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1134826 Posts in 47654 Topics- by 38989 Members - Latest Member: richardbarnes15

July 03, 2015, 02:37:31 am

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TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)
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Announcements
Game Engines for Indie Developers « 1 2 ... 15 16 » Mikademus 302 209066 Last post July 02, 2015, 04:29:21 am
by deathbeam
Beautiful fails. « 1 2 ... 47 48 » PompiPompi 951 128967 Last post July 01, 2015, 08:52:21 pm
by tinyDino
Procedural resource dump « 1 2 » Jimym GIMBERT 21 1261 Last post July 01, 2015, 08:07:51 pm
by Jimym GIMBERT
Developer Tools (WIP) « 1 2 ... 11 12 » Kornel Kisielewicz 227 111695 Last post June 26, 2015, 01:54:37 pm
by Hastouki
Programming Language Resources « 1 2 ... 5 6 » skaldicpoet9 111 71483 Last post May 16, 2015, 01:55:05 pm
by YOJOEHOJO
Programming Languages and Compilers (WIP) « 1 2 ... 14 15 » Derek 290 130581 Last post March 02, 2015, 03:20:25 pm
by danny34
Darkhog's Visual Coding development tools list « 1 2 » darkhog 24 9381 Last post January 18, 2015, 04:36:40 am
by darkhog
Postings
General thread for quick questions « 1 2 3 » Prinsessa 54 2352 Last post July 02, 2015, 03:02:41 pm
by Dacke
Glue b/t differently sorted arrays in data-oriented prog. for optimal locality? Martin 2BAM 7 149 Last post July 02, 2015, 02:14:45 pm
by Boreal
The happy programmer room « 1 2 ... 205 206 » Mr. Yes 4119 416984 Last post July 02, 2015, 08:48:46 am
by InfiniteStateMachine
cellauto.js - cellular automata engine in javascript Sanojian 4 181 Last post July 02, 2015, 08:00:17 am
by Dacke
Handing In-engine "Cutscene" Movement RyanHuggins 6 379 Last post July 02, 2015, 04:44:11 am
by Sqorgar
NÖN - Game engine for MoonScript, in MoonScript deathbeam 15 2098 Last post July 02, 2015, 03:33:11 am
by deathbeam
Simple cross-platform gamepad library « 1 2 ... 5 6 » ThemsAllTook 115 23157 Last post June 30, 2015, 03:27:56 pm
by ThemsAllTook
C# Event System from Game Coding Complete Juskelis 14 579 Last post June 30, 2015, 02:28:02 pm
by Juskelis
Best way to reduce server calls with multiple sprite sheets pitaman 1 131 Last post June 29, 2015, 09:28:24 pm
by Cheezmeister
Show us your level editor(s) Part II! RareSloth 17 1632 Last post June 29, 2015, 12:10:35 pm
by ThemsAllTook
What would you say that the best approach to HTML5 audio is right now? pitaman 5 220 Last post June 29, 2015, 06:40:44 am
by Polly
Task tracking? Netsu 15 1056 Last post June 28, 2015, 05:55:00 am
by InfiniteStateMachine
MOVED: TIGForums storing passwords in plaintext (?) ThemsAllTook 0 124 Last post June 27, 2015, 02:59:49 pm
by ThemsAllTook
Custom Coroutines in C# ChevyRay 15 3046 Last post June 25, 2015, 11:27:57 am
by creatify
Terrain Splats vs. Procedural Virtual Textures digitalgibs 4 356 Last post June 24, 2015, 03:12:58 pm
by digitalgibs
Setting up a basic engine: Rendering + Physics vinn 2 228 Last post June 23, 2015, 11:35:42 pm
by Netsu
First tangent distance Quarry 14 332 Last post June 23, 2015, 12:57:31 pm
by Jimym GIMBERT
OpenGL fill gaps Quarry 11 606 Last post June 23, 2015, 04:42:48 am
by ProgramGamer
Best non-gamedev job options for experienced game programmers Martoon 3 236 Last post June 22, 2015, 12:09:20 pm
by Prinsessa
Pseudo-physics for segmented whip? Hydorah 6 516 Last post June 20, 2015, 03:54:35 am
by Hydorah
Render Texture Unity5 Sigma 2 216 Last post June 19, 2015, 05:18:48 am
by Sigma
Unity v. Self-made Engine « 1 2 » starsrift 22 1318 Last post June 18, 2015, 06:39:51 am
by InfiniteStateMachine
Is there an advantage to using the Quadtree datastructure in gridded games? Epitaque 3 255 Last post June 17, 2015, 11:17:42 pm
by Columbo
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TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)
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