

*Hiatus starts now* Grin

-The MusikTrack Team

 6 
 on: Today at 05:33:58 AM 
Started by Forto2 - Last post by Forto2
Thanks, now I've removed [android] from the title but set the correct icon in a way now this thread is more consistent with others posts.
Being a linux user I know how much annoy to see when a game you're curious to try... suddenly realize it's not available for your platform; so... here's the binaries for Windows, OSX and Linux X11: http://www.datafilehost.com/d/6d002c09
It's not optimized since some touch elements doesn't work (you have to press the start button to play and use "ghost" powerglobe at right): but it still provide a good experience (I hope).

By the way, game is currently approved on Amazon


Any sincere review is greatly appreciated over there. Smiley

Also, I am currently on pending process for approvation on Opera App store... while SlideMe plainly refused, oh well.

 7 
 on: Today at 05:33:11 AM 
Started by gambrinous - Last post by gambrinous
I'm extremely happy to announce we have found a composer for Guild of Dungeoneering. His name is Steve Gregan and you can check out his site or follow him on twitter (@stevestems) if you like. I'll be sharing some of his work for you to have a listen to over the coming weeks :D

 8 
 on: Today at 05:32:42 AM 
Started by GregWS - Last post by Gimym JIMBERT
https://www.youtube.com/watch?v=Hms6TU4uZJM


http://tay.kotaku.com/gamer-mosaic-what-kind-of-gamer-are-you-1628553606

mm let see
- chrono trigger
- sonic classic genesis
- mario 64
- starfox
- f zero
- secret of mana
- street of fighter alpha 2

 9 
 on: Today at 05:31:48 AM 
Started by Krisjet - Last post by Neeko
Oh man, this is looking great, I'm one for those tiny details that really make the game stand out, I'm loving them all! Following this thread for sure!

Agreed! Loving the little polished detials, the cloud dust from player movement is very well done.

 10 
 on: Today at 05:21:42 AM 
Started by Glaiel-Gamer - Last post by oodavid
Non-game related, but bored as all hell at work - I'm re-writing our timesheet system; I think we have about a decades worth of rules about how overtime is calculated (well, not any more, now we have one rule, my rule)


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