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1075971 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:39:04 PM
TIGSource ForumsDeveloperCreativeDesign
Pages: 1 ... 31 32 [33] 34 35 ... 49
Subject Started by Replies Views Last post
Designing Good Gaming Hardware Goodbye 4 617 Last post August 19, 2010, 10:03:00 AM
by Gimym JIMBERT
Individuality in Strategy Games « 1 2 3 » godsavant 51 7503 Last post February 13, 2010, 06:01:59 PM
by Parthon
How do you make a meaningless, yet positive game? « 1 2 » godatplay 38 5512 Last post March 09, 2010, 08:36:57 PM
by Firepith
Grand Strategy in RTS gmx0 5 931 Last post August 31, 2011, 12:42:52 AM
by randomnine
How to make non-combat elements appealing and compelling? « 1 2 » gmx0 20 1404 Last post June 30, 2014, 12:54:46 PM
by Kastlo
Citybuilders: What You Like and What You Don't gmx0 8 856 Last post June 09, 2014, 04:27:29 PM
by gmx0
Lack of Local CO-OP on XboxLive (both Indie and Arcade) Glass 13 1823 Last post June 18, 2010, 04:43:59 AM
by DeadPixel
Think this has any potential? Glaiel-Gamer 19 2744 Last post May 18, 2009, 11:11:11 AM
by davidp
Scrolling levels? Glaiel-Gamer 8 1588 Last post April 30, 2009, 06:21:52 AM
by ஒழுக்கின்மை
Design Challenge/Exercise « 1 2 3 » Glaiel-Gamer 46 5909 Last post March 09, 2009, 12:26:06 AM
by 5parrowhawk
Dungeon Feng Shui « 1 2 » Gimym JIMBERT 32 2346 Last post May 28, 2013, 07:59:04 PM
by Gimym JIMBERT
6 ways old zelda design beat new one « 1 2 3 » Gimym JIMBERT 47 2503 Last post July 22, 2012, 02:02:26 PM
by Graham-
Good motion & touch controls « 1 2 » Gimym JIMBERT 28 1354 Last post February 25, 2013, 12:15:02 PM
by Graham-
Better game beyond challenge? « 1 2 3 » Gimym JIMBERT 47 3858 Last post February 22, 2011, 02:35:50 PM
by thedaemon
Local vs global smart design: Golden eyes wii vs 64 case Gimym JIMBERT 2 993 Last post November 28, 2010, 01:08:00 PM
by Gimym JIMBERT
Games as art (expending the expressive range of game design) « 1 2 ... 16 17 » Gimym JIMBERT 322 18768 Last post October 27, 2011, 04:16:58 AM
by C.A. Silbereisen
I don't get the design of management game « 1 2 3 » Gimym JIMBERT 44 3569 Last post July 28, 2011, 02:37:25 AM
by baconman
google glass game idea Gimym JIMBERT 5 467 Last post February 21, 2013, 07:33:45 AM
by rivon
3D, motion controls etc. Gimym JIMBERT 9 805 Last post August 23, 2011, 09:38:18 AM
by Zest
Subject base design: Beyond goal in game « 1 2 » Gimym JIMBERT 20 2658 Last post March 04, 2010, 07:07:08 PM
by X3N
Interactions with NPC in game (engine, concept, gameplay) Gimym JIMBERT 19 1936 Last post February 17, 2011, 06:58:03 PM
by Gimym JIMBERT
Minecraft on a round planet... Gimym JIMBERT 7 855 Last post November 26, 2012, 11:46:01 AM
by Azure Lazuline
mixing skyrim like with minecraft like (thought experiment) Gimym JIMBERT 15 1705 Last post February 22, 2013, 08:36:50 AM
by Zachariah Burke
procedural small Zelda key placement? Gimym JIMBERT 18 3057 Last post July 18, 2012, 05:49:22 AM
by Gimym JIMBERT
Gameplay function of dialogue in game Gimym JIMBERT 11 1329 Last post July 15, 2011, 01:55:38 PM
by Gimym JIMBERT
Braving procedural story generation: "meaning" generation « 1 2 » Gimym JIMBERT 23 4203 Last post November 26, 2010, 04:49:23 PM
by Gimym JIMBERT
Neue experimental: Going beyond Gimym JIMBERT 10 1410 Last post April 02, 2010, 10:18:47 AM
by SirNiko
Tale of Tales discussion (now with more "state of arcade game") « 1 2 ... 11 12 » Gimym JIMBERT 229 15179 Last post December 19, 2011, 07:10:49 PM
by Gimym JIMBERT
Trickster gameplay mecanics Gimym JIMBERT 10 1330 Last post July 20, 2010, 04:30:00 AM
by Gimym JIMBERT
The blood pit: let's discuss genre Gimym JIMBERT 14 1368 Last post July 06, 2011, 05:39:34 AM
by TacoBell_Lord
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