|
Subject |
Started by |
Replies  |
Views |
Last post |
|
|
Help with personality driven AI
|
DecapitatedOrk
|
8
|
633
|
July 20, 2013, 07:47:23 PM
by Gimym JIMBERT
|
|
|
2D Characters: Sprite sheets or Rigging?
|
HyperEXTurbo
|
8
|
3278
|
May 26, 2013, 07:23:38 PM
by BrianGaborJr
|
|
|
Poker based combat
|
antoniodamala
|
8
|
579
|
April 29, 2013, 11:19:03 AM
by pajamashirt
|
|
|
Fixing "slippery" controls, while keeping momentum?
|
Blink
|
8
|
857
|
December 17, 2012, 12:01:24 PM
by Alec S.
|
|
|
Topics to cover in a Game Design class?
|
Orz
|
8
|
495
|
December 11, 2012, 10:26:05 AM
by theRaddRedd
|
|
|
Co-op and falling back
|
Blink
|
8
|
724
|
November 24, 2012, 03:24:45 AM
by saluk
|
|
|
Problem with Icons
|
Seiseki
|
8
|
634
|
October 17, 2012, 08:19:52 AM
by Seiseki
|
|
|
Gameplay montage (examples?)
|
Ninja Dodo
|
8
|
680
|
August 10, 2012, 12:06:05 PM
by Graham-
|
|
|
Touch Interface Design Article
|
LiquidAsh
|
8
|
823
|
August 07, 2012, 02:36:49 PM
by LiquidAsh
|
|
|
Fun Input Systems
|
wMattDodd
|
8
|
969
|
July 31, 2012, 08:00:09 AM
by Gimym JIMBERT
|
|
|
My design problems (about my games)
|
nexus
|
8
|
1031
|
July 14, 2012, 08:56:13 AM
by invicticide
|
|
|
Mapmaker builds, constantly evolves world over 50 years
|
paste
|
8
|
837
|
June 26, 2012, 02:55:23 PM
by s_l_m
|
|
|
The importance of wrapping up?
|
My Escape
|
8
|
702
|
March 11, 2012, 03:14:56 AM
by Archibald
|
|
|
Uplink-Style Game Idea
|
injustpotato
|
8
|
887
|
December 13, 2011, 07:49:20 AM
by neki
|
|
|
Flesh out a roguelike concept
|
Derakon
|
8
|
1024
|
October 20, 2011, 08:39:04 PM
by Geeze
|
|
|
Quick Design Question
|
CheapDevotion
|
8
|
779
|
August 26, 2011, 10:19:35 AM
by Nix
|
|
|
Zombies?
|
TheFallenSoul
|
8
|
1390
|
July 26, 2011, 12:51:02 PM
by Shakhal
|
|
|
Elite: The definitive space trading game
|
sorceress
|
8
|
1997
|
July 24, 2011, 03:33:14 AM
by sorceress
|
|
|
Critque my game pitch! "Hard Case" for PC and stuffs
|
BattleBeard
|
8
|
951
|
July 08, 2011, 07:49:33 AM
by BattleBeard
|
|
|
RPG battles
|
JasonPickering
|
8
|
1262
|
April 13, 2011, 09:24:26 AM
by ---
|
|
|
Dawn of Design — Game Design Video Blog
|
Retro
|
8
|
1339
|
July 09, 2011, 12:14:01 PM
by Retro
|
|
|
Importance of role insertion on character design
|
Areku
|
8
|
1131
|
February 15, 2011, 11:31:22 PM
by Konidias
|
|
|
Grid Based Movement
|
JasonPickering
|
8
|
1708
|
February 08, 2011, 10:17:58 AM
by JasonPickering
|
|
|
Ecolocation
|
tesselode
|
8
|
1031
|
October 29, 2010, 05:39:50 AM
by Fallsburg
|
|
|
Unpredictable Enemies in a Platformer
|
Dozer
|
8
|
1392
|
August 10, 2010, 02:38:06 PM
by Sorano
|
|
|
Bond - tentative concept
|
Pineapple
|
8
|
1697
|
June 04, 2010, 11:31:47 AM
by sjakaus
|
|
|
Design for a community-moderated online gaming service
|
Melly
|
8
|
1002
|
May 27, 2010, 11:42:26 AM
by DeadPixel
|
|
|
Design question
|
Blindsight
|
8
|
1461
|
May 17, 2010, 07:12:47 PM
by Blindsight
|
|
|
Making a first-person controls accessible
|
Ed
|
8
|
1196
|
April 19, 2010, 02:06:48 PM
by Ed
|
|
|
User Generated Content - Massive Game
|
piyush86
|
8
|
1429
|
November 06, 2009, 03:56:44 PM
by TheDustin
|