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1075971 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:38:58 PM
TIGSource ForumsDeveloperCreativeDesign
Pages: 1 ... 29 30 [31] 32 33 ... 49
Subject Started by Replies Views Last post
The designer's workshop: JRPGs « 1 2 3 4 » Guert 64 14543 Last post August 05, 2012, 01:21:42 AM
by GhostBomb
Turn-Based Zelda Homework « 1 2 » st33d 27 1706 Last post August 05, 2012, 06:29:08 AM
by Paul Jeffries
Screen question Kazuyo 4 502 Last post August 06, 2012, 03:04:39 AM
by Blodyavenger
Touch Interface Design Article LiquidAsh 8 823 Last post August 07, 2012, 02:36:49 PM
by LiquidAsh
'Non-interactive' multiplayer idea Flynn1179 7 688 Last post August 07, 2012, 03:27:34 PM
by EdgeOfProphecy
Stripping Down and Simplifying? Nystre 6 706 Last post August 08, 2012, 05:37:39 AM
by Graham-
What is the 3 X structure? « 1 2 3 » Bishop 45 3012 Last post August 09, 2012, 05:32:43 AM
by WillUSA
Gathering pickups - suggestion needed Blodyavenger 3 459 Last post August 09, 2012, 06:24:49 AM
by Blodyavenger
Gameplay montage (examples?) Ninja Dodo 8 680 Last post August 10, 2012, 12:06:05 PM
by Graham-
Reversing Roles? « 1 2 » Medevenx 21 1538 Last post August 12, 2012, 08:01:38 AM
by Cironian
What makes a game compelling? « 1 2 3 4 5 » Houndninja 86 6015 Last post August 13, 2012, 01:41:39 PM
by xix
How Do You Flesh Out Your Enviornment? TacoBell_Lord 9 919 Last post August 14, 2012, 02:38:04 PM
by Alec S.
Slowly draining Health JasonPickering 17 1190 Last post August 15, 2012, 05:37:32 AM
by rek
How to make turn-based combat interesting? « 1 2 » sadrobot 20 2125 Last post August 17, 2012, 12:26:45 PM
by Gimym JIMBERT
Designing a multiplayer FPS PompiPompi 15 1225 Last post August 18, 2012, 09:54:46 AM
by rivon
Casual Pomodoro Game Muz 10 1083 Last post August 20, 2012, 04:40:40 PM
by Lynx
Turn based fighting without Double Blind system JasonPickering 13 1517 Last post August 21, 2012, 12:18:14 AM
by Mittens
Feedback Loops « 1 2 » Alec S. 28 2056 Last post August 21, 2012, 01:27:38 PM
by Alec S.
Iterative design Muz 1 378 Last post August 24, 2012, 06:07:38 AM
by Graham-
the poker rts Graham- 4 568 Last post August 25, 2012, 01:19:27 PM
by Graham-
Are indie fighters rarely made or widely unwanted? « 1 2 » Mittens 28 2649 Last post August 27, 2012, 10:44:42 AM
by Shakhal
Cleanly adding enemies to the screen Geou 6 821 Last post August 29, 2012, 10:59:57 AM
by xrabohrok
game ideas you'll never follow through with « 1 2 » Faust06 28 2592 Last post August 30, 2012, 02:16:53 PM
by tigreton
Methods to Scare the Player « 1 2 3 » LaughingLeader 50 4485 Last post September 03, 2012, 11:28:24 AM
by louisdeb
Real Time Tactics game design Bambino2012 6 957 Last post September 07, 2012, 09:16:49 AM
by Graham-
To what extent should you think about design louisdeb 7 584 Last post September 07, 2012, 10:29:14 AM
by Graham-
More smaller levels, or less bigger levels? indietom 1 338 Last post September 07, 2012, 11:26:34 AM
by Graham-
MOVED: pros opinion? the power of flash?? C.A. Silbereisen 0 251 Last post September 10, 2012, 09:24:03 AM
by C.A. Silbereisen
Seconds, Minutes, Hours hmm 18 976 Last post September 10, 2012, 04:36:28 PM
by nekokoneko
Designing for the human element « 1 2 » Greg Game Man 28 2129 Last post September 11, 2012, 06:40:43 AM
by rivon
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