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The designer's workshop: JRPGs
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Guert
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64
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14543
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August 05, 2012, 01:21:42 AM
by GhostBomb
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Turn-Based Zelda Homework
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st33d
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27
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1706
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August 05, 2012, 06:29:08 AM
by Paul Jeffries
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Screen question
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Kazuyo
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4
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502
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August 06, 2012, 03:04:39 AM
by Blodyavenger
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Touch Interface Design Article
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LiquidAsh
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8
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823
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August 07, 2012, 02:36:49 PM
by LiquidAsh
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'Non-interactive' multiplayer idea
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Flynn1179
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7
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688
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August 07, 2012, 03:27:34 PM
by EdgeOfProphecy
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Stripping Down and Simplifying?
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Nystre
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6
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706
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August 08, 2012, 05:37:39 AM
by Graham-
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What is the 3 X structure?
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Bishop
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45
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3012
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August 09, 2012, 05:32:43 AM
by WillUSA
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Gathering pickups - suggestion needed
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Blodyavenger
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3
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459
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August 09, 2012, 06:24:49 AM
by Blodyavenger
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Gameplay montage (examples?)
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Ninja Dodo
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8
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680
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August 10, 2012, 12:06:05 PM
by Graham-
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Reversing Roles?
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Medevenx
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21
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1538
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August 12, 2012, 08:01:38 AM
by Cironian
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What makes a game compelling?
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Houndninja
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86
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6015
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August 13, 2012, 01:41:39 PM
by xix
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How Do You Flesh Out Your Enviornment?
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TacoBell_Lord
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9
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919
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August 14, 2012, 02:38:04 PM
by Alec S.
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Slowly draining Health
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JasonPickering
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17
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1190
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August 15, 2012, 05:37:32 AM
by rek
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How to make turn-based combat interesting?
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sadrobot
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20
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2125
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August 17, 2012, 12:26:45 PM
by Gimym JIMBERT
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Designing a multiplayer FPS
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PompiPompi
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15
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1225
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August 18, 2012, 09:54:46 AM
by rivon
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Casual Pomodoro Game
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Muz
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10
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1083
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August 20, 2012, 04:40:40 PM
by Lynx
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Turn based fighting without Double Blind system
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JasonPickering
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13
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1517
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August 21, 2012, 12:18:14 AM
by Mittens
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Feedback Loops
« 1 2 »
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Alec S.
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28
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2056
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August 21, 2012, 01:27:38 PM
by Alec S.
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Iterative design
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Muz
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1
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378
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August 24, 2012, 06:07:38 AM
by Graham-
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the poker rts
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Graham-
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4
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568
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August 25, 2012, 01:19:27 PM
by Graham-
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Are indie fighters rarely made or widely unwanted?
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Mittens
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28
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2649
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August 27, 2012, 10:44:42 AM
by Shakhal
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Cleanly adding enemies to the screen
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Geou
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6
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821
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August 29, 2012, 10:59:57 AM
by xrabohrok
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game ideas you'll never follow through with
« 1 2 »
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Faust06
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28
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2592
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August 30, 2012, 02:16:53 PM
by tigreton
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Methods to Scare the Player
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LaughingLeader
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50
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4485
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September 03, 2012, 11:28:24 AM
by louisdeb
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Real Time Tactics game design
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Bambino2012
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6
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957
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September 07, 2012, 09:16:49 AM
by Graham-
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To what extent should you think about design
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louisdeb
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7
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584
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September 07, 2012, 10:29:14 AM
by Graham-
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More smaller levels, or less bigger levels?
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indietom
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1
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338
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September 07, 2012, 11:26:34 AM
by Graham-
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MOVED: pros opinion? the power of flash??
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C.A. Silbereisen
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0
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251
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September 10, 2012, 09:24:03 AM
by C.A. Silbereisen
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Seconds, Minutes, Hours
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hmm
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18
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976
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September 10, 2012, 04:36:28 PM
by nekokoneko
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Designing for the human element
« 1 2 »
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Greg Game Man
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28
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2129
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September 11, 2012, 06:40:43 AM
by rivon
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