|
Subject |
Started by |
Replies  |
Views |
Last post |
|
|
Story in JRPGs Discussion
|
Zest
|
19
|
2664
|
August 17, 2009, 04:53:07 PM
by Trevor Dunbar
|
|
|
Think this has any potential?
|
Glaiel-Gamer
|
19
|
2744
|
May 18, 2009, 11:11:11 AM
by davidp
|
|
|
Structuralism and Computer Games
|
increpare
|
19
|
7634
|
June 01, 2008, 06:57:32 PM
by Melly
|
|
|
Emotional involvement and 'long' web games
|
Inane
|
19
|
3974
|
April 01, 2008, 09:33:26 PM
by Edmund
|
|
|
Word Processor: The Game
|
Bennett
|
19
|
4991
|
December 26, 2007, 12:54:26 PM
by Montoli
|
|
|
How to make non-combat elements appealing and compelling?
« 1 2 »
|
gmx0
|
20
|
1404
|
June 30, 2014, 12:54:46 PM
by Kastlo
|
|
|
3 years ago I wanted to make a heist game
« 1 2 »
|
Blambo
|
20
|
1685
|
May 24, 2013, 03:26:01 AM
by Blambo
|
|
|
Minecraft's Expiration Date, or the Problem with Sandbox Games
« 1 2 »
|
Evan McClane
|
20
|
2552
|
April 17, 2013, 05:37:36 PM
by jeffrobot
|
|
|
Game design tropes and the mechanics behind them
« 1 2 »
|
snares
|
20
|
1962
|
May 03, 2013, 02:47:21 PM
by McMutton
|
|
|
Coop only?
« 1 2 »
|
Samuelboucher
|
20
|
1381
|
March 24, 2013, 05:37:47 AM
by Martin 2BAM
|
|
|
How to make turn-based combat interesting?
« 1 2 »
|
sadrobot
|
20
|
2125
|
August 17, 2012, 12:26:45 PM
by Gimym JIMBERT
|
|
|
Gaining experience: Cloning or starting from scratch?
« 1 2 »
|
Ethan_Hall
|
20
|
1892
|
May 13, 2012, 12:42:40 PM
by Graham-
|
|
|
Need Help with a Combat/Magic System
« 1 2 »
|
JasonPickering
|
20
|
1778
|
February 21, 2012, 11:57:46 AM
by JasonPickering
|
|
|
Wetness
« 1 2 »
|
zacaj
|
20
|
1648
|
December 19, 2011, 02:02:02 PM
by unsilentwill
|
|
|
What Camera Angle is Preferred?
« 1 2 »
|
CheapDevotion
|
20
|
1527
|
September 19, 2011, 02:29:26 PM
by forwardresent
|
|
|
Wabi-sabi in games
« 1 2 »
|
letsap
|
20
|
2860
|
June 17, 2011, 03:33:30 AM
by Chris Platzer
|
|
|
So here's my idea for a game
« 1 2 »
|
antymattar
|
20
|
3354
|
March 28, 2011, 04:45:52 AM
by antymattar
|
|
|
I'm bored. What do I DO!?
« 1 2 »
|
antymattar
|
20
|
2268
|
March 10, 2011, 08:12:07 AM
by X3N
|
|
|
do High Scores matter.
« 1 2 »
|
JasonPickering
|
20
|
2043
|
October 22, 2010, 03:57:14 PM
by FishyBoy
|
|
|
Platformers for Players who are new to/bad at platformers
« 1 2 »
|
SirNiko
|
20
|
2652
|
May 17, 2010, 11:43:38 AM
by SirNiko
|
|
|
Subject base design: Beyond goal in game
« 1 2 »
|
Gimym JIMBERT
|
20
|
2658
|
March 04, 2010, 07:07:08 PM
by X3N
|
|
|
Best Inventory Systems
« 1 2 »
|
astrospoon
|
20
|
5792
|
October 12, 2009, 03:44:09 PM
by mark
|
|
|
Corpses!
« 1 2 »
|
unsilentwill
|
20
|
3495
|
September 26, 2009, 10:28:15 PM
by Nektonico
|
|
|
How to create a system entailing four characters in a platforming sidescroller?
« 1 2 »
|
PlasmaMan
|
20
|
2684
|
July 07, 2009, 08:55:54 AM
by Gorgoo
|
|
|
An existential question about death (in game design)
« 1 2 »
|
destroysound
|
20
|
3588
|
March 21, 2009, 12:13:54 AM
by JLJac
|
|
|
Please massage my brain - Innovative visual designs
« 1 2 »
|
Mikademus
|
20
|
3282
|
April 08, 2009, 03:52:08 PM
by Mikademus
|
|
|
An Idea for a mmorpg
« 1 2 »
|
Ajene
|
20
|
3842
|
February 07, 2009, 11:49:30 AM
by Maisnon!
|
|
|
competitive-RTS-Design: What's wrong with it?
« 1 2 »
|
Lukas
|
20
|
3969
|
December 12, 2008, 01:22:50 AM
by jeb
|
|
|
a silent video game
« 1 2 »
|
michael
|
20
|
3666
|
August 25, 2008, 02:11:04 AM
by neon
|
|
|
for casual game success, hate your audience
« 1 2 »
|
joshg
|
20
|
5055
|
May 30, 2008, 06:42:04 AM
by William Broom
|