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1075968 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:17:39 PM
TIGSource ForumsDeveloperCreativeDesign
Pages: 1 ... 19 20 [21] 22 23 ... 49
Subject Started by Replies Views Last post
How do you make a meaningless, yet positive game? « 1 2 » godatplay 38 5512 Last post March 09, 2010, 08:36:57 PM
by Firepith
How do you make games with player death less repetitive? awesometeam22 17 1078 Last post December 28, 2013, 07:39:35 PM
by TheCusp
How do you start again? Armageddon 3 388 Last post October 05, 2014, 10:58:24 PM
by Ammypendent
How do you turn 'interesting' into 'fun' 8Points 17 1445 Last post December 16, 2013, 11:18:40 PM
by ink.inc
How does one make a character as memorable as Mario? « 1 2 3 4 » Muffinhat 69 4756 Last post April 25, 2014, 03:04:01 PM
by Graham-
How does one plan out there game? « 1 2 3 » Conker534 50 2766 Last post July 24, 2012, 10:34:53 PM
by FrankieSmileShow
How I found Out I'm not a Programmer « 1 2 » TacoBell_Lord 21 3131 Last post August 21, 2010, 06:53:27 PM
by zacaj
How I prototype games... mihai 10 960 Last post March 30, 2013, 03:05:09 PM
by aberrantmind
How long do you work a day? « 1 2 » Conker534 35 1482 Last post July 27, 2012, 11:36:33 AM
by Graham-
How long should be a Roguelite play through? SouldomainTM 3 217 Last post Today at 03:52:27 PM
by Sir Raptor
How long would it take? Ajene 13 2313 Last post August 11, 2009, 07:20:45 AM
by nihilocrat
How many levels should I put in? « 1 2 3 » mihai 51 3584 Last post July 10, 2011, 12:47:38 PM
by C.A. Silbereisen
How many Z layers should I have? (tile-based game) Macunfadebo 1 371 Last post July 07, 2013, 07:38:50 AM
by Graham-
How much does 'playing more games' help the design process, in your experience? « 1 2 3 » Humbug 40 4830 Last post October 26, 2009, 02:02:47 PM
by Dom2D
how much for 2D game design? Deviator 9 1004 Last post August 02, 2012, 07:20:31 AM
by randomnine
How not to write a story -- and why not to write one « 1 2 3 » FatHat 53 5735 Last post January 14, 2010, 06:12:55 PM
by Gimym JIMBERT
How realistic it too realistic ? « 1 2 3 » Dylan93 56 3291 Last post June 09, 2012, 06:30:27 AM
by Muz
How something that has design in it's name can be considered an art? « 1 2 3 4 » JulioRodrigues 64 3545 Last post April 25, 2013, 08:06:05 PM
by Graham-
How to add meaningful choices in Rythm Games? Cenovis 0 22 Last post Today at 01:39:18 PM
by Cenovis
How To Create a Browser-Based MMO Clone Servant Corps 15 14083 Last post August 23, 2009, 05:39:13 PM
by Servant Corps
How to create a system entailing four characters in a platforming sidescroller? « 1 2 » PlasmaMan 20 2684 Last post July 07, 2009, 08:55:54 AM
by Gorgoo
How to create dynamic stories « 1 2 » FatHat 33 4402 Last post January 28, 2010, 08:18:35 AM
by Gnarf
How to decide Enemies JasonPickering 12 981 Last post August 02, 2013, 10:10:05 AM
by braddev
How to design games? No, really « 1 2 » yesfish 37 10628 Last post April 27, 2011, 10:26:28 AM
by Greg Game Man
How to design levels for oldschool, 16bit platformers? darkhog 18 1121 Last post December 07, 2014, 07:26:44 PM
by darkhog
How to design non goal games? [solved!] Gimym JIMBERT 18 2122 Last post September 30, 2010, 03:25:01 PM
by Gimym JIMBERT
How to find (safe) playtesters? teoma 10 777 Last post December 18, 2012, 06:35:44 PM
by teoma
How To Have Players Deal With Enemies With Realistic Gunfire In A 2D Game gunswordfist 18 1390 Last post January 19, 2012, 05:10:59 AM
by Chromanoid
How to Help a Beginner's Game Design Club? « 1 2 » Zest 27 1451 Last post May 15, 2012, 04:49:32 AM
by baconman
How to improve "bean counting" in RPG? Gimym JIMBERT 1 563 Last post July 27, 2011, 06:22:58 PM
by moi
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