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1135799 Posts in 47697 Topics- by 39067 Members - Latest Member: MatthewTest32

July 07, 2015, 09:35:03 am

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 1 
 on: Today at 09:33:04 am 
Started by Prinsessa - Last post by Prinsessa
Or just use media queries in the CSS file itself. No need to copy 80% of your file three times.

 2 
 on: Today at 09:30:30 am 
Started by ஒழுக்கின்மை - Last post by Kamikaze
It is, thanks!

 3 
 on: Today at 09:24:15 am 
Started by blekdar - Last post by blekdar
I'm still here.

SO! I have been adding new mechanics (I try to introduce one every block of levels, to help keep things interesting). For the current block I'm working on it's short ranged portals!

I was able to crunch it out on the first day and functionality-wise it workded great. Looked like this:



But it was feeling a bit off, so, with some advice from some other devs, changed up the portal colors to match and added a small detail path to further indicate where the portals led and voila!



And now I very much like how this looks + feels.

I also forgot to post the final look at the second boss!



I was super pumped that I completed it (plus the music is super rad). Now onto completed the third world + boss (I'm planning four total), and to submit the current build to Fantastic Arcade. Cheers!

 4 
 on: Today at 09:22:26 am 
Started by Highsight - Last post by Highsight
WEEK #24 (7/07/15)



GameCreatorGenreVideo
Znop ChainsParuthidotexeSimon Style PuzzlerNot Available
Runaway Thugeasym0deAdventure Puzzle GameNot Available
Portal MortalIsmoLaitela2D Puzzle PlatformerNot Available

This week's show has some really great talent!  Stop by and give your critique on these games in development!  Show starts at 8PM EDT.

 5 
 on: Today at 09:22:13 am 
Started by falonso - Last post by falonso
...underestimating the potential of abstract mechanics.

Thanks for the feedback! I agree abstraction is valuable and necessary on some level. I try to allow a person to adjust the level of abstraction ranging from a button click to a full control. I think that clicking a button to execute the same perfect strike each time doesn't capture what you are really doing, it becomes more about the taking advantage of game mechanics than reality.

 6 
 on: Today at 09:16:14 am 
Started by MeshGearFox - Last post by ra51
Yeah i called you fat, look at me I'm skinny.


 7 
 on: Today at 09:07:45 am 
Started by Nikas - Last post by Nikas
Yeah, I think the same way about music. It's gonna be more faster and more dynamic, but right now I'm using what I got. :D
And I really like Drive movie.

 8 
 on: Today at 09:06:52 am 
Started by ஒழுக்கின்மை - Last post by Matthew
Should be fixed now--some newer security stuff had clamped down a little too hard.

 9 
 on: Today at 08:59:44 am 
Started by Nikas - Last post by lobstersteve
I already saw a GIF in the GIF thread here and liked it very much Smiley
I actually don't think that the music fits very well. I think it should be more energetic to get you pumped for the action. The 80's vibe is ok, but i think it fits more slow-paced scenes, like driving around in your car through the night. (Drive was a cool movie..)

 10 
 on: Today at 08:56:55 am 
Started by ஒழுக்கின்மை - Last post by Derek
Pinged Matthew about it.

EDIT: I don't see anything fishy in the admin panel.

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