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1075971 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:39:04 PM
TIGSource ForumsDeveloperCreativeDesign
Pages: 1 ... 32 33 [34] 35 36 ... 49
Subject Started by Replies Views Last post
Braving procedural story generation: "meaning" generation « 1 2 » Gimym JIMBERT 23 4203 Last post November 26, 2010, 04:49:23 PM
by Gimym JIMBERT
Neue experimental: Going beyond Gimym JIMBERT 10 1410 Last post April 02, 2010, 10:18:47 AM
by SirNiko
Tale of Tales discussion (now with more "state of arcade game") « 1 2 ... 11 12 » Gimym JIMBERT 229 15179 Last post December 19, 2011, 07:10:49 PM
by Gimym JIMBERT
Trickster gameplay mecanics Gimym JIMBERT 10 1330 Last post July 20, 2010, 04:30:00 AM
by Gimym JIMBERT
The blood pit: let's discuss genre Gimym JIMBERT 14 1368 Last post July 06, 2011, 05:39:34 AM
by TacoBell_Lord
Moving and positioning in kinect Gimym JIMBERT 10 1216 Last post August 15, 2011, 04:56:59 PM
by Gimym JIMBERT
How to design non goal games? [solved!] Gimym JIMBERT 18 2122 Last post September 30, 2010, 03:25:01 PM
by Gimym JIMBERT
Game movie redux « 1 2 » Gimym JIMBERT 23 1284 Last post July 24, 2013, 06:57:04 AM
by Graham-
Conversation in/as game Gimym JIMBERT 4 735 Last post September 11, 2012, 03:58:39 PM
by Graham-
What would you like to see in a small-scale turn-based strategy game? « 1 2 3 » Giaddon 51 6229 Last post November 05, 2010, 04:02:35 PM
by IQpierce
Choices in character creation vs. gameplay (for a text game) Giaddon 6 406 Last post April 11, 2014, 05:23:45 PM
by Graham-
What Makes Good Boss Design? « 1 2 3 » GhostBomb 57 5088 Last post January 11, 2013, 10:27:50 PM
by Sean A.
Perspective in top down Zelda style action games. GhostBomb 7 1340 Last post January 08, 2013, 11:47:16 PM
by Alec S.
Castlevania style boss fights GhostBomb 10 1197 Last post April 13, 2013, 04:58:38 AM
by Praying Mantis
Cleanly adding enemies to the screen Geou 6 821 Last post August 29, 2012, 10:59:57 AM
by xrabohrok
Tiled and moving a selection GeorgeBroussard 0 163 Last post August 14, 2014, 02:28:45 PM
by GeorgeBroussard
idea neologisms george 2 904 Last post May 26, 2009, 06:52:25 AM
by Klaim
Design decisions of a randomly generated fighting game Geeze 16 1149 Last post March 31, 2012, 10:31:15 PM
by baconman
Determining Turn Order in RPG Battle System Gazillion 18 2062 Last post March 16, 2011, 11:30:09 AM
by wednesday
RPG design. Gang of Chickens 14 1780 Last post January 28, 2011, 10:54:52 AM
by Fallsburg
People you'd like to see make games. « 1 2 ... 5 6 » gamete 115 10323 Last post October 08, 2010, 10:59:13 AM
by unsilentwill
Random elements in a multiplayer game GameRoom 13 1058 Last post June 20, 2013, 07:24:21 PM
by antoniodamala
Am I the the only person that doesn't like difficulty curves? GameRoom 13 875 Last post January 23, 2013, 01:16:36 AM
by Muz
First person action party-based rpgs FuzzySlippers 9 450 Last post November 24, 2014, 02:36:53 AM
by PappaWayne
Creative Ideas for Multi-Dir Space Shooter FTLRalph 3 619 Last post April 11, 2012, 05:40:55 PM
by whilefun
More attack types? FTLRalph 15 1674 Last post March 03, 2012, 09:24:24 PM
by Headless Man
Gut check.... What is wrong w this project? friken 7 453 Last post November 13, 2014, 10:36:01 AM
by wccrawford
I cant make jack shit. :( « 1 2 3 4 » Friend 60 2830 Last post October 26, 2012, 09:19:33 AM
by DjangoDurango
Deciding on a game genre for future project FranLesko 2 473 Last post August 13, 2014, 06:52:13 PM
by valrus
Game design idea: No UI/client at all! Flynn1179 15 1345 Last post June 09, 2013, 09:45:30 AM
by Graham-
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