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Replies  |
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Last post |
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Why is Yoshi's Island a good example of level design?
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Blink
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19
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2131
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November 22, 2013, 08:44:51 AM
by Graham-
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Backtracking in Rouge-Likes
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matwek
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19
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1181
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January 08, 2014, 05:18:58 PM
by SirNiko
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Magic working as cooking does
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Muz
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19
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1254
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February 19, 2014, 04:43:41 PM
by stefoid
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Making a linear/one-dimensional dungeon cralwer
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Password
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19
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1729
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June 24, 2014, 02:21:14 AM
by Danny Hayes
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Help with Boss Design
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JasonPickering
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19
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1392
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July 04, 2014, 11:22:23 PM
by Elzy
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Thematic Design
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tortoiseandcrow
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19
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773
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October 25, 2014, 12:57:48 AM
by starsrift
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Innovation in Indie Games Panel
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Steve Swink
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18
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7501
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March 02, 2007, 06:34:03 AM
by Bezzy
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Niffla's "Night Game"
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papamook
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18
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5634
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October 08, 2007, 10:57:31 PM
by Clemens
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"Tactical RPG" design
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Woodwolf
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18
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5970
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June 29, 2008, 05:51:26 PM
by DYRE
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Ways to Adaptive Difficulty
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Sam
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18
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2828
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May 19, 2009, 02:16:59 PM
by roBurky
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How to make a multiplayer game fun for people of different skill levels?
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FatHat
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18
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3183
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December 03, 2009, 02:36:28 AM
by alspal
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In Game Shops: Buy and Sell price ratios
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st33d
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18
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2041
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January 22, 2010, 12:06:06 AM
by X3N
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How do you decide if your idea is worth working on
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Cargo
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18
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2772
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February 15, 2010, 06:05:52 AM
by Fauxfox
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Essay Attack: Great Game Designers are Great Teachers
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Alex Vostrov
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18
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2403
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March 22, 2010, 10:35:56 PM
by Alex Vostrov
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If someone just emerged from a coma, would they make more interesting games?
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Greg Game Man
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18
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2152
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July 01, 2010, 03:13:20 PM
by Gimym JIMBERT
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RPGs without dungeons
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Muz
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18
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2557
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August 06, 2010, 06:11:50 AM
by fraxcell
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How to design non goal games? [solved!]
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Gimym JIMBERT
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18
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2122
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September 30, 2010, 03:25:01 PM
by Gimym JIMBERT
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A New FMV Game?
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saibot216
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18
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1633
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December 09, 2010, 08:21:14 PM
by saibot216
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Games with Developer Commentaries. Does your game have one?
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Accidental Rebel
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18
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2067
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January 13, 2011, 02:52:44 AM
by Accidental Rebel
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Determining Turn Order in RPG Battle System
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Gazillion
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18
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2062
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March 16, 2011, 11:30:09 AM
by wednesday
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What makes a great superhero game?
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LiquidAsh
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18
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2020
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August 06, 2011, 03:37:07 PM
by Shakhal
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Unique Detachable Important Inanimate 'Allies'
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Droqen
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18
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1816
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July 30, 2011, 03:23:22 PM
by Xion
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Programming as a Game idea
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lithander
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18
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1427
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November 16, 2011, 11:53:52 AM
by Player Ʒ
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Procedural Level Generation & when to implement it
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Lukas
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18
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2542
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February 16, 2012, 11:49:34 AM
by Azure Lazuline
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How To Have Players Deal With Enemies With Realistic Gunfire In A 2D Game
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gunswordfist
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18
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1391
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January 19, 2012, 05:10:59 AM
by Chromanoid
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Ignore the expectation of degradation!
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DinofarmGames
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18
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1501
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February 07, 2012, 11:21:30 AM
by Strife
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Level Editor - Integrated or Separate
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tcstyle
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18
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1428
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February 09, 2012, 09:24:03 AM
by tcstyle
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Looking for a good read about... juiciness
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Woodwolf
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18
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2674
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July 04, 2012, 01:42:58 AM
by Ninja Dodo
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procedural small Zelda key placement?
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Gimym JIMBERT
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18
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3057
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July 18, 2012, 05:49:22 AM
by Gimym JIMBERT
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Making a good 3D platformer camera
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Blink
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18
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1902
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September 17, 2012, 05:10:22 PM
by Graham-
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