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1075968 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:19:49 PM
TIGSource ForumsDeveloperCreativeDesign
Pages: 1 ... 17 18 [19] 20 21 ... 49
Subject Started by Replies Views Last post
Music Game Ideas, Those You Hope Someone Will Create , & Those You've Enjoyed ithamore 7 2181 Last post February 06, 2008, 08:38:18 AM
by studio13
Going back to basics: 2D Level design, where to start? Majestic XII 11 2180 Last post November 23, 2010, 09:48:32 PM
by ink.inc
For Discussion: How do you handle losing in your game? « 1 2 » thepixelbrain 34 2177 Last post April 25, 2013, 08:19:38 PM
by Graham-
A well-balanced game, what? JimmySH 9 2174 Last post July 25, 2008, 01:14:10 PM
by JimmySH
Infinite Dungeon BattleBeard 17 2174 Last post July 16, 2011, 08:30:19 PM
by Gimym JIMBERT
Fixed angle vs. rotating cameras for top-down shooters « 1 2 » stevesan 24 2163 Last post March 15, 2012, 03:31:23 PM
by Berick
arkanoid brick STOOOOORM speeder 17 2153 Last post September 18, 2010, 05:12:33 PM
by bvanevery
If someone just emerged from a coma, would they make more interesting games? Greg Game Man 18 2152 Last post July 01, 2010, 03:13:20 PM
by Gimym JIMBERT
Puzzles that intentionally mislead « 1 2 » stevesan 39 2141 Last post December 26, 2012, 08:52:31 PM
by Joh
Good level editor? Huckler 15 2138 Last post March 04, 2011, 07:39:05 PM
by baconman
Why is Yoshi's Island a good example of level design? Blink 19 2131 Last post November 22, 2013, 08:44:51 AM
by Graham-
Designing for the human element « 1 2 » Greg Game Man 28 2129 Last post September 11, 2012, 06:40:43 AM
by rivon
How to make turn-based combat interesting? « 1 2 » sadrobot 20 2125 Last post August 17, 2012, 12:26:45 PM
by Gimym JIMBERT
How to design non goal games? [solved!] Gimym JIMBERT 18 2122 Last post September 30, 2010, 03:25:01 PM
by Gimym JIMBERT
Procedural map generation suggestions Derakon 15 2121 Last post March 25, 2011, 11:16:25 PM
by Derakon
Scrolling text: why? « 1 2 » paste 30 2116 Last post June 13, 2012, 12:21:46 AM
by C.A. Silbereisen
Uneasy feelings outside of horror disparat 15 2116 Last post July 21, 2012, 02:50:08 PM
by Lauchsuppe
The difference between good and bad design nexus 13 2113 Last post June 21, 2012, 04:02:49 PM
by JWK5
Procedural generation of enemy ships? RCIX 11 2110 Last post November 29, 2010, 06:49:58 PM
by LiquidAsh
tutorials mooosh 14 2107 Last post April 06, 2011, 11:54:36 PM
by StephenM3
Loneliness in a 2d platformer? « 1 2 » locknic 29 2107 Last post March 03, 2013, 01:10:08 AM
by
Graphics question: How do update retro graphics? eobet 14 2104 Last post January 25, 2011, 10:56:09 PM
by krasimir
Enemies! Jason Bakker 14 2101 Last post December 11, 2009, 12:14:11 PM
by Seth
unique to the medium (propose things!) GregWS 17 2099 Last post February 11, 2010, 11:16:09 PM
by jwk5
RPG: semi real-time or turn based combat system? jack_norton 12 2097 Last post June 17, 2011, 08:46:30 AM
by jack_norton
Looking for blogs or sites about good game design Accidental Rebel 10 2096 Last post September 09, 2010, 09:05:48 PM
by ezuk
The quest for the Best Quest? « 1 2 » LDuncan 29 2096 Last post June 16, 2011, 11:53:34 PM
by leonelc29
Theme Advice - Are pirate games overdone? « 1 2 » Jamo 36 2094 Last post January 24, 2013, 09:32:22 AM
by Jamo
Your approach to Endless Running/Scrolling games? indie11 8 2094 Last post August 23, 2013, 02:11:49 PM
by rundown
Project or Bust: StarCraft BreedWars soryy708 0 2091 Last post February 04, 2014, 08:53:35 PM
by soryy708
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