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Subject | Started by | Replies | Views | Last post | ||
Lack of game ideas? « 1 2 3 » | cynicalsandel | 40 | 4472 |
November 03, 2011, 02:30:37 AM by starsrift |
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Starting indie development: what about programming? « 1 2 3 4 5 » | Caelonn | 80 | 9604 |
November 02, 2011, 10:50:48 AM by s0 |
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Design Babble: The Superman Game | baconman | 7 | 1273 |
November 01, 2011, 08:32:46 PM by gimymblert |
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Binding of Isaac Controls « 1 2 » | Zack Bell | 21 | 8708 |
October 31, 2011, 02:19:44 PM by Falmil |
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Giving the player a sense of scale and "power". | zuperxtreme | 15 | 2076 |
October 31, 2011, 10:31:43 AM by AshfordPride |
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Challenge « 1 2 3 » | hmm | 53 | 5139 |
October 31, 2011, 06:57:18 AM by baconman |
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2D Isometric SRPG game editor | vinheim3 | 11 | 3607 |
October 27, 2011, 09:50:04 AM by Moczan |
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Games as art (expending the expressive range of game design) « 1 2 ... 16 17 » | gimymblert | 320 | 30461 |
October 27, 2011, 04:16:58 AM by s0 |
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Sequelitis version 2... | baconman | 4 | 1100 |
October 27, 2011, 12:05:16 AM by 1982 |
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Accessibility | TwilightVulpine | 13 | 1835 |
October 22, 2011, 08:55:06 AM by baconman |
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Flesh out a roguelike concept | Derakon | 8 | 1571 |
October 20, 2011, 08:39:04 PM by Geeze |
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Designing a fun/good ability system | skullbox | 12 | 2671 |
October 20, 2011, 01:29:24 PM by baconman |
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Serious games don't need non-diegetic music « 1 2 ... 5 6 » | 1982 | 101 | 12081 |
October 19, 2011, 11:24:26 PM by dustin |
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Unusual Boss Fight Structures « 1 2 3 » | Bree | 54 | 7019 |
October 19, 2011, 04:37:23 AM by Mittens |
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Primitive Game Analysis | Tokyoma | 3 | 1064 |
October 18, 2011, 02:28:35 PM by Tokyoma |
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Simple, tactical game for AI writers | pimmhogeling | 6 | 1347 |
October 18, 2011, 01:10:22 AM by randomnine |
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any tactics games that don't center around combat? | zovirl | 13 | 1663 |
October 17, 2011, 11:57:27 PM by Soulliard |
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Luck Skill Map « 1 2 » | dustin | 21 | 2401 |
October 16, 2011, 05:35:18 PM by zovirl |
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Digging deeper into mining games... « 1 2 » | baconman | 21 | 2872 |
October 16, 2011, 05:57:13 AM by baconman |
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Open world with lasting decisions | Tumetsu | 11 | 1687 |
October 13, 2011, 12:35:45 PM by Belimoth |
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Metroidvanias without upgrades « 1 2 3 » | tesselode | 44 | 6406 |
October 13, 2011, 11:28:28 AM by gunswordfist |
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Feedback for "Accessible Fighting game" blog « 1 2 3 » | HyperEXTurbo | 42 | 5466 |
October 12, 2011, 07:58:42 PM by saturdaymorning |
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Uh.* | xhunterko | 0 | 859 |
October 12, 2011, 12:07:44 PM by xhunterko |
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Too small view? | Tumetsu | 4 | 1073 |
October 12, 2011, 11:41:37 AM by jeffrobot |
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. « 1 2 » | Zack Bell | 23 | 2528 |
October 12, 2011, 08:15:51 AM by gunswordfist |
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Would you play a fantasy game w/o a human race? « 1 2 3 » | Mittens | 57 | 5563 |
October 05, 2011, 12:57:57 PM by s0 |
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Tower Defense, Fun Factors? | Aelexe | 9 | 1877 |
October 03, 2011, 08:22:29 AM by ஒழுக்கின்மை (Paul Eres) |
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Civ games | apgames | 17 | 2137 |
October 03, 2011, 07:43:17 AM by team_q |
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Myst IV like point & click engine. | Mattivc | 7 | 3099 |
September 29, 2011, 12:12:56 PM by Tumetsu |
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Emergence Over Genre « 1 2 » | unsilentwill | 28 | 3370 |
September 27, 2011, 05:28:03 AM by gimymblert |
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