|
Subject |
Started by |
Replies |
Views |
Last post  |
|
|
Game design techniques you can use in any game to make it tons better
« 1 2 »
|
vinheim3
|
30
|
5327
|
May 14, 2011, 12:00:43 AM
by vinheim3
|
|
|
Commanding your Party
|
---
|
15
|
1460
|
May 15, 2011, 07:47:40 AM
by ---
|
|
|
Self contained mechanics
|
Sock Puppet
|
9
|
1123
|
May 18, 2011, 01:01:36 AM
by Sock Puppet
|
|
|
Card battle system
|
Tumetsu
|
4
|
920
|
May 21, 2011, 07:10:12 AM
by Tumetsu
|
|
|
Mathematical design behind XP-based level systems
|
eiyukabe
|
9
|
1145
|
May 25, 2011, 06:58:45 PM
by RCIX
|
|
|
Making a 'Classic' Game
|
---
|
15
|
5900
|
May 26, 2011, 08:09:56 PM
by Tiderion
|
|
|
Spells, Monsters, Armour and Weapons
|
st33d
|
16
|
2845
|
May 27, 2011, 08:51:13 AM
by Doktor_Q
|
|
|
"more addicting"
« 1 2 »
|
Droqen
|
31
|
2892
|
May 28, 2011, 10:09:01 PM
by Gabriel Verdon
|
|
|
[Opinion] Analysing what can make a game great
|
Pentadact
|
1
|
673
|
May 29, 2011, 03:15:28 PM
by Sankar
|
|
|
Best way to visually communicate (Numbers or colours?)
|
MrMog
|
9
|
1026
|
May 31, 2011, 07:09:40 AM
by ---
|
|
|
Sidescroller combat - Targeting with a keyboard
|
McMutton
|
11
|
1072
|
June 02, 2011, 04:53:58 AM
by Relix
|
|
|
Applicable "Modern Game" concepts?
|
baconman
|
14
|
1334
|
June 05, 2011, 10:22:04 AM
by Gimym JIMBERT
|
|
|
So I had this cool idea.
|
antymattar
|
17
|
2363
|
June 12, 2011, 06:00:54 AM
by Pineapple
|
|
|
Why common sense is so hard to find in games?
« 1 2 »
|
filosofiamanga
|
22
|
2378
|
June 12, 2011, 01:37:39 PM
by filosofiamanga
|
|
|
The soul-cage concept.
|
halken
|
12
|
1784
|
June 13, 2011, 07:17:04 AM
by halken
|
|
|
The quest for the Best Quest?
« 1 2 »
|
LDuncan
|
29
|
2096
|
June 16, 2011, 11:53:34 PM
by leonelc29
|
|
|
Wabi-sabi in games
« 1 2 »
|
letsap
|
20
|
2860
|
June 17, 2011, 03:33:30 AM
by Chris Platzer
|
|
|
Mapscreen style
|
Tumetsu
|
7
|
916
|
June 17, 2011, 03:57:29 AM
by baconman
|
|
|
RPG: semi real-time or turn based combat system?
|
jack_norton
|
12
|
2097
|
June 17, 2011, 08:46:30 AM
by jack_norton
|
|
|
Subconscious effects of music
|
tesselode
|
7
|
1039
|
June 21, 2011, 03:27:25 PM
by Kegluneq
|
|
|
Cosmic Frontier Feature Poll - New Question 6/16
|
Jay_PC
|
10
|
1976
|
June 22, 2011, 10:09:47 AM
by tergem
|
|
|
What direction?
|
asiekierka
|
7
|
783
|
June 24, 2011, 09:52:54 PM
by asiekierka
|
|
|
Creating a Religious Game
« 1 2 3 4 5 »
|
The_Flying_Dove
|
85
|
8158
|
June 26, 2011, 11:27:54 AM
by Tumetsu
|
|
|
Write your own story
|
tesselode
|
3
|
674
|
June 26, 2011, 11:27:38 PM
by 1982
|
|
|
Playtesting Question
« 1 2 »
|
Darren_D_Daley
|
26
|
2462
|
June 28, 2011, 05:45:13 AM
by Darren_D_Daley
|
|
|
Psychology and Game Design
« 1 2 »
|
Sankar
|
26
|
4877
|
July 04, 2011, 12:34:11 PM
by Sankar
|
|
|
Unique/Interesting battle systems
« 1 2 »
|
vinheim3
|
26
|
4827
|
July 05, 2011, 06:24:02 AM
by TacoBell_Lord
|
|
|
What would make a game like Zelda II more fun?
« 1 2 3 4 »
|
baconman
|
68
|
4995
|
July 05, 2011, 11:07:59 AM
by laserdracula
|
|
|
2D platformer design studies
« 1 2 »
|
dkoontz
|
25
|
12266
|
July 05, 2011, 11:47:47 AM
by baconman
|
|
|
Chance in RPG Combat
« 1 2 »
|
JasonPickering
|
31
|
3093
|
July 05, 2011, 05:25:02 PM
by JasonPickering
|