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1075970 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:35:00 PM
TIGSource ForumsDeveloperCreativeDesign
Pages: 1 ... 29 30 [31] 32 33 ... 49
Subject Started by Replies Views Last post
Procedural generation of enemy ships? RCIX 11 2110 Last post November 29, 2010, 06:49:58 PM
by LiquidAsh
The difference between good and bad design nexus 13 2113 Last post June 21, 2012, 04:02:49 PM
by JWK5
Uneasy feelings outside of horror disparat 15 2116 Last post July 21, 2012, 02:50:08 PM
by Lauchsuppe
Scrolling text: why? « 1 2 » paste 30 2117 Last post June 13, 2012, 12:21:46 AM
by C.A. Silbereisen
Procedural map generation suggestions Derakon 15 2121 Last post March 25, 2011, 11:16:25 PM
by Derakon
How to design non goal games? [solved!] Gimym JIMBERT 18 2122 Last post September 30, 2010, 03:25:01 PM
by Gimym JIMBERT
How to make turn-based combat interesting? « 1 2 » sadrobot 20 2125 Last post August 17, 2012, 12:26:45 PM
by Gimym JIMBERT
Designing for the human element « 1 2 » Greg Game Man 28 2129 Last post September 11, 2012, 06:40:43 AM
by rivon
Why is Yoshi's Island a good example of level design? Blink 19 2131 Last post November 22, 2013, 08:44:51 AM
by Graham-
Good level editor? Huckler 15 2138 Last post March 04, 2011, 07:39:05 PM
by baconman
Puzzles that intentionally mislead « 1 2 » stevesan 39 2141 Last post December 26, 2012, 08:52:31 PM
by Joh
If someone just emerged from a coma, would they make more interesting games? Greg Game Man 18 2152 Last post July 01, 2010, 03:13:20 PM
by Gimym JIMBERT
arkanoid brick STOOOOORM speeder 17 2153 Last post September 18, 2010, 05:12:33 PM
by bvanevery
Fixed angle vs. rotating cameras for top-down shooters « 1 2 » stevesan 24 2163 Last post March 15, 2012, 03:31:23 PM
by Berick
Infinite Dungeon BattleBeard 17 2174 Last post July 16, 2011, 08:30:19 PM
by Gimym JIMBERT
A well-balanced game, what? JimmySH 9 2174 Last post July 25, 2008, 01:14:10 PM
by JimmySH
For Discussion: How do you handle losing in your game? « 1 2 » thepixelbrain 34 2177 Last post April 25, 2013, 08:19:38 PM
by Graham-
Going back to basics: 2D Level design, where to start? Majestic XII 11 2180 Last post November 23, 2010, 09:48:32 PM
by ink.inc
Music Game Ideas, Those You Hope Someone Will Create , & Those You've Enjoyed ithamore 7 2181 Last post February 06, 2008, 08:38:18 AM
by studio13
Hi all, design ideas for crafting that doesn't involve stats « 1 2 » zoombapup 31 2182 Last post January 30, 2012, 12:31:29 PM
by zoombapup
2D Isometric SRPG game editor vinheim3 11 2185 Last post October 27, 2011, 09:50:04 AM
by Moczan
Non-Combat Confrontations « 1 2 » JasonPickering 23 2189 Last post February 13, 2011, 04:18:34 AM
by Feral_P
Emergence Over Genre « 1 2 » unsilentwill 28 2196 Last post September 27, 2011, 05:28:03 AM
by Gimym JIMBERT
Isometric control schemes LazyWaffle 16 2216 Last post September 15, 2010, 04:34:50 AM
by Player Ʒ
Needing some input: Is time traveling in games overused? PandaCookies 14 2217 Last post October 05, 2008, 11:00:42 PM
by Rory
RTS 3D Gameplay « 1 2 » Mattivc 21 2223 Last post August 17, 2011, 10:43:31 AM
by rivon
16 Unique RPG Effects eclectocrat 9 2223 Last post April 04, 2011, 12:31:27 PM
by JasonPickering
Game idea needed « 1 2 » Cobralad 25 2229 Last post March 25, 2012, 09:44:53 AM
by Tumetsu
The new genre thread. « 1 2 » antymattar 22 2233 Last post February 04, 2011, 03:09:08 AM
by Blodyavenger
RPG Disability « 1 2 » matwek 30 2236 Last post January 09, 2013, 12:01:48 PM
by thersus
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