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1075969 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:32:14 PM
TIGSource ForumsDeveloperCreativeDesign
Pages: 1 ... 17 18 [19] 20 21 ... 49
Subject Started by Replies Views Last post
Why is Yoshi's Island a good example of level design? Blink 19 2131 Last post November 22, 2013, 08:44:51 AM
by Graham-
Backtracking in Rouge-Likes matwek 19 1181 Last post January 08, 2014, 05:18:58 PM
by SirNiko
Magic working as cooking does Muz 19 1254 Last post February 19, 2014, 04:43:41 PM
by stefoid
Making a linear/one-dimensional dungeon cralwer Password 19 1729 Last post June 24, 2014, 02:21:14 AM
by Danny Hayes
Help with Boss Design JasonPickering 19 1392 Last post July 04, 2014, 11:22:23 PM
by Elzy
Thematic Design tortoiseandcrow 19 773 Last post October 25, 2014, 12:57:48 AM
by starsrift
Innovation in Indie Games Panel Steve Swink 18 7501 Last post March 02, 2007, 06:34:03 AM
by Bezzy
Niffla's "Night Game" papamook 18 5634 Last post October 08, 2007, 10:57:31 PM
by Clemens
"Tactical RPG" design Woodwolf 18 5970 Last post June 29, 2008, 05:51:26 PM
by DYRE
Ways to Adaptive Difficulty Sam 18 2828 Last post May 19, 2009, 02:16:59 PM
by roBurky
How to make a multiplayer game fun for people of different skill levels? FatHat 18 3183 Last post December 03, 2009, 02:36:28 AM
by alspal
In Game Shops: Buy and Sell price ratios st33d 18 2041 Last post January 22, 2010, 12:06:06 AM
by X3N
How do you decide if your idea is worth working on Cargo 18 2772 Last post February 15, 2010, 06:05:52 AM
by Fauxfox
Essay Attack: Great Game Designers are Great Teachers Alex Vostrov 18 2403 Last post March 22, 2010, 10:35:56 PM
by Alex Vostrov
If someone just emerged from a coma, would they make more interesting games? Greg Game Man 18 2152 Last post July 01, 2010, 03:13:20 PM
by Gimym JIMBERT
RPGs without dungeons Muz 18 2557 Last post August 06, 2010, 06:11:50 AM
by fraxcell
How to design non goal games? [solved!] Gimym JIMBERT 18 2122 Last post September 30, 2010, 03:25:01 PM
by Gimym JIMBERT
A New FMV Game? saibot216 18 1633 Last post December 09, 2010, 08:21:14 PM
by saibot216
Games with Developer Commentaries. Does your game have one? Accidental Rebel 18 2067 Last post January 13, 2011, 02:52:44 AM
by Accidental Rebel
Determining Turn Order in RPG Battle System Gazillion 18 2062 Last post March 16, 2011, 11:30:09 AM
by wednesday
What makes a great superhero game? LiquidAsh 18 2020 Last post August 06, 2011, 03:37:07 PM
by Shakhal
Unique Detachable Important Inanimate 'Allies' Droqen 18 1816 Last post July 30, 2011, 03:23:22 PM
by Xion
Programming as a Game idea lithander 18 1427 Last post November 16, 2011, 11:53:52 AM
by Player Ʒ
Procedural Level Generation & when to implement it Lukas 18 2542 Last post February 16, 2012, 11:49:34 AM
by Azure Lazuline
How To Have Players Deal With Enemies With Realistic Gunfire In A 2D Game gunswordfist 18 1391 Last post January 19, 2012, 05:10:59 AM
by Chromanoid
Ignore the expectation of degradation! DinofarmGames 18 1501 Last post February 07, 2012, 11:21:30 AM
by Strife
Level Editor - Integrated or Separate tcstyle 18 1428 Last post February 09, 2012, 09:24:03 AM
by tcstyle
Looking for a good read about... juiciness Woodwolf 18 2674 Last post July 04, 2012, 01:42:58 AM
by Ninja Dodo
procedural small Zelda key placement? Gimym JIMBERT 18 3057 Last post July 18, 2012, 05:49:22 AM
by Gimym JIMBERT
Making a good 3D platformer camera Blink 18 1902 Last post September 17, 2012, 05:10:22 PM
by Graham-
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