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1075970 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:34:54 PM
TIGSource ForumsDeveloperCreativeDesign
Pages: 1 ... 31 32 [33] 34 35 ... 49
Subject Started by Replies Views Last post
Pros/Cons of Non-Aesthetic player game object customization. tergem 7 1048 Last post August 07, 2011, 06:09:37 PM
by LiquidAsh
Central Game mechanic Impmaster 15 1046 Last post November 08, 2012, 04:22:41 AM
by Impmaster
Horde Mechanics Ideas and Ideas Aedous 2 1045 Last post April 25, 2010, 05:36:32 PM
by drChengele
Rules of thumb for fun? PompiPompi 11 1043 Last post October 01, 2013, 02:15:51 AM
by Muz
Infinite high score gameplay VS level based "story mode" gameplay ScsiOverdrive 6 1040 Last post August 17, 2010, 01:21:57 PM
by baconman
Subconscious effects of music tesselode 7 1039 Last post June 21, 2011, 03:27:25 PM
by Kegluneq
player attributes, too less? indie11 10 1038 Last post February 05, 2014, 10:33:54 AM
by ஒழுக்கின்மை
deterministic chaos vs randomness in games? XRA 5 1037 Last post March 03, 2011, 01:35:16 PM
by dantheman363
Design ideas? rubna 13 1034 Last post August 13, 2013, 09:13:37 AM
by rubna
Growth: Continually doubling in size. Parthon 5 1033 Last post January 18, 2010, 05:36:25 AM
by SirNiko
My design problems (about my games) nexus 8 1031 Last post July 14, 2012, 08:56:13 AM
by invicticide
Ecolocation tesselode 8 1031 Last post October 29, 2010, 05:39:50 AM
by Fallsburg
Attn Programmers: Need help making PS3 tech demo Zookey 1 1031 Last post July 13, 2009, 06:16:22 PM
by ChevyRay
Agile enemies in a platform game? runevision 7 1030 Last post August 11, 2010, 12:28:36 PM
by runevision
Balancing Character Customization/Progression (Stats, Skills, upgrades, etc.) antoniodamala 18 1028 Last post November 15, 2012, 06:24:56 PM
by Lynx
Best way to visually communicate (Numbers or colours?) MrMog 9 1026 Last post May 31, 2011, 07:09:40 AM
by ---
Strategies for designing puzzles? stevesan 17 1025 Last post July 19, 2012, 10:27:48 PM
by Charybdis
Level Selection RayJack 11 1025 Last post January 30, 2012, 04:15:25 PM
by J-Snake
Flesh out a roguelike concept Derakon 8 1024 Last post October 20, 2011, 08:39:04 PM
by Geeze
A strategy game idea: Interlocked economies-of-scale (and other ideas) Zerovirus 9 1022 Last post May 17, 2013, 04:18:52 AM
by Udderdude
help from tabletop RPGs JasonPickering 9 1021 Last post June 06, 2012, 02:45:54 PM
by Alec S.
Intuitive puzzle games - Do they exist? Mitchard 4 1021 Last post November 23, 2009, 05:35:39 AM
by zacaj
Leap of Faith Kicks 2 1017 Last post August 29, 2009, 04:39:55 PM
by jwk5
The problem with the "game over" concept DinofarmGames 12 1015 Last post March 22, 2012, 09:44:40 PM
by charlestheoaf
RPG Design - Active Abilities starsrift 4 1011 Last post January 12, 2014, 07:48:54 AM
by Cevo70
Final Fantasy + Street Fighter = ACTIVE TIME FIGHTER Lukas 7 1010 Last post April 20, 2011, 03:43:26 PM
by Lukas
Massively Multiplayer Online Rock Paper Scissors tesselode 5 1009 Last post November 20, 2010, 01:19:30 AM
by mcc
The Case of the Disappearing Castle: A Journalistic Essay PsySal 0 1008 Last post August 24, 2009, 08:47:13 PM
by PsySal
how much for 2D game design? Deviator 9 1004 Last post August 02, 2012, 07:20:31 AM
by randomnine
Design for a community-moderated online gaming service Melly 8 1002 Last post May 27, 2010, 11:42:26 AM
by DeadPixel
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